1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
27 | |
28 | |
28 | /* place some monsters into the map. */ |
29 | /* place some monsters into the map. */ |
29 | void |
30 | void |
30 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
31 | { |
32 | { |
32 | char styledirname[1024]; |
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|
33 | maptile *style_map = 0; |
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|
34 | int failed_placements; |
33 | int failed_placements; |
35 | sint64 exp_per_sq, total_experience; |
34 | sint64 exp_per_sq, total_experience; |
36 | int number_monsters = 0; |
35 | int number_monsters = 0; |
37 | archetype *at; |
36 | archetype *at; |
38 | |
37 | |
39 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
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|
40 | style_map = find_style (styledirname, monsterstyle, difficulty); |
38 | maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); |
41 | if (!style_map) |
39 | if (!style_map) |
42 | return; |
40 | return; |
43 | |
41 | |
44 | /* fill up the map with random monsters from the monster style */ |
42 | /* fill up the map with random monsters from the monster style */ |
45 | |
43 | |
46 | total_experience = 0; |
44 | total_experience = 0; |
47 | failed_placements = 0; |
45 | failed_placements = 0; |
48 | exp_per_sq = 0; |
46 | exp_per_sq = 0; |
49 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
47 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
50 | { |
48 | { |
51 | object *this_monster = style_map->pick_random_object (); |
49 | object *this_monster = style_map->pick_random_object (rmg_rndm); |
52 | int x, y, freeindex; |
50 | int x, y, freeindex; |
53 | |
51 | |
54 | if (this_monster == NULL) |
52 | if (this_monster == NULL) |
55 | return; /* no monster?? */ |
53 | return; /* no monster?? */ |
56 | |
54 | |
57 | x = rndm (RP->Xsize); |
55 | x = rmg_rndm (RP->Xsize); |
58 | y = rndm (RP->Ysize); |
56 | y = rmg_rndm (RP->Ysize); |
59 | freeindex = find_first_free_spot (this_monster, map, x, y); |
57 | freeindex = find_first_free_spot (this_monster, map, x, y); |
60 | if (freeindex != -1) |
58 | if (freeindex != -1) |
61 | { |
59 | { |
62 | object *new_monster = this_monster->deep_clone (); |
60 | object *new_monster = this_monster->deep_clone (); |
63 | x += freearr_x[freeindex]; |
61 | x += freearr_x[freeindex]; |