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/cvs/deliantra/server/random_maps/monster.C
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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.27 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.28 by root, Sun Mar 28 22:29:50 2010 UTC

28 28
29/* place some monsters into the map. */ 29/* place some monsters into the map. */
30void 30void
31place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 31place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
32{ 32{
33 char styledirname[1024];
34 maptile *style_map = 0;
35 int failed_placements; 33 int failed_placements;
36 sint64 exp_per_sq, total_experience; 34 sint64 exp_per_sq, total_experience;
37 int number_monsters = 0; 35 int number_monsters = 0;
38 archetype *at; 36 archetype *at;
39 37
40 sprintf (styledirname, "%s", "/styles/monsterstyles");
41 style_map = find_style (styledirname, monsterstyle, difficulty); 38 maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
42 if (!style_map) 39 if (!style_map)
43 return; 40 return;
44 41
45 /* fill up the map with random monsters from the monster style */ 42 /* fill up the map with random monsters from the monster style */
46 43

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