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28 | |
28 | |
29 | /* place some monsters into the map. */ |
29 | /* place some monsters into the map. */ |
30 | void |
30 | void |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
32 | { |
32 | { |
33 | char styledirname[1024]; |
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34 | maptile *style_map = 0; |
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35 | int failed_placements; |
33 | int failed_placements; |
36 | sint64 exp_per_sq, total_experience; |
34 | sint64 exp_per_sq, total_experience; |
37 | int number_monsters = 0; |
35 | int number_monsters = 0; |
38 | archetype *at; |
36 | archetype *at; |
39 | |
37 | |
40 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
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41 | style_map = find_style (styledirname, monsterstyle, difficulty); |
38 | maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); |
42 | if (!style_map) |
39 | if (!style_map) |
43 | return; |
40 | return; |
44 | |
41 | |
45 | /* fill up the map with random monsters from the monster style */ |
42 | /* fill up the map with random monsters from the monster style */ |
46 | |
43 | |