1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <rmg.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
29 | /* place some monsters into the map. */ |
29 | /* place some monsters into the map. */ |
30 | void |
30 | void |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
31 | place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP) |
32 | { |
32 | { |
33 | char styledirname[1024]; |
|
|
34 | maptile *style_map = 0; |
|
|
35 | int failed_placements; |
33 | int failed_placements; |
36 | sint64 exp_per_sq, total_experience; |
34 | sint64 exp_per_sq, total_experience; |
37 | int number_monsters = 0; |
35 | int number_monsters = 0; |
38 | archetype *at; |
36 | archetype *at; |
39 | |
37 | |
40 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
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41 | style_map = find_style (styledirname, monsterstyle, difficulty); |
38 | maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); |
42 | if (!style_map) |
39 | if (!style_map) |
43 | return; |
40 | return; |
44 | |
41 | |
45 | /* fill up the map with random monsters from the monster style */ |
42 | /* fill up the map with random monsters from the monster style */ |
46 | |
43 | |