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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
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3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | |
8 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void |
66 | void |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
68 | { |
68 | { |
69 | char styledirname[256]; |
69 | char styledirname[1024]; |
70 | maptile *style_map = 0; |
70 | maptile *style_map = 0; |
71 | int failed_placements; |
71 | int failed_placements; |
72 | sint64 exp_per_sq, total_experience; |
72 | sint64 exp_per_sq, total_experience; |
73 | int number_monsters = 0; |
73 | int number_monsters = 0; |
74 | archetype *at; |
74 | archetype *at; |