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/cvs/deliantra/server/random_maps/monster.C
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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.9 by root, Sun Dec 31 19:02:24 2006 UTC vs.
Revision 1.11 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
7 7
8 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
64 64
65/* place some monsters into the map. */ 65/* place some monsters into the map. */
66void 66void
67place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 67place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
68{ 68{
69 char styledirname[256]; 69 char styledirname[1024];
70 maptile *style_map = 0; 70 maptile *style_map = 0;
71 int failed_placements; 71 int failed_placements;
72 sint64 exp_per_sq, total_experience; 72 sint64 exp_per_sq, total_experience;
73 int number_monsters = 0; 73 int number_monsters = 0;
74 archetype *at; 74 archetype *at;

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