/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#include
#include
#include
/* place some monsters into the map. */
void
place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP)
{
int failed_placements;
sint64 exp_per_sq, total_experience;
int number_monsters = 0;
archetype *at;
maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
if (!style_map)
return;
/* fill up the map with random monsters from the monster style */
total_experience = 0;
failed_placements = 0;
exp_per_sq = 0;
while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
{
object *this_monster = style_map->pick_random_object (rmg_rndm);
int x, y, freeindex;
if (this_monster == NULL)
return; /* no monster?? */
x = rmg_rndm (RP->Xsize);
y = rmg_rndm (RP->Ysize);
freeindex = find_first_free_spot (this_monster, map, x, y);
if (freeindex != -1)
{
object *new_monster = this_monster->deep_clone ();
x += freearr_x[freeindex];
y += freearr_y[freeindex];
map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
if (new_monster->is_alive ())
{
total_experience += this_monster->stats.exp;
for (at = new_monster->arch; at; at = (archetype *)at->more)
number_monsters++;
assert (new_monster->stats.hp >= 0);
RP->total_map_hp += new_monster->stats.hp; /* a global count */
}
else
failed_placements++;
}
else
failed_placements++;
exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));
}
}