1 |
elmex |
1.1 |
/* |
2 |
root |
1.31 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
root |
1.82 |
* |
4 |
root |
1.81 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.46 |
* Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 |
|
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* Copyright (©) 1992 Frank Tore Johansen |
7 |
root |
1.82 |
* |
8 |
root |
1.42 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
12 |
root |
1.82 |
* |
13 |
pippijn |
1.20 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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root |
1.30 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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pippijn |
1.20 |
* GNU General Public License for more details. |
17 |
root |
1.82 |
* |
18 |
root |
1.42 |
* You should have received a copy of the Affero GNU General Public License |
19 |
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* and the GNU General Public License along with this program. If not, see |
20 |
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* <http://www.gnu.org/licenses/>. |
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root |
1.82 |
* |
22 |
root |
1.31 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.20 |
*/ |
24 |
elmex |
1.1 |
|
25 |
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#include <time.h> |
26 |
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#include <stdio.h> |
27 |
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#include <global.h> |
28 |
root |
1.73 |
#include <rmg.h> |
29 |
elmex |
1.1 |
#include <rproto.h> |
30 |
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#include <sproto.h> |
31 |
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32 |
root |
1.39 |
#define CEDE coroapi::cede_to_tick () |
33 |
root |
1.22 |
|
34 |
root |
1.63 |
random_map_params::random_map_params () |
35 |
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{ |
36 |
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hv = newHV (); |
37 |
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} |
38 |
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39 |
root |
1.64 |
random_map_params::random_map_params (random_map_params *RP) |
40 |
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{ |
41 |
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*this = *RP; |
42 |
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43 |
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HV *copy = newHV (); |
44 |
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45 |
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hv_iterinit (hv); |
46 |
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47 |
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// does not work for utf-8 keys |
48 |
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while (HE *he = hv_iternext (hv)) |
49 |
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{ |
50 |
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STRLEN klen; const char *key = HePV (he, klen); |
51 |
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hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
52 |
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} |
53 |
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54 |
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hv = copy; |
55 |
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} |
56 |
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57 |
root |
1.63 |
random_map_params::random_map_params (HV *hv) |
58 |
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{ |
59 |
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this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv); |
60 |
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61 |
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assign (wall_name, get_str ("wall_name")); |
62 |
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63 |
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xsize = get_iv ("xsize"); |
64 |
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ysize = get_iv ("ysize"); |
65 |
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layoutoptions1 = get_iv ("layoutoptions1"); |
66 |
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layoutoptions2 = get_iv ("layoutoptions2"); |
67 |
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layoutoptions3 = get_iv ("layoutoptions3"); |
68 |
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difficulty = get_iv ("difficulty"); |
69 |
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difficulty_given = get_iv ("difficulty_given"); |
70 |
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difficulty_increase = get_nv ("difficulty_increase"); |
71 |
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dungeon_level = get_iv ("dungeon_level"); |
72 |
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dungeon_depth = get_iv ("dungeon_depth"); |
73 |
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total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
74 |
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symmetry_used = get_iv ("symmetry_used"); |
75 |
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} |
76 |
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77 |
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random_map_params::~random_map_params () |
78 |
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{ |
79 |
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SvREFCNT_dec (hv); |
80 |
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} |
81 |
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82 |
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shstr_tmp |
83 |
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random_map_params::as_shstr () const |
84 |
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{ |
85 |
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set ("xsize" , xsize); |
86 |
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set ("ysize" , ysize); |
87 |
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set ("layoutoptions1" , layoutoptions1); |
88 |
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set ("layoutoptions2" , layoutoptions2); |
89 |
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set ("layoutoptions3" , layoutoptions3); |
90 |
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set ("dungeon_depth" , dungeon_depth); |
91 |
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set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
92 |
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set ("difficulty_increase", difficulty_increase); |
93 |
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set ("dungeon_level" , dungeon_level); |
94 |
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95 |
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dynbuf_text buf; |
96 |
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hv_iterinit (hv); |
97 |
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98 |
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// does not work for utf-8 keys |
99 |
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while (HE *he = hv_iternext (hv)) |
100 |
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{ |
101 |
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STRLEN klen; const char *key = HePV (he, klen); |
102 |
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STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen); |
103 |
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104 |
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buf.fadd (key, klen); |
105 |
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buf << ' '; |
106 |
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buf.fadd (value, vlen); |
107 |
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buf << '\n'; |
108 |
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} |
109 |
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110 |
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return shstr (buf); |
111 |
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} |
112 |
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113 |
root |
1.55 |
noinline SV * |
114 |
root |
1.76 |
random_map_params::opt_sv (const char *option) const |
115 |
root |
1.51 |
{ |
116 |
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SV **he = hv_fetch (hv, option, strlen (option), 0); |
117 |
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118 |
root |
1.55 |
return he ? *he : 0; |
119 |
root |
1.51 |
} |
120 |
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121 |
root |
1.55 |
noinline const_utf8_string |
122 |
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random_map_params::get_str (const char *option, const_utf8_string fallback) const |
123 |
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{ |
124 |
root |
1.76 |
SV *sv = opt_sv (option); |
125 |
root |
1.55 |
return sv ? cfSvPVutf8_nolen (sv) : fallback; |
126 |
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} |
127 |
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128 |
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noinline IV |
129 |
root |
1.51 |
random_map_params::get_iv (const char *option, IV fallback) const |
130 |
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{ |
131 |
root |
1.76 |
SV *sv = opt_sv (option); |
132 |
root |
1.55 |
return sv ? SvIV (sv) : fallback; |
133 |
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} |
134 |
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135 |
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noinline UV |
136 |
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random_map_params::get_uv (const char *option, UV fallback) const |
137 |
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{ |
138 |
root |
1.76 |
SV *sv = opt_sv (option); |
139 |
root |
1.55 |
return sv ? SvUV (sv) : fallback; |
140 |
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} |
141 |
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142 |
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noinline NV |
143 |
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random_map_params::get_nv (const char *option, NV fallback) const |
144 |
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{ |
145 |
root |
1.76 |
SV *sv = opt_sv (option); |
146 |
root |
1.55 |
return sv ? SvNV (sv) : fallback; |
147 |
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} |
148 |
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149 |
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noinline void |
150 |
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random_map_params::set (const char *option, SV *value) const |
151 |
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{ |
152 |
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int len = strlen (option); |
153 |
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154 |
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if (value) |
155 |
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hv_store (hv, option, len, value, 0); |
156 |
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else |
157 |
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hv_delete (hv, option, len, G_DISCARD); |
158 |
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} |
159 |
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160 |
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noinline void |
161 |
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random_map_params::set (const char *option, const_utf8_string value) const |
162 |
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{ |
163 |
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set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
164 |
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} |
165 |
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166 |
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void |
167 |
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random_map_params::set (const char *option, IV value) const |
168 |
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{ |
169 |
|
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set (option, newSViv (value)); |
170 |
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} |
171 |
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172 |
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void |
173 |
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random_map_params::set (const char *option, UV value) const |
174 |
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{ |
175 |
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set (option, newSVuv (value)); |
176 |
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} |
177 |
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178 |
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void |
179 |
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random_map_params::set (const char *option, NV value) const |
180 |
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{ |
181 |
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set (option, newSVnv (value)); |
182 |
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} |
183 |
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184 |
root |
1.43 |
bool |
185 |
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maptile::generate_random_map (random_map_params *RP) |
186 |
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{ |
187 |
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RP->Xsize = RP->xsize; |
188 |
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RP->Ysize = RP->ysize; |
189 |
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190 |
root |
1.68 |
max_it (RP->dungeon_level, 1); |
191 |
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192 |
root |
1.75 |
IV expand2x = RP->get_iv ("expand2x"); |
193 |
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UV random_seed = RP->get_uv ("random_seed"); |
194 |
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195 |
root |
1.43 |
/* pick a random seed, or use the one from the input file */ |
196 |
root |
1.75 |
random_seed = random_seed |
197 |
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? random_seed + RP->dungeon_level |
198 |
root |
1.80 |
: server_tick; |
199 |
root |
1.43 |
|
200 |
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// we run "single-threaded" |
201 |
root |
1.75 |
rmg_rndm.seed (random_seed); |
202 |
root |
1.43 |
|
203 |
root |
1.55 |
shstr buf = RP->as_shstr (); |
204 |
root |
1.43 |
|
205 |
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if (RP->difficulty == 0) |
206 |
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{ |
207 |
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RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
208 |
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209 |
root |
1.67 |
if (RP->difficulty_increase > 0.001f) |
210 |
|
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RP->difficulty = RP->dungeon_level * RP->difficulty_increase; |
211 |
root |
1.43 |
|
212 |
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if (RP->difficulty < 1) |
213 |
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RP->difficulty = 1; |
214 |
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} |
215 |
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else |
216 |
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RP->difficulty_given = 1; |
217 |
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218 |
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if (RP->Xsize < MIN_RANDOM_MAP_SIZE) |
219 |
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RP->Xsize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
220 |
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221 |
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if (RP->Ysize < MIN_RANDOM_MAP_SIZE) |
222 |
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RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
223 |
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|
224 |
root |
1.58 |
min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
225 |
|
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min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
226 |
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227 |
root |
1.70 |
int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE); |
228 |
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229 |
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if (symmetry == SYMMETRY_RANDOM) |
230 |
root |
1.43 |
RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
231 |
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else |
232 |
root |
1.70 |
RP->symmetry_used = symmetry; |
233 |
root |
1.43 |
|
234 |
|
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if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
235 |
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RP->Ysize = RP->Ysize / 2 + 1; |
236 |
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237 |
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if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
238 |
|
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RP->Xsize = RP->Xsize / 2 + 1; |
239 |
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|
240 |
root |
1.75 |
if (expand2x) |
241 |
root |
1.43 |
{ |
242 |
|
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RP->Xsize /= 2; |
243 |
|
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RP->Ysize /= 2; |
244 |
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} |
245 |
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246 |
root |
1.62 |
const char *layoutstyle = RP->get_str ("layoutstyle", ""); |
247 |
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248 |
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if (strstr (layoutstyle, "onion")) |
249 |
root |
1.43 |
RP->map_layout_style = LAYOUT_ONION; |
250 |
root |
1.62 |
else if (strstr (layoutstyle, "maze")) |
251 |
root |
1.43 |
RP->map_layout_style = LAYOUT_MAZE; |
252 |
root |
1.62 |
else if (strstr (layoutstyle, "spiral")) |
253 |
root |
1.43 |
RP->map_layout_style = LAYOUT_SPIRAL; |
254 |
root |
1.62 |
else if (strstr (layoutstyle, "rogue")) |
255 |
root |
1.43 |
RP->map_layout_style = LAYOUT_ROGUELIKE; |
256 |
root |
1.62 |
else if (strstr (layoutstyle, "snake")) |
257 |
root |
1.43 |
RP->map_layout_style = LAYOUT_SNAKE; |
258 |
root |
1.62 |
else if (strstr (layoutstyle, "squarespiral")) |
259 |
root |
1.43 |
RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
260 |
root |
1.62 |
else if (strstr (layoutstyle, "cave")) |
261 |
root |
1.57 |
RP->map_layout_style = LAYOUT_CAVE; |
262 |
root |
1.69 |
else if (strstr (layoutstyle, "castle")) |
263 |
|
|
RP->map_layout_style = LAYOUT_CASTLE; |
264 |
root |
1.64 |
else if (strstr (layoutstyle, "multiple")) |
265 |
|
|
RP->map_layout_style = LAYOUT_MULTIPLE; |
266 |
root |
1.43 |
else |
267 |
root |
1.59 |
RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
268 |
root |
1.43 |
|
269 |
root |
1.61 |
layout maze (RP->Xsize, RP->Ysize); |
270 |
|
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maze.generate (RP); |
271 |
root |
1.70 |
|
272 |
|
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if (RP->get_iv ("rotate", 1)) |
273 |
|
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maze.rotate (rmg_rndm (4)); |
274 |
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|
275 |
root |
1.64 |
maze.symmetrize (RP->symmetry_used); |
276 |
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|
277 |
root |
1.75 |
if (expand2x) |
278 |
root |
1.64 |
maze.expand2x (); |
279 |
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|
280 |
root |
1.65 |
#if 0 |
281 |
root |
1.64 |
maze.print ();//D |
282 |
|
|
#endif |
283 |
root |
1.43 |
|
284 |
|
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/* increment these for the current map */ |
285 |
|
|
++RP->dungeon_level; |
286 |
|
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|
287 |
root |
1.61 |
// need to patch RP becasue following code doesn't use the layout object |
288 |
|
|
RP->Xsize = maze.w; |
289 |
|
|
RP->Ysize = maze.h; |
290 |
root |
1.43 |
|
291 |
|
|
/* allocate the map and set the floor */ |
292 |
root |
1.61 |
make_map_floor (maze, RP->get_str ("floorstyle", ""), RP); |
293 |
root |
1.43 |
|
294 |
|
|
/* set region */ |
295 |
root |
1.63 |
default_region = region::find (RP->get_str ("region", 0)); |
296 |
root |
1.43 |
|
297 |
|
|
CEDE; |
298 |
|
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|
299 |
root |
1.61 |
place_specials_in_map (this, maze, RP); |
300 |
root |
1.43 |
|
301 |
|
|
CEDE; |
302 |
|
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|
303 |
root |
1.62 |
const char *wallstyle = RP->get_str ("wallstyle", ""); |
304 |
root |
1.51 |
|
305 |
root |
1.43 |
/* create walls unless the wallstyle is "none" */ |
306 |
root |
1.51 |
if (strcmp (wallstyle, "none")) |
307 |
root |
1.43 |
{ |
308 |
root |
1.61 |
make_map_walls (this, maze, wallstyle, RP->get_str ("miningstyle", ""), RP); |
309 |
root |
1.43 |
|
310 |
root |
1.62 |
const char *doorstyle = RP->get_str ("doorstyle", ""); |
311 |
|
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|
312 |
root |
1.43 |
/* place doors unless doorstyle or wallstyle is "none" */ |
313 |
root |
1.62 |
if (strcmp (doorstyle, "none")) |
314 |
|
|
put_doors (this, maze, doorstyle, RP); |
315 |
root |
1.43 |
} |
316 |
|
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|
317 |
|
|
CEDE; |
318 |
|
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|
319 |
root |
1.51 |
const char *exitstyle = RP->get_str ("exitstyle", ""); |
320 |
|
|
|
321 |
root |
1.43 |
/* create exits unless the exitstyle is "none" */ |
322 |
root |
1.51 |
if (strcmp (exitstyle, "none")) |
323 |
root |
1.70 |
place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP); |
324 |
root |
1.43 |
|
325 |
|
|
CEDE; |
326 |
|
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|
327 |
root |
1.62 |
const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
328 |
|
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|
329 |
root |
1.43 |
/* create monsters unless the monsterstyle is "none" */ |
330 |
root |
1.62 |
if (strcmp (monsterstyle, "none")) |
331 |
|
|
place_monsters (this, monsterstyle, RP->difficulty, RP); |
332 |
root |
1.43 |
|
333 |
|
|
CEDE; |
334 |
|
|
|
335 |
|
|
/* treasures needs to have a proper difficulty set for the map. */ |
336 |
|
|
difficulty = estimate_difficulty (); |
337 |
|
|
|
338 |
|
|
CEDE; |
339 |
|
|
|
340 |
root |
1.55 |
const char *treasurestyle = RP->get_str ("treasurestyle", ""); |
341 |
|
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|
342 |
root |
1.43 |
/* create treasure unless the treasurestyle is "none" */ |
343 |
root |
1.61 |
place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
344 |
root |
1.43 |
|
345 |
|
|
CEDE; |
346 |
|
|
|
347 |
root |
1.74 |
const char *decorstyle = RP->get_str ("decorstyle", ""); |
348 |
root |
1.55 |
|
349 |
root |
1.43 |
/* create decor unless the decorstyle is "none" */ |
350 |
root |
1.55 |
if (strcmp (decorstyle, "none")) |
351 |
root |
1.61 |
put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
352 |
root |
1.43 |
|
353 |
|
|
CEDE; |
354 |
|
|
|
355 |
|
|
/* generate treasures, etc. */ |
356 |
|
|
fix_auto_apply (); |
357 |
|
|
|
358 |
|
|
CEDE; |
359 |
|
|
|
360 |
root |
1.71 |
unblock_exits (this, maze); |
361 |
root |
1.43 |
|
362 |
root |
1.51 |
msg = buf; |
363 |
root |
1.79 |
state = MAP_INACTIVE; // this is probably a lie, but currently works with ext/map-random.ext |
364 |
root |
1.43 |
|
365 |
|
|
CEDE; |
366 |
|
|
|
367 |
|
|
return 1; |
368 |
|
|
} |
369 |
|
|
|