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/cvs/deliantra/server/random_maps/random_map.C
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Comparing deliantra/server/random_maps/random_map.C (file contents):
Revision 1.63 by root, Sat Jul 3 01:49:18 2010 UTC vs.
Revision 1.71 by root, Sun Jul 4 22:12:26 2010 UTC

34random_map_params::random_map_params () 34random_map_params::random_map_params ()
35{ 35{
36 hv = newHV (); 36 hv = newHV ();
37} 37}
38 38
39random_map_params::random_map_params (random_map_params *RP)
40{
41 *this = *RP;
42
43 HV *copy = newHV ();
44
45 hv_iterinit (hv);
46
47 // does not work for utf-8 keys
48 while (HE *he = hv_iternext (hv))
49 {
50 STRLEN klen; const char *key = HePV (he, klen);
51 hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he));
52 }
53
54 hv = copy;
55}
56
39random_map_params::random_map_params (HV *hv) 57random_map_params::random_map_params (HV *hv)
40{ 58{
41 this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv); 59 this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv);
42 60
43 assign (wall_name, get_str ("wall_name")); 61 assign (wall_name, get_str ("wall_name"));
46 ysize = get_iv ("ysize"); 64 ysize = get_iv ("ysize");
47 expand2x = get_iv ("expand2x"); 65 expand2x = get_iv ("expand2x");
48 layoutoptions1 = get_iv ("layoutoptions1"); 66 layoutoptions1 = get_iv ("layoutoptions1");
49 layoutoptions2 = get_iv ("layoutoptions2"); 67 layoutoptions2 = get_iv ("layoutoptions2");
50 layoutoptions3 = get_iv ("layoutoptions3"); 68 layoutoptions3 = get_iv ("layoutoptions3");
51 symmetry = get_iv ("symmetry");
52 difficulty = get_iv ("difficulty"); 69 difficulty = get_iv ("difficulty");
53 difficulty_given = get_iv ("difficulty_given"); 70 difficulty_given = get_iv ("difficulty_given");
54 difficulty_increase = get_nv ("difficulty_increase"); 71 difficulty_increase = get_nv ("difficulty_increase");
55 dungeon_level = get_iv ("dungeon_level"); 72 dungeon_level = get_iv ("dungeon_level");
56 dungeon_depth = get_iv ("dungeon_depth"); 73 dungeon_depth = get_iv ("dungeon_depth");
57 orientation = get_iv ("orientation");
58 random_seed = get_uv ("random_seed"); 74 random_seed = get_uv ("random_seed");
59 total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy 75 total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy
60 map_layout_style = get_iv ("map_layout_style");
61 symmetry_used = get_iv ("symmetry_used"); 76 symmetry_used = get_iv ("symmetry_used");
62} 77}
63 78
64random_map_params::~random_map_params () 79random_map_params::~random_map_params ()
65{ 80{
72 set ("xsize" , xsize); 87 set ("xsize" , xsize);
73 set ("ysize" , ysize); 88 set ("ysize" , ysize);
74 set ("layoutoptions1" , layoutoptions1); 89 set ("layoutoptions1" , layoutoptions1);
75 set ("layoutoptions2" , layoutoptions2); 90 set ("layoutoptions2" , layoutoptions2);
76 set ("layoutoptions3" , layoutoptions3); 91 set ("layoutoptions3" , layoutoptions3);
77 set ("symmetry" , symmetry);
78 set ("dungeon_depth" , dungeon_depth); 92 set ("dungeon_depth" , dungeon_depth);
79 set ("orientation" , orientation);
80 set ("random_seed" , (UV)random_seed); 93 set ("random_seed" , (UV)random_seed);
81 set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); 94 set ("difficulty" , difficulty && difficulty_given ? difficulty : 0);
82 set ("difficulty_increase", difficulty_increase); 95 set ("difficulty_increase", difficulty_increase);
83 set ("dungeon_level" , dungeon_level); 96 set ("dungeon_level" , dungeon_level);
84 97
169random_map_params::set (const char *option, NV value) const 182random_map_params::set (const char *option, NV value) const
170{ 183{
171 set (option, newSVnv (value)); 184 set (option, newSVnv (value));
172} 185}
173 186
174void
175random_map_params::hv_clone ()
176{
177 HV *copy = newHV ();
178
179 hv_iterinit (hv);
180
181 // does not work for utf-8 keys
182 while (HE *he = hv_iternext (hv))
183 {
184 STRLEN klen; const char *key = HePV (he, klen);
185 hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he));
186 }
187
188 SvREFCNT_dec (hv);
189 hv = copy;
190}
191
192bool 187bool
193maptile::generate_random_map (random_map_params *RP) 188maptile::generate_random_map (random_map_params *RP)
194{ 189{
195 RP->Xsize = RP->xsize; 190 RP->Xsize = RP->xsize;
196 RP->Ysize = RP->ysize; 191 RP->Ysize = RP->ysize;
192
193 max_it (RP->dungeon_level, 1);
197 194
198 /* pick a random seed, or use the one from the input file */ 195 /* pick a random seed, or use the one from the input file */
199 RP->random_seed = RP->random_seed 196 RP->random_seed = RP->random_seed
200 ? RP->random_seed + RP->dungeon_level 197 ? RP->random_seed + RP->dungeon_level
201 : time (0); 198 : pticks;
202 199
203 // we run "single-threaded" 200 // we run "single-threaded"
204 rmg_rndm.seed (RP->random_seed); 201 rmg_rndm.seed (RP->random_seed);
202 rmg_rndm.seed (RP->random_seed + pticks);//D
205 203
206 shstr buf = RP->as_shstr (); 204 shstr buf = RP->as_shstr ();
207 205
208 if (RP->difficulty == 0) 206 if (RP->difficulty == 0)
209 { 207 {
210 RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ 208 RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */
211 209
212 if (RP->difficulty_increase > 0.001) 210 if (RP->difficulty_increase > 0.001f)
213 RP->difficulty = (int) ((float) RP->dungeon_level * RP->difficulty_increase); 211 RP->difficulty = RP->dungeon_level * RP->difficulty_increase;
214 212
215 if (RP->difficulty < 1) 213 if (RP->difficulty < 1)
216 RP->difficulty = 1; 214 RP->difficulty = 1;
217 } 215 }
218 else 216 else
225 RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; 223 RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
226 224
227 min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); 225 min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE);
228 min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); 226 min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE);
229 227
228 int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE);
229
230 if (RP->symmetry == SYMMETRY_RANDOM) 230 if (symmetry == SYMMETRY_RANDOM)
231 RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; 231 RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1;
232 else 232 else
233 RP->symmetry_used = RP->symmetry; 233 RP->symmetry_used = symmetry;
234 234
235 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) 235 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY)
236 RP->Ysize = RP->Ysize / 2 + 1; 236 RP->Ysize = RP->Ysize / 2 + 1;
237 237
238 if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) 238 if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY)
258 RP->map_layout_style = LAYOUT_SNAKE; 258 RP->map_layout_style = LAYOUT_SNAKE;
259 else if (strstr (layoutstyle, "squarespiral")) 259 else if (strstr (layoutstyle, "squarespiral"))
260 RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; 260 RP->map_layout_style = LAYOUT_SQUARE_SPIRAL;
261 else if (strstr (layoutstyle, "cave")) 261 else if (strstr (layoutstyle, "cave"))
262 RP->map_layout_style = LAYOUT_CAVE; 262 RP->map_layout_style = LAYOUT_CAVE;
263 else if (strstr (layoutstyle, "castle"))
264 RP->map_layout_style = LAYOUT_CASTLE;
265 else if (strstr (layoutstyle, "multiple"))
266 RP->map_layout_style = LAYOUT_MULTIPLE;
263 else 267 else
264 RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ 268 RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */
265 269
266 layout maze (RP->Xsize, RP->Ysize); 270 layout maze (RP->Xsize, RP->Ysize);
267 maze.generate (RP); 271 maze.generate (RP);
272
273 if (RP->get_iv ("rotate", 1))
274 maze.rotate (rmg_rndm (4));
275
276 maze.symmetrize (RP->symmetry_used);
277
278 if (RP->expand2x)
279 maze.expand2x ();
280
281#if 0
282 maze.print ();//D
283#endif
268 284
269 /* increment these for the current map */ 285 /* increment these for the current map */
270 ++RP->dungeon_level; 286 ++RP->dungeon_level;
271 287
272 // need to patch RP becasue following code doesn't use the layout object 288 // need to patch RP becasue following code doesn't use the layout object
303 319
304 const char *exitstyle = RP->get_str ("exitstyle", ""); 320 const char *exitstyle = RP->get_str ("exitstyle", "");
305 321
306 /* create exits unless the exitstyle is "none" */ 322 /* create exits unless the exitstyle is "none" */
307 if (strcmp (exitstyle, "none")) 323 if (strcmp (exitstyle, "none"))
308 place_exits (this, maze, exitstyle, RP->orientation, RP); 324 place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP);
309 325
310 CEDE; 326 CEDE;
311 327
312 const char *monsterstyle = RP->get_str ("monsterstyle", ""); 328 const char *monsterstyle = RP->get_str ("monsterstyle", "");
313 329
340 /* generate treasures, etc. */ 356 /* generate treasures, etc. */
341 fix_auto_apply (); 357 fix_auto_apply ();
342 358
343 CEDE; 359 CEDE;
344 360
345 unblock_exits (this, maze, RP); 361 unblock_exits (this, maze);
346 362
347 msg = buf; 363 msg = buf;
348 in_memory = MAP_ACTIVE; 364 in_memory = MAP_ACTIVE;
349 365
350 CEDE; 366 CEDE;

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