1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | |
8 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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54 | } |
54 | } |
55 | |
55 | |
56 | maptile * |
56 | maptile * |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
58 | { |
58 | { |
59 | char **layout, buf[HUGE_BUF]; |
59 | char **layout, buf[16384]; |
60 | maptile *theMap; |
60 | maptile *theMap; |
61 | int i; |
61 | int i; |
62 | |
62 | |
63 | /* pick a random seed, or use the one from the input file */ |
63 | /* pick a random seed, or use the one from the input file */ |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
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114 | theMap->path = OutFileName; |
114 | theMap->path = OutFileName; |
115 | |
115 | |
116 | /* set region */ |
116 | /* set region */ |
117 | theMap->region = RP->region; |
117 | theMap->region = RP->region; |
118 | |
118 | |
119 | coroapi.cede (); |
119 | coroapi::cede (); |
120 | /* create walls unless the wallstyle is "none" */ |
120 | /* create walls unless the wallstyle is "none" */ |
121 | if (strcmp (RP->wallstyle, "none")) |
121 | if (strcmp (RP->wallstyle, "none")) |
122 | { |
122 | { |
123 | make_map_walls (theMap, layout, RP->wallstyle, RP); |
123 | make_map_walls (theMap, layout, RP->wallstyle, RP); |
124 | |
124 | |
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126 | if (strcmp (RP->doorstyle, "none")) |
126 | if (strcmp (RP->doorstyle, "none")) |
127 | put_doors (theMap, layout, RP->doorstyle, RP); |
127 | put_doors (theMap, layout, RP->doorstyle, RP); |
128 | |
128 | |
129 | } |
129 | } |
130 | |
130 | |
131 | coroapi.cede (); |
131 | coroapi::cede (); |
132 | /* create exits unless the exitstyle is "none" */ |
132 | /* create exits unless the exitstyle is "none" */ |
133 | if (strcmp (RP->exitstyle, "none")) |
133 | if (strcmp (RP->exitstyle, "none")) |
134 | place_exits (theMap, layout, RP->exitstyle, RP->orientation, RP); |
134 | place_exits (theMap, layout, RP->exitstyle, RP->orientation, RP); |
135 | |
135 | |
136 | coroapi.cede (); |
136 | coroapi::cede (); |
137 | place_specials_in_map (theMap, layout, RP); |
137 | place_specials_in_map (theMap, layout, RP); |
138 | |
138 | |
139 | coroapi.cede (); |
139 | coroapi::cede (); |
140 | /* create monsters unless the monsterstyle is "none" */ |
140 | /* create monsters unless the monsterstyle is "none" */ |
141 | if (strcmp (RP->monsterstyle, "none")) |
141 | if (strcmp (RP->monsterstyle, "none")) |
142 | place_monsters (theMap, RP->monsterstyle, RP->difficulty, RP); |
142 | place_monsters (theMap, RP->monsterstyle, RP->difficulty, RP); |
143 | |
143 | |
144 | coroapi.cede (); |
144 | coroapi::cede (); |
145 | /* treasures needs to have a proper difficulty set for the map. */ |
145 | /* treasures needs to have a proper difficulty set for the map. */ |
146 | theMap->difficulty = theMap->estimate_difficulty (); |
146 | theMap->difficulty = theMap->estimate_difficulty (); |
147 | |
147 | |
148 | coroapi.cede (); |
148 | coroapi::cede (); |
149 | /* create treasure unless the treasurestyle is "none" */ |
149 | /* create treasure unless the treasurestyle is "none" */ |
150 | if (strcmp (RP->treasurestyle, "none")) |
150 | if (strcmp (RP->treasurestyle, "none")) |
151 | place_treasure (theMap, layout, RP->treasurestyle, RP->treasureoptions, RP); |
151 | place_treasure (theMap, layout, RP->treasurestyle, RP->treasureoptions, RP); |
152 | |
152 | |
153 | coroapi.cede (); |
153 | coroapi::cede (); |
154 | /* create decor unless the decorstyle is "none" */ |
154 | /* create decor unless the decorstyle is "none" */ |
155 | if (strcmp (RP->decorstyle, "none")) |
155 | if (strcmp (RP->decorstyle, "none")) |
156 | put_decor (theMap, layout, RP->decorstyle, RP->decoroptions, RP); |
156 | put_decor (theMap, layout, RP->decorstyle, RP->decoroptions, RP); |
157 | |
157 | |
158 | coroapi.cede (); |
158 | coroapi::cede (); |
159 | /* generate treasures, etc. */ |
159 | /* generate treasures, etc. */ |
160 | theMap->fix_auto_apply (); |
160 | theMap->fix_auto_apply (); |
161 | |
161 | |
162 | coroapi.cede (); |
162 | coroapi::cede (); |
163 | unblock_exits (theMap, layout, RP); |
163 | unblock_exits (theMap, layout, RP); |
164 | |
164 | |
165 | /* free the layout */ |
165 | /* free the layout */ |
166 | for (i = 0; i < RP->Xsize; i++) |
166 | for (i = 0; i < RP->Xsize; i++) |
167 | free (layout[i]); |
167 | free (layout[i]); |
… | |
… | |
631 | } |
631 | } |
632 | |
632 | |
633 | void |
633 | void |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
635 | { |
635 | { |
636 | char small_buf[2048]; |
636 | char small_buf[16384]; |
637 | |
637 | |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
639 | |
639 | |
640 | if (RP->wallstyle[0]) |
640 | if (RP->wallstyle[0]) |
641 | { |
641 | { |
… | |
… | |
776 | { |
776 | { |
777 | sprintf (small_buf, "origin_y %d\n", RP->origin_y); |
777 | sprintf (small_buf, "origin_y %d\n", RP->origin_y); |
778 | strcat (buf, small_buf); |
778 | strcat (buf, small_buf); |
779 | } |
779 | } |
780 | |
780 | |
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781 | if (RP->treasureoptions) |
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782 | { |
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783 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
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784 | strcat (buf, small_buf); |
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785 | } |
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786 | |
781 | if (RP->random_seed) |
787 | if (RP->random_seed) |
782 | { |
788 | { |
783 | /* Add one so that the next map is a bit different */ |
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784 | sprintf (small_buf, "random_seed %d\n", RP->random_seed + 1); |
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785 | strcat (buf, small_buf); |
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786 | } |
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787 | |
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788 | if (RP->treasureoptions) |
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789 | { |
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790 | sprintf (small_buf, "treasureoptions %d\n", RP->treasureoptions); |
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791 | strcat (buf, small_buf); |
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792 | } |
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793 | |
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794 | if (RP->random_seed) |
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795 | { |
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796 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
789 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
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790 | strcat (buf, small_buf); |
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791 | } |
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792 | |
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793 | if (RP->custom) |
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794 | { |
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795 | sprintf (small_buf, "custom %s\n", RP->custom); |
797 | strcat (buf, small_buf); |
796 | strcat (buf, small_buf); |
798 | } |
797 | } |
799 | } |
798 | } |
800 | |
799 | |
801 | void |
800 | void |
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823 | int difficulty_given_n, |
822 | int difficulty_given_n, |
824 | int decoroptions_n, |
823 | int decoroptions_n, |
825 | int orientation_n, |
824 | int orientation_n, |
826 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
825 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
827 | { |
826 | { |
828 | char small_buf[2048]; |
827 | char small_buf[16384]; |
829 | |
828 | |
830 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
829 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
831 | |
830 | |
832 | if (wallstyle_n && wallstyle_n[0]) |
831 | if (wallstyle_n && wallstyle_n[0]) |
833 | { |
832 | { |