… | |
… | |
54 | } |
54 | } |
55 | |
55 | |
56 | maptile * |
56 | maptile * |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
57 | generate_random_map (const char *OutFileName, random_map_params *RP) |
58 | { |
58 | { |
59 | char **layout, buf[HUGE_BUF]; |
59 | char **layout, buf[16384]; |
60 | maptile *theMap; |
60 | maptile *theMap; |
61 | int i; |
61 | int i; |
62 | |
62 | |
63 | /* pick a random seed, or use the one from the input file */ |
63 | /* pick a random seed, or use the one from the input file */ |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
64 | SRANDOM (RP->random_seed ? RP->random_seed + RP->dungeon_level : time (0)); |
… | |
… | |
631 | } |
631 | } |
632 | |
632 | |
633 | void |
633 | void |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
634 | write_map_parameters_to_string (char *buf, random_map_params *RP) |
635 | { |
635 | { |
636 | char small_buf[2048]; |
636 | char small_buf[16384]; |
637 | |
637 | |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
638 | sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); |
639 | |
639 | |
640 | if (RP->wallstyle[0]) |
640 | if (RP->wallstyle[0]) |
641 | { |
641 | { |
… | |
… | |
785 | } |
785 | } |
786 | |
786 | |
787 | if (RP->random_seed) |
787 | if (RP->random_seed) |
788 | { |
788 | { |
789 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
789 | sprintf (small_buf, "random_seed %d\n", RP->random_seed); |
|
|
790 | strcat (buf, small_buf); |
|
|
791 | } |
|
|
792 | |
|
|
793 | if (RP->custom) |
|
|
794 | { |
|
|
795 | sprintf (small_buf, "custom %s\n", RP->custom); |
790 | strcat (buf, small_buf); |
796 | strcat (buf, small_buf); |
791 | } |
797 | } |
792 | } |
798 | } |
793 | |
799 | |
794 | void |
800 | void |
… | |
… | |
816 | int difficulty_given_n, |
822 | int difficulty_given_n, |
817 | int decoroptions_n, |
823 | int decoroptions_n, |
818 | int orientation_n, |
824 | int orientation_n, |
819 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
825 | int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) |
820 | { |
826 | { |
821 | char small_buf[2048]; |
827 | char small_buf[16384]; |
822 | |
828 | |
823 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
829 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
824 | |
830 | |
825 | if (wallstyle_n && wallstyle_n[0]) |
831 | if (wallstyle_n && wallstyle_n[0]) |
826 | { |
832 | { |