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Comparing deliantra/server/random_maps/random_map.C (file contents):
Revision 1.38 by root, Fri May 2 21:22:22 2008 UTC vs.
Revision 1.39 by root, Sun May 4 14:12:37 2008 UTC

26#include <global.h> 26#include <global.h>
27#include <random_map.h> 27#include <random_map.h>
28#include <rproto.h> 28#include <rproto.h>
29#include <sproto.h> 29#include <sproto.h>
30 30
31#define CEDE coroapi::cede_to_tick (); rndm.seed (RP->random_seed + __LINE__); 31#define CEDE coroapi::cede_to_tick ()
32 32
33static void symmetrize_layout (Layout maze, random_map_params *RP); 33static void symmetrize_layout (Layout maze, random_map_params *RP);
34static void rotate_layout (Layout maze, int rotation); 34static void rotate_layout (Layout maze, int rotation);
35 35
36void 36void
58 58
59 /* pick a random seed, or use the one from the input file */ 59 /* pick a random seed, or use the one from the input file */
60 RP->random_seed = RP->random_seed 60 RP->random_seed = RP->random_seed
61 ? RP->random_seed + RP->dungeon_level 61 ? RP->random_seed + RP->dungeon_level
62 : time (0); 62 : time (0);
63 CEDE; 63
64 // we run "single-threaded"
65 rmg_rndm.seed (RP->random_seed);
64 66
65 write_map_parameters_to_string (buf, RP); 67 write_map_parameters_to_string (buf, RP);
66 68
67 if (RP->difficulty == 0) 69 if (RP->difficulty == 0)
68 { 70 {
76 } 78 }
77 else 79 else
78 RP->difficulty_given = 1; 80 RP->difficulty_given = 1;
79 81
80 if (RP->Xsize < MIN_RANDOM_MAP_SIZE) 82 if (RP->Xsize < MIN_RANDOM_MAP_SIZE)
81 RP->Xsize = MIN_RANDOM_MAP_SIZE + rndm (25) + 5; 83 RP->Xsize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
82 84
83 if (RP->Ysize < MIN_RANDOM_MAP_SIZE) 85 if (RP->Ysize < MIN_RANDOM_MAP_SIZE)
84 RP->Ysize = MIN_RANDOM_MAP_SIZE + rndm (25) + 5; 86 RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
85 87
86 if (RP->symmetry == SYMMETRY_RANDOM) 88 if (RP->symmetry == SYMMETRY_RANDOM)
87 RP->symmetry_used = rndm (SYMMETRY_XY) + 1; 89 RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1;
88 else 90 else
89 RP->symmetry_used = RP->symmetry; 91 RP->symmetry_used = RP->symmetry;
90 92
91 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) 93 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY)
92 RP->Ysize = RP->Ysize / 2 + 1; 94 RP->Ysize = RP->Ysize / 2 + 1;
118 else if (strstr (RP->layoutstyle, "snake")) 120 else if (strstr (RP->layoutstyle, "snake"))
119 RP->map_layout_style = LAYOUT_SNAKE; 121 RP->map_layout_style = LAYOUT_SNAKE;
120 else if (strstr (RP->layoutstyle, "squarespiral")) 122 else if (strstr (RP->layoutstyle, "squarespiral"))
121 RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; 123 RP->map_layout_style = LAYOUT_SQUARE_SPIRAL;
122 else if (RP->map_layout_style == LAYOUT_NONE) 124 else if (RP->map_layout_style == LAYOUT_NONE)
123 RP->map_layout_style = rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ 125 RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */
124 else 126 else
125 abort (); 127 abort ();
126 128
127 Layout layout = layoutgen (RP); 129 Layout layout = layoutgen (RP);
128 130
143 /* set region */ 145 /* set region */
144 default_region = RP->region; 146 default_region = RP->region;
145 147
146 CEDE; 148 CEDE;
147 149
150 place_specials_in_map (this, layout, RP);
151
152 CEDE;
153
148 /* create walls unless the wallstyle is "none" */ 154 /* create walls unless the wallstyle is "none" */
149 if (strcmp (RP->wallstyle, "none")) 155 if (strcmp (RP->wallstyle, "none"))
150 { 156 {
151 make_map_walls (this, layout, RP->wallstyle, RP); 157 make_map_walls (this, layout, RP->wallstyle, RP);
152 158
158 CEDE; 164 CEDE;
159 165
160 /* create exits unless the exitstyle is "none" */ 166 /* create exits unless the exitstyle is "none" */
161 if (strcmp (RP->exitstyle, "none")) 167 if (strcmp (RP->exitstyle, "none"))
162 place_exits (this, layout, RP->exitstyle, RP->orientation, RP); 168 place_exits (this, layout, RP->exitstyle, RP->orientation, RP);
163
164 CEDE;
165
166 place_specials_in_map (this, layout, RP);
167 169
168 CEDE; 170 CEDE;
169 171
170 /* create monsters unless the monsterstyle is "none" */ 172 /* create monsters unless the monsterstyle is "none" */
171 if (strcmp (RP->monsterstyle, "none")) 173 if (strcmp (RP->monsterstyle, "none"))
215 switch (RP->map_layout_style) 217 switch (RP->map_layout_style)
216 { 218 {
217 case LAYOUT_ONION: 219 case LAYOUT_ONION:
218 map_gen_onion (layout, RP->layoutoptions1, RP->layoutoptions2); 220 map_gen_onion (layout, RP->layoutoptions1, RP->layoutoptions2);
219 221
220 if (!(rndm (3)) && !(RP->layoutoptions1 & RMOPT_WALLS_ONLY)) 222 if (!(rmg_rndm (3)) && !(RP->layoutoptions1 & RMOPT_WALLS_ONLY))
221 roomify_layout (layout, RP); 223 roomify_layout (layout, RP);
222 224
223 break; 225 break;
224 226
225 case LAYOUT_MAZE: 227 case LAYOUT_MAZE:
226 maze_gen (layout, rndm (2)); 228 maze_gen (layout, rmg_rndm (2));
227 229
228 if (!(rndm (2))) 230 if (!(rmg_rndm (2)))
229 doorify_layout (layout, RP); 231 doorify_layout (layout, RP);
230 232
231 break; 233 break;
232 234
233 case LAYOUT_SPIRAL: 235 case LAYOUT_SPIRAL:
234 map_gen_spiral (layout, RP->layoutoptions1); 236 map_gen_spiral (layout, RP->layoutoptions1);
235 237
236 if (!(rndm (2))) 238 if (!(rmg_rndm (2)))
237 doorify_layout (layout, RP); 239 doorify_layout (layout, RP);
238 240
239 break; 241 break;
240 242
241 case LAYOUT_ROGUELIKE: 243 case LAYOUT_ROGUELIKE:
252 break; 254 break;
253 255
254 case LAYOUT_SNAKE: 256 case LAYOUT_SNAKE:
255 make_snake_layout (layout, RP->layoutoptions1); 257 make_snake_layout (layout, RP->layoutoptions1);
256 258
257 if (rndm (2)) 259 if (rmg_rndm (2))
258 roomify_layout (layout, RP); 260 roomify_layout (layout, RP);
259 261
260 break; 262 break;
261 263
262 case LAYOUT_SQUARE_SPIRAL: 264 case LAYOUT_SQUARE_SPIRAL:
263 make_square_spiral_layout (layout, RP->layoutoptions1); 265 make_square_spiral_layout (layout, RP->layoutoptions1);
264 266
265 if (rndm (2)) 267 if (rmg_rndm (2))
266 roomify_layout (layout, RP); 268 roomify_layout (layout, RP);
267 269
268 break; 270 break;
269 271
270 default: 272 default:
271 abort (); 273 abort ();
272 } 274 }
273 275
274 /* rotate the layout randomly */ 276 /* rotate the layout randomly */
275 rotate_layout (layout, rndm (4)); 277 rotate_layout (layout, rmg_rndm (4));
276 278
277 symmetrize_layout (layout, RP); 279 symmetrize_layout (layout, RP);
278 280
279#ifdef RMAP_DEBUG 281#ifdef RMAP_DEBUG
280 dump_layout (layout); 282 dump_layout (layout);
395 for (ti = 0; ti < tries; ti++) 397 for (ti = 0; ti < tries; ti++)
396 { 398 {
397 int dx, dy; /* starting location for looking at creating a door */ 399 int dx, dy; /* starting location for looking at creating a door */
398 int cx, cy; /* results of checking on creating walls. */ 400 int cx, cy; /* results of checking on creating walls. */
399 401
400 dx = rndm (RP->Xsize); 402 dx = rmg_rndm (RP->Xsize);
401 dy = rndm (RP->Ysize); 403 dy = rmg_rndm (RP->Ysize);
402 404
403 cx = can_make_wall (maze, dx, dy, 0, RP); /* horizontal */ 405 cx = can_make_wall (maze, dx, dy, 0, RP); /* horizontal */
404 cy = can_make_wall (maze, dx, dy, 1, RP); /* vertical */ 406 cy = can_make_wall (maze, dx, dy, 1, RP); /* vertical */
405 if (cx == -1) 407 if (cx == -1)
406 { 408 {
566 while (ndoors > 0 && doorlocs > 0) 568 while (ndoors > 0 && doorlocs > 0)
567 { 569 {
568 int di; 570 int di;
569 int sindex; 571 int sindex;
570 572
571 di = rndm (doorlocs); 573 di = rmg_rndm (doorlocs);
572 i = doorlist_x[di]; 574 i = doorlist_x[di];
573 j = doorlist_y[di]; 575 j = doorlist_y[di];
574 sindex = surround_flag (maze, i, j, RP); 576 sindex = surround_flag (maze, i, j, RP);
575 577
576 if (sindex == 3 || sindex == 12) /* these are possible door sindex */ 578 if (sindex == 3 || sindex == 12) /* these are possible door sindex */

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