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Comparing deliantra/server/random_maps/random_map.C (file contents):
Revision 1.23 by root, Fri Jan 19 15:38:01 2007 UTC vs.
Revision 1.26 by root, Thu Jan 25 03:54:45 2007 UTC

59maptile::generate_random_map (random_map_params *RP) 59maptile::generate_random_map (random_map_params *RP)
60{ 60{
61 char **layout, buf[16384]; 61 char **layout, buf[16384];
62 int i; 62 int i;
63 63
64 RP->Xsize = RP->xsize;
65 RP->Ysize = RP->ysize;
66
64 /* pick a random seed, or use the one from the input file */ 67 /* pick a random seed, or use the one from the input file */
65 RP->random_seed = RP->random_seed 68 RP->random_seed = RP->random_seed
66 ? RP->random_seed + RP->dungeon_level 69 ? RP->random_seed + RP->dungeon_level
67 : time (0); 70 : time (0);
68 CEDE; 71 CEDE;
93 else 96 else
94 RP->symmetry_used = RP->symmetry; 97 RP->symmetry_used = RP->symmetry;
95 98
96 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) 99 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY)
97 RP->Ysize = RP->Ysize / 2 + 1; 100 RP->Ysize = RP->Ysize / 2 + 1;
101
98 if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) 102 if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY)
99 RP->Xsize = RP->Xsize / 2 + 1; 103 RP->Xsize = RP->Xsize / 2 + 1;
100 104
101 if (RP->expand2x > 0) 105 if (RP->expand2x > 0)
102 { 106 {
152 156
153 /* allocate the map and set the floor */ 157 /* allocate the map and set the floor */
154 make_map_floor (layout, RP->floorstyle, RP); 158 make_map_floor (layout, RP->floorstyle, RP);
155 159
156 /* set region */ 160 /* set region */
157 region = RP->region; 161 default_region = RP->region;
158 162
159 CEDE; 163 CEDE;
160 164
161 /* create walls unless the wallstyle is "none" */ 165 /* create walls unless the wallstyle is "none" */
162 if (strcmp (RP->wallstyle, "none")) 166 if (strcmp (RP->wallstyle, "none"))
640void 644void
641write_map_parameters_to_string (char *buf, random_map_params *RP) 645write_map_parameters_to_string (char *buf, random_map_params *RP)
642{ 646{
643 char small_buf[16384]; 647 char small_buf[16384];
644 648
645 sprintf (buf, "xsize %d\nysize %d\n", RP->Xsize, RP->Ysize); 649 sprintf (buf, "xsize %d\nysize %d\n", RP->xsize, RP->ysize);
646 650
647 if (RP->wallstyle[0]) 651 if (RP->wallstyle[0])
648 { 652 {
649 sprintf (small_buf, "wallstyle %s\n", RP->wallstyle); 653 sprintf (small_buf, "wallstyle %s\n", RP->wallstyle);
650 strcat (buf, small_buf); 654 strcat (buf, small_buf);
791 strcat (buf, small_buf); 795 strcat (buf, small_buf);
792 } 796 }
793 797
794 if (RP->random_seed) 798 if (RP->random_seed)
795 { 799 {
796 sprintf (small_buf, "random_seed %d\n", RP->random_seed); 800 sprintf (small_buf, "random_seed %u\n", RP->random_seed);
797 strcat (buf, small_buf); 801 strcat (buf, small_buf);
798 } 802 }
799 803
800 if (RP->custom) 804 if (RP->custom)
801 { 805 {
827 int dungeon_level_n, 831 int dungeon_level_n,
828 int difficulty_n, 832 int difficulty_n,
829 int difficulty_given_n, 833 int difficulty_given_n,
830 int decoroptions_n, 834 int decoroptions_n,
831 int orientation_n, 835 int orientation_n,
832 int origin_x_n, int origin_y_n, int random_seed_n, int treasureoptions_n, float difficulty_increase) 836 int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase)
833{ 837{
834 char small_buf[16384]; 838 char small_buf[16384];
835 839
836 sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); 840 sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n);
837 841
973 } 977 }
974 978
975 if (random_seed_n) 979 if (random_seed_n)
976 { 980 {
977 /* Add one so that the next map is a bit different */ 981 /* Add one so that the next map is a bit different */
978 sprintf (small_buf, "random_seed %d\n", random_seed_n + 1); 982 sprintf (small_buf, "random_seed %u\n", random_seed_n + 1);
979 strcat (buf, small_buf); 983 strcat (buf, small_buf);
980 } 984 }
981 985
982 if (treasureoptions_n) 986 if (treasureoptions_n)
983 { 987 {

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