… | |
… | |
816 | |
816 | |
817 | void |
817 | void |
818 | write_parameters_to_string (char *buf, |
818 | write_parameters_to_string (char *buf, |
819 | int xsize_n, |
819 | int xsize_n, |
820 | int ysize_n, |
820 | int ysize_n, |
821 | char *wallstyle_n, |
821 | const char *wallstyle_n, |
822 | char *floorstyle_n, |
822 | const char *floorstyle_n, |
823 | char *monsterstyle_n, |
823 | const char *monsterstyle_n, |
824 | char *treasurestyle_n, |
824 | const char *treasurestyle_n, |
825 | char *layoutstyle_n, |
825 | const char *layoutstyle_n, |
826 | char *decorstyle_n, |
826 | const char *decorstyle_n, |
827 | char *doorstyle_n, |
827 | const char *doorstyle_n, |
828 | char *exitstyle_n, |
828 | const char *exitstyle_n, |
829 | char *final_map_n, |
829 | const char *final_map_n, |
830 | char *exit_on_final_map_n, |
830 | const char *exit_on_final_map_n, |
831 | char *this_map_n, |
831 | const char *this_map_n, |
832 | int layoutoptions1_n, |
832 | int layoutoptions1_n, |
833 | int layoutoptions2_n, |
833 | int layoutoptions2_n, |
834 | int layoutoptions3_n, |
834 | int layoutoptions3_n, |
835 | int symmetry_n, |
835 | int symmetry_n, |
836 | int dungeon_depth_n, |
836 | int dungeon_depth_n, |
837 | int dungeon_level_n, |
837 | int dungeon_level_n, |
838 | int difficulty_n, |
838 | int difficulty_n, |
839 | int difficulty_given_n, |
839 | int difficulty_given_n, |
840 | int decoroptions_n, |
840 | int decoroptions_n, |
841 | int orientation_n, |
841 | int orientation_n, |
842 | int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase) |
842 | int origin_x_n, |
|
|
843 | int origin_y_n, |
|
|
844 | uint32_t random_seed_n, |
|
|
845 | int treasureoptions_n, |
|
|
846 | float difficulty_increase) |
843 | { |
847 | { |
844 | char small_buf[16384]; |
848 | char small_buf[16384]; |
845 | |
849 | |
846 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
850 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
847 | |
851 | |