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Comparing deliantra/server/random_maps/random_map.C (file contents):
Revision 1.27 by root, Sat Jan 27 02:19:37 2007 UTC vs.
Revision 1.30 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <time.h> 24#include <time.h>
26#include <stdio.h> 25#include <stdio.h>
27#include <global.h> 26#include <global.h>
29#include <room_gen.h> 28#include <room_gen.h>
30#include <random_map.h> 29#include <random_map.h>
31#include <rproto.h> 30#include <rproto.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34#define CEDE coroapi::cede (); rndm.seed (RP->random_seed + __LINE__); 33#define CEDE coroapi::cede_to_tick (); rndm.seed (RP->random_seed + __LINE__);
35 34
36void 35void
37dump_layout (char **layout, random_map_params *RP) 36dump_layout (char **layout, random_map_params *RP)
38{ 37{
39 { 38 {
816 815
817void 816void
818write_parameters_to_string (char *buf, 817write_parameters_to_string (char *buf,
819 int xsize_n, 818 int xsize_n,
820 int ysize_n, 819 int ysize_n,
821 char *wallstyle_n, 820 const char *wallstyle_n,
822 char *floorstyle_n, 821 const char *floorstyle_n,
823 char *monsterstyle_n, 822 const char *monsterstyle_n,
824 char *treasurestyle_n, 823 const char *treasurestyle_n,
825 char *layoutstyle_n, 824 const char *layoutstyle_n,
826 char *decorstyle_n, 825 const char *decorstyle_n,
827 char *doorstyle_n, 826 const char *doorstyle_n,
828 char *exitstyle_n, 827 const char *exitstyle_n,
829 char *final_map_n, 828 const char *final_map_n,
830 char *exit_on_final_map_n, 829 const char *exit_on_final_map_n,
831 char *this_map_n, 830 const char *this_map_n,
832 int layoutoptions1_n, 831 int layoutoptions1_n,
833 int layoutoptions2_n, 832 int layoutoptions2_n,
834 int layoutoptions3_n, 833 int layoutoptions3_n,
835 int symmetry_n, 834 int symmetry_n,
836 int dungeon_depth_n, 835 int dungeon_depth_n,
837 int dungeon_level_n, 836 int dungeon_level_n,
838 int difficulty_n, 837 int difficulty_n,
839 int difficulty_given_n, 838 int difficulty_given_n,
840 int decoroptions_n, 839 int decoroptions_n,
841 int orientation_n, 840 int orientation_n,
842 int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase) 841 int origin_x_n,
842 int origin_y_n,
843 uint32_t random_seed_n,
844 int treasureoptions_n,
845 float difficulty_increase)
843{ 846{
844 char small_buf[16384]; 847 char small_buf[16384];
845 848
846 sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); 849 sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n);
847 850

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