1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <time.h> |
24 | #include <time.h> |
26 | #include <stdio.h> |
25 | #include <stdio.h> |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
29 | #include <room_gen.h> |
28 | #include <room_gen.h> |
30 | #include <random_map.h> |
29 | #include <random_map.h> |
31 | #include <rproto.h> |
30 | #include <rproto.h> |
32 | #include <sproto.h> |
31 | #include <sproto.h> |
33 | |
32 | |
34 | #define CEDE coroapi::cede (); rndm.seed (RP->random_seed + __LINE__); |
33 | #define CEDE coroapi::cede_to_tick (); rndm.seed (RP->random_seed + __LINE__); |
35 | |
34 | |
36 | void |
35 | void |
37 | dump_layout (char **layout, random_map_params *RP) |
36 | dump_layout (char **layout, random_map_params *RP) |
38 | { |
37 | { |
39 | { |
38 | { |
… | |
… | |
816 | |
815 | |
817 | void |
816 | void |
818 | write_parameters_to_string (char *buf, |
817 | write_parameters_to_string (char *buf, |
819 | int xsize_n, |
818 | int xsize_n, |
820 | int ysize_n, |
819 | int ysize_n, |
821 | char *wallstyle_n, |
820 | const char *wallstyle_n, |
822 | char *floorstyle_n, |
821 | const char *floorstyle_n, |
823 | char *monsterstyle_n, |
822 | const char *monsterstyle_n, |
824 | char *treasurestyle_n, |
823 | const char *treasurestyle_n, |
825 | char *layoutstyle_n, |
824 | const char *layoutstyle_n, |
826 | char *decorstyle_n, |
825 | const char *decorstyle_n, |
827 | char *doorstyle_n, |
826 | const char *doorstyle_n, |
828 | char *exitstyle_n, |
827 | const char *exitstyle_n, |
829 | char *final_map_n, |
828 | const char *final_map_n, |
830 | char *exit_on_final_map_n, |
829 | const char *exit_on_final_map_n, |
831 | char *this_map_n, |
830 | const char *this_map_n, |
832 | int layoutoptions1_n, |
831 | int layoutoptions1_n, |
833 | int layoutoptions2_n, |
832 | int layoutoptions2_n, |
834 | int layoutoptions3_n, |
833 | int layoutoptions3_n, |
835 | int symmetry_n, |
834 | int symmetry_n, |
836 | int dungeon_depth_n, |
835 | int dungeon_depth_n, |
837 | int dungeon_level_n, |
836 | int dungeon_level_n, |
838 | int difficulty_n, |
837 | int difficulty_n, |
839 | int difficulty_given_n, |
838 | int difficulty_given_n, |
840 | int decoroptions_n, |
839 | int decoroptions_n, |
841 | int orientation_n, |
840 | int orientation_n, |
842 | int origin_x_n, int origin_y_n, uint32_t random_seed_n, int treasureoptions_n, float difficulty_increase) |
841 | int origin_x_n, |
|
|
842 | int origin_y_n, |
|
|
843 | uint32_t random_seed_n, |
|
|
844 | int treasureoptions_n, |
|
|
845 | float difficulty_increase) |
843 | { |
846 | { |
844 | char small_buf[16384]; |
847 | char small_buf[16384]; |
845 | |
848 | |
846 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
849 | sprintf (buf, "xsize %d\nysize %d\n", xsize_n, ysize_n); |
847 | |
850 | |