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32 | #define CEDE coroapi::cede_to_tick () |
32 | #define CEDE coroapi::cede_to_tick () |
33 | |
33 | |
34 | static void symmetrize_layout (Layout maze, random_map_params *RP); |
34 | static void symmetrize_layout (Layout maze, random_map_params *RP); |
35 | static void rotate_layout (Layout maze, int rotation); |
35 | static void rotate_layout (Layout maze, int rotation); |
36 | |
36 | |
37 | const_utf8_string |
37 | noinline SV * |
38 | random_map_params::get_str (const_utf8_string option, const_utf8_string fallback) const |
38 | random_map_params::get_sv (const char *option) const |
39 | { |
39 | { |
40 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
40 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
41 | |
41 | |
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42 | return he ? *he : 0; |
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43 | } |
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44 | |
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45 | noinline const_utf8_string |
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46 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
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47 | { |
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48 | SV *sv = get_sv (option); |
42 | return he ? cfSvPVutf8_nolen (*he) : fallback; |
49 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
43 | } |
50 | } |
44 | |
51 | |
45 | IV |
52 | noinline IV |
46 | random_map_params::get_iv (const char *option, IV fallback) const |
53 | random_map_params::get_iv (const char *option, IV fallback) const |
47 | { |
54 | { |
48 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
55 | SV *sv = get_sv (option); |
49 | |
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50 | return he ? SvIV (*he) : fallback; |
56 | return sv ? SvIV (sv) : fallback; |
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57 | } |
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58 | |
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59 | noinline UV |
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60 | random_map_params::get_uv (const char *option, UV fallback) const |
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61 | { |
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62 | SV *sv = get_sv (option); |
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63 | return sv ? SvUV (sv) : fallback; |
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64 | } |
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65 | |
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66 | noinline NV |
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67 | random_map_params::get_nv (const char *option, NV fallback) const |
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68 | { |
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69 | SV *sv = get_sv (option); |
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70 | return sv ? SvNV (sv) : fallback; |
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71 | } |
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72 | |
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73 | noinline void |
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74 | random_map_params::set (const char *option, SV *value) const |
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75 | { |
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76 | int len = strlen (option); |
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77 | |
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78 | if (value) |
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79 | hv_store (hv, option, len, value, 0); |
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80 | else |
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81 | hv_delete (hv, option, len, G_DISCARD); |
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82 | } |
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83 | |
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84 | noinline void |
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85 | random_map_params::set (const char *option, const_utf8_string value) const |
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86 | { |
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87 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
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88 | } |
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89 | |
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90 | void |
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91 | random_map_params::set (const char *option, IV value) const |
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92 | { |
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93 | set (option, newSViv (value)); |
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94 | } |
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95 | |
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96 | void |
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97 | random_map_params::set (const char *option, UV value) const |
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98 | { |
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99 | set (option, newSVuv (value)); |
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100 | } |
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101 | |
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102 | void |
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103 | random_map_params::set (const char *option, NV value) const |
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104 | { |
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105 | set (option, newSVnv (value)); |
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106 | } |
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107 | |
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108 | void |
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109 | random_map_params::hv_clone () |
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110 | { |
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111 | HV *copy = newHV (); |
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112 | |
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113 | hv_iterinit (hv); |
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114 | |
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115 | // does not work for utf-8 keys |
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116 | while (HE *he = hv_iternext (hv)) |
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117 | { |
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118 | STRLEN klen; const char *key = HePV (he, klen); |
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119 | hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
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120 | } |
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121 | |
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122 | SvREFCNT_dec (hv); |
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123 | hv = copy; |
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124 | } |
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125 | |
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126 | shstr_tmp |
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127 | random_map_params::as_shstr () const |
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128 | { |
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129 | set ("xsize" , xsize); |
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130 | set ("ysize" , ysize); |
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131 | set ("monsterstyle" , monsterstyle); |
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132 | set ("exit_on_final_map" , exit_on_final_map); |
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133 | set ("layoutstyle" , layoutstyle); |
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134 | set ("doorstyle" , doorstyle); |
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135 | set ("final_map" , final_map); |
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136 | set ("this_map" , this_map); |
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137 | set ("expand2x" , expand2x); |
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138 | set ("layoutoptions1" , layoutoptions1); |
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139 | set ("layoutoptions2" , layoutoptions2); |
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140 | set ("layoutoptions3" , layoutoptions3); |
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141 | set ("symmetry" , symmetry); |
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142 | set ("dungeon_depth" , dungeon_depth); |
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143 | set ("orientation" , orientation); |
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144 | set ("origin_x" , origin_x); |
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145 | set ("origin_y" , origin_y); |
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146 | set ("random_seed" , (UV)random_seed); |
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147 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
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148 | set ("difficulty_increase", difficulty_increase); |
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149 | set ("dungeon_level" , dungeon_level); |
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150 | |
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151 | dynbuf_text buf; |
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152 | hv_iterinit (hv); |
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153 | |
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154 | // does not work for utf-8 keys |
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155 | while (HE *he = hv_iternext (hv)) |
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156 | { |
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157 | STRLEN klen; const char *key = HePV (he, klen); |
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158 | STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen); |
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159 | |
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160 | buf.fadd (key, klen); |
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161 | buf << ' '; |
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162 | buf.fadd (value, vlen); |
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163 | buf << '\n'; |
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164 | } |
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165 | |
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166 | return shstr (buf); |
51 | } |
167 | } |
52 | |
168 | |
53 | random_map_params::~random_map_params () |
169 | random_map_params::~random_map_params () |
54 | { |
170 | { |
55 | SvREFCNT_dec (hv); |
171 | SvREFCNT_dec (hv); |
56 | } |
172 | } |
57 | |
173 | |
58 | void |
174 | void |
59 | dump_layout (Layout layout) |
175 | Layout::print () |
60 | { |
176 | { |
61 | for (int j = 0; j < layout->h; j++) |
177 | for (int j = 0; j < ptr->h; j++) |
62 | { |
178 | { |
63 | for (int i = 0; i < layout->w; i++) |
179 | for (int i = 0; i < ptr->w; i++) |
64 | putc (layout[i][j] ? layout[i][j] : ' ', stdout); |
180 | putc (ptr->col[i][j] ? ptr->col[i][j] : ' ', stdout); |
65 | |
181 | |
66 | putc ('\n', stdout); |
182 | putc ('\n', stdout); |
67 | } |
183 | } |
68 | |
184 | |
69 | putc ('\n', stdout); |
185 | putc ('\n', stdout); |
… | |
… | |
358 | |
474 | |
359 | sfree (doorlist_x, RP->Xsize * RP->Ysize); |
475 | sfree (doorlist_x, RP->Xsize * RP->Ysize); |
360 | sfree (doorlist_y, RP->Xsize * RP->Ysize); |
476 | sfree (doorlist_y, RP->Xsize * RP->Ysize); |
361 | } |
477 | } |
362 | |
478 | |
363 | void |
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364 | write_map_parameters_to_string (dynbuf_text &buf, random_map_params *RP) |
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365 | { |
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366 | hv_iterinit (RP->hv); |
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367 | |
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368 | while (HE *he = hv_iternext (RP->hv)) |
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369 | buf << HePV (he, PL_na) << ' ' << cfSvPVutf8_nolen (HeVAL (he)) << '\n'; |
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370 | |
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371 | buf.printf ("xsize %d\nysize %d\n", RP->xsize, RP->ysize); |
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372 | |
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373 | if (RP->monsterstyle[0] ) buf.printf ("monsterstyle %s\n", RP->monsterstyle); |
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374 | if (RP->treasurestyle[0] ) buf.printf ("treasurestyle %s\n", RP->treasurestyle); |
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375 | if (RP->layoutstyle[0] ) buf.printf ("layoutstyle %s\n", RP->layoutstyle); |
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376 | if (RP->decorstyle[0] ) buf.printf ("decorstyle %s\n", RP->decorstyle); |
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377 | if (RP->doorstyle[0] ) buf.printf ("doorstyle %s\n", RP->doorstyle); |
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378 | if (RP->final_map.length () ) buf.printf ("final_map %s\n", &RP->final_map); |
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379 | if (RP->exit_on_final_map[0]) buf.printf ("exit_on_final_map %s\n", RP->exit_on_final_map); |
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380 | if (RP->this_map.length () ) buf.printf ("origin_map %s\n", &RP->this_map); |
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381 | if (RP->expand2x ) buf.printf ("expand2x %d\n", RP->expand2x); |
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382 | if (RP->layoutoptions1 ) buf.printf ("layoutoptions1 %d\n", RP->layoutoptions1); |
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383 | if (RP->layoutoptions2 ) buf.printf ("layoutoptions2 %d\n", RP->layoutoptions2); |
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384 | if (RP->layoutoptions3 ) buf.printf ("layoutoptions3 %d\n", RP->layoutoptions3); |
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385 | if (RP->symmetry ) buf.printf ("symmetry %d\n", RP->symmetry); |
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386 | |
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387 | if (RP->difficulty && RP->difficulty_given) |
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388 | buf.printf ("difficulty %d\n", RP->difficulty); |
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389 | |
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390 | if (fabs (RP->difficulty_increase - 1.f) >= (1.f / 1024.f)) |
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391 | buf.printf ("difficulty_increase %f\n", RP->difficulty_increase); |
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392 | |
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393 | buf.printf ("dungeon_level %d\n", RP->dungeon_level); |
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394 | |
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395 | if (RP->dungeon_depth ) buf.printf ("dungeon_depth %d\n", RP->dungeon_depth); |
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396 | if (RP->decoroptions ) buf.printf ("decoroptions %d\n", RP->decoroptions); |
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397 | if (RP->orientation ) buf.printf ("orientation %d\n", RP->orientation); |
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398 | if (RP->origin_x ) buf.printf ("origin_x %d\n", RP->origin_x); |
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399 | if (RP->origin_y ) buf.printf ("origin_y %d\n", RP->origin_y); |
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400 | if (RP->treasureoptions ) buf.printf ("treasureoptions %d\n", RP->treasureoptions); |
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401 | if (RP->random_seed ) buf.printf ("random_seed %u\n", RP->random_seed); |
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402 | } |
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403 | |
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404 | ///////////////////////////////////////////////////////////////////////////// |
479 | ///////////////////////////////////////////////////////////////////////////// |
405 | |
480 | |
406 | LayoutData::LayoutData (int w, int h) |
481 | LayoutData::LayoutData (int w, int h) |
407 | : w(w), h(h) |
482 | : w(w), h(h) |
408 | { |
483 | { |
… | |
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450 | roomify_layout (layout, RP); |
525 | roomify_layout (layout, RP); |
451 | |
526 | |
452 | break; |
527 | break; |
453 | |
528 | |
454 | case LAYOUT_MAZE: |
529 | case LAYOUT_MAZE: |
455 | maze_gen (layout, rmg_rndm (2)); |
530 | maze_gen (layout, RP->get_iv ("maze_type", rmg_rndm (4))); |
456 | |
531 | |
457 | if (!(rmg_rndm (2))) |
532 | if (!(rmg_rndm (2))) |
458 | doorify_layout (layout, RP); |
533 | doorify_layout (layout, RP); |
459 | |
534 | |
460 | break; |
535 | break; |
… | |
… | |
516 | } |
591 | } |
517 | |
592 | |
518 | bool |
593 | bool |
519 | maptile::generate_random_map (random_map_params *RP) |
594 | maptile::generate_random_map (random_map_params *RP) |
520 | { |
595 | { |
521 | int i; |
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522 | |
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523 | RP->Xsize = RP->xsize; |
596 | RP->Xsize = RP->xsize; |
524 | RP->Ysize = RP->ysize; |
597 | RP->Ysize = RP->ysize; |
525 | |
598 | |
526 | /* pick a random seed, or use the one from the input file */ |
599 | /* pick a random seed, or use the one from the input file */ |
527 | RP->random_seed = RP->random_seed |
600 | RP->random_seed = RP->random_seed |
… | |
… | |
529 | : time (0); |
602 | : time (0); |
530 | |
603 | |
531 | // we run "single-threaded" |
604 | // we run "single-threaded" |
532 | rmg_rndm.seed (RP->random_seed); |
605 | rmg_rndm.seed (RP->random_seed); |
533 | |
606 | |
534 | dynbuf_text buf; |
607 | shstr buf = RP->as_shstr (); |
535 | write_map_parameters_to_string (buf, RP); |
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536 | |
608 | |
537 | if (RP->difficulty == 0) |
609 | if (RP->difficulty == 0) |
538 | { |
610 | { |
539 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
611 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
540 | |
612 | |
… | |
… | |
650 | /* treasures needs to have a proper difficulty set for the map. */ |
722 | /* treasures needs to have a proper difficulty set for the map. */ |
651 | difficulty = estimate_difficulty (); |
723 | difficulty = estimate_difficulty (); |
652 | |
724 | |
653 | CEDE; |
725 | CEDE; |
654 | |
726 | |
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727 | const char *treasurestyle = RP->get_str ("treasurestyle", ""); |
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728 | |
655 | /* create treasure unless the treasurestyle is "none" */ |
729 | /* create treasure unless the treasurestyle is "none" */ |
656 | place_treasure (this, layout, RP->treasurestyle, RP->treasureoptions, RP); |
730 | place_treasure (this, layout, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
657 | |
731 | |
658 | CEDE; |
732 | CEDE; |
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733 | |
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734 | const char *decorstyle = RP->get_str ("treasurestyle", ""); |
659 | |
735 | |
660 | /* create decor unless the decorstyle is "none" */ |
736 | /* create decor unless the decorstyle is "none" */ |
661 | if (strcmp (RP->decorstyle, "none")) |
737 | if (strcmp (decorstyle, "none")) |
662 | put_decor (this, layout, RP->decorstyle, RP->decoroptions, RP); |
738 | put_decor (this, layout, decorstyle, RP->get_iv ("decoroptions"), RP); |
663 | |
739 | |
664 | CEDE; |
740 | CEDE; |
665 | |
741 | |
666 | /* generate treasures, etc. */ |
742 | /* generate treasures, etc. */ |
667 | fix_auto_apply (); |
743 | fix_auto_apply (); |