1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <time.h> |
26 | #include <time.h> |
26 | #include <stdio.h> |
27 | #include <stdio.h> |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <random_map.h> |
29 | #include <rmg.h> |
29 | #include <rproto.h> |
30 | #include <rproto.h> |
30 | #include <sproto.h> |
31 | #include <sproto.h> |
31 | |
32 | |
32 | #define CEDE coroapi::cede_to_tick () |
33 | #define CEDE coroapi::cede_to_tick () |
33 | |
34 | |
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35 | random_map_params::random_map_params () |
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36 | { |
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37 | hv = newHV (); |
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38 | } |
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39 | |
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40 | random_map_params::random_map_params (random_map_params *RP) |
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41 | { |
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42 | *this = *RP; |
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43 | |
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44 | HV *copy = newHV (); |
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45 | |
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46 | hv_iterinit (hv); |
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47 | |
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48 | // does not work for utf-8 keys |
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49 | while (HE *he = hv_iternext (hv)) |
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50 | { |
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51 | STRLEN klen; const char *key = HePV (he, klen); |
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52 | hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
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53 | } |
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54 | |
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55 | hv = copy; |
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56 | } |
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57 | |
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58 | random_map_params::random_map_params (HV *hv) |
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59 | { |
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60 | this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv); |
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61 | |
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62 | assign (wall_name, get_str ("wall_name")); |
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63 | |
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64 | xsize = get_iv ("xsize"); |
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65 | ysize = get_iv ("ysize"); |
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66 | layoutoptions1 = get_iv ("layoutoptions1"); |
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67 | layoutoptions2 = get_iv ("layoutoptions2"); |
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68 | layoutoptions3 = get_iv ("layoutoptions3"); |
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69 | difficulty = get_iv ("difficulty"); |
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70 | difficulty_given = get_iv ("difficulty_given"); |
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71 | difficulty_increase = get_nv ("difficulty_increase"); |
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72 | dungeon_level = get_iv ("dungeon_level"); |
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73 | dungeon_depth = get_iv ("dungeon_depth"); |
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74 | total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
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75 | symmetry_used = get_iv ("symmetry_used"); |
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76 | } |
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77 | |
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78 | random_map_params::~random_map_params () |
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79 | { |
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80 | SvREFCNT_dec (hv); |
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81 | } |
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82 | |
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83 | shstr_tmp |
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84 | random_map_params::as_shstr () const |
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85 | { |
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86 | set ("xsize" , xsize); |
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87 | set ("ysize" , ysize); |
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88 | set ("layoutoptions1" , layoutoptions1); |
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89 | set ("layoutoptions2" , layoutoptions2); |
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90 | set ("layoutoptions3" , layoutoptions3); |
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91 | set ("dungeon_depth" , dungeon_depth); |
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92 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
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93 | set ("difficulty_increase", difficulty_increase); |
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94 | set ("dungeon_level" , dungeon_level); |
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95 | |
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96 | dynbuf_text buf; |
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97 | hv_iterinit (hv); |
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98 | |
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99 | // does not work for utf-8 keys |
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100 | while (HE *he = hv_iternext (hv)) |
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101 | { |
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102 | STRLEN klen; const char *key = HePV (he, klen); |
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103 | STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen); |
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104 | |
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105 | buf.fadd (key, klen); |
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106 | buf << ' '; |
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107 | buf.fadd (value, vlen); |
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108 | buf << '\n'; |
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109 | } |
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110 | |
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111 | return shstr (buf); |
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112 | } |
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113 | |
34 | noinline SV * |
114 | ecb_noinline SV * |
35 | random_map_params::get_sv (const char *option) const |
115 | random_map_params::opt_sv (const char *option) const |
36 | { |
116 | { |
37 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
117 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
38 | |
118 | |
39 | return he ? *he : 0; |
119 | return he ? *he : 0; |
40 | } |
120 | } |
41 | |
121 | |
42 | noinline const_utf8_string |
122 | ecb_noinline const_utf8_string |
43 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
123 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
44 | { |
124 | { |
45 | SV *sv = get_sv (option); |
125 | SV *sv = opt_sv (option); |
46 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
126 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
47 | } |
127 | } |
48 | |
128 | |
49 | noinline IV |
129 | ecb_noinline IV |
50 | random_map_params::get_iv (const char *option, IV fallback) const |
130 | random_map_params::get_iv (const char *option, IV fallback) const |
51 | { |
131 | { |
52 | SV *sv = get_sv (option); |
132 | SV *sv = opt_sv (option); |
53 | return sv ? SvIV (sv) : fallback; |
133 | return sv ? SvIV (sv) : fallback; |
54 | } |
134 | } |
55 | |
135 | |
56 | noinline UV |
136 | ecb_noinline UV |
57 | random_map_params::get_uv (const char *option, UV fallback) const |
137 | random_map_params::get_uv (const char *option, UV fallback) const |
58 | { |
138 | { |
59 | SV *sv = get_sv (option); |
139 | SV *sv = opt_sv (option); |
60 | return sv ? SvUV (sv) : fallback; |
140 | return sv ? SvUV (sv) : fallback; |
61 | } |
141 | } |
62 | |
142 | |
63 | noinline NV |
143 | ecb_noinline NV |
64 | random_map_params::get_nv (const char *option, NV fallback) const |
144 | random_map_params::get_nv (const char *option, NV fallback) const |
65 | { |
145 | { |
66 | SV *sv = get_sv (option); |
146 | SV *sv = opt_sv (option); |
67 | return sv ? SvNV (sv) : fallback; |
147 | return sv ? SvNV (sv) : fallback; |
68 | } |
148 | } |
69 | |
149 | |
70 | noinline void |
150 | ecb_noinline void |
71 | random_map_params::set (const char *option, SV *value) const |
151 | random_map_params::set (const char *option, SV *value) const |
72 | { |
152 | { |
73 | int len = strlen (option); |
153 | int len = strlen (option); |
74 | |
154 | |
75 | if (value) |
155 | if (value) |
76 | hv_store (hv, option, len, value, 0); |
156 | hv_store (hv, option, len, value, 0); |
77 | else |
157 | else |
78 | hv_delete (hv, option, len, G_DISCARD); |
158 | hv_delete (hv, option, len, G_DISCARD); |
79 | } |
159 | } |
80 | |
160 | |
81 | noinline void |
161 | ecb_noinline void |
82 | random_map_params::set (const char *option, const_utf8_string value) const |
162 | random_map_params::set (const char *option, const_utf8_string value) const |
83 | { |
163 | { |
84 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
164 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
85 | } |
165 | } |
86 | |
166 | |
… | |
… | |
100 | random_map_params::set (const char *option, NV value) const |
180 | random_map_params::set (const char *option, NV value) const |
101 | { |
181 | { |
102 | set (option, newSVnv (value)); |
182 | set (option, newSVnv (value)); |
103 | } |
183 | } |
104 | |
184 | |
105 | void |
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106 | random_map_params::hv_clone () |
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107 | { |
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108 | HV *copy = newHV (); |
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109 | |
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110 | hv_iterinit (hv); |
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111 | |
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112 | // does not work for utf-8 keys |
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113 | while (HE *he = hv_iternext (hv)) |
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114 | { |
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115 | STRLEN klen; const char *key = HePV (he, klen); |
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116 | hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
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117 | } |
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118 | |
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119 | SvREFCNT_dec (hv); |
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120 | hv = copy; |
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121 | } |
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122 | |
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123 | shstr_tmp |
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124 | random_map_params::as_shstr () const |
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125 | { |
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126 | set ("xsize" , xsize); |
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127 | set ("ysize" , ysize); |
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128 | set ("monsterstyle" , monsterstyle); |
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129 | set ("exit_on_final_map" , exit_on_final_map); |
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130 | set ("layoutstyle" , layoutstyle); |
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131 | set ("doorstyle" , doorstyle); |
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132 | set ("final_map" , final_map); |
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133 | set ("this_map" , this_map); |
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134 | set ("expand2x" , expand2x); |
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135 | set ("layoutoptions1" , layoutoptions1); |
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136 | set ("layoutoptions2" , layoutoptions2); |
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137 | set ("layoutoptions3" , layoutoptions3); |
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138 | set ("symmetry" , symmetry); |
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139 | set ("dungeon_depth" , dungeon_depth); |
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140 | set ("orientation" , orientation); |
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141 | set ("origin_x" , origin_x); |
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142 | set ("origin_y" , origin_y); |
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143 | set ("random_seed" , (UV)random_seed); |
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144 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
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145 | set ("difficulty_increase", difficulty_increase); |
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146 | set ("dungeon_level" , dungeon_level); |
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147 | |
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148 | dynbuf_text buf; |
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149 | hv_iterinit (hv); |
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150 | |
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151 | // does not work for utf-8 keys |
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152 | while (HE *he = hv_iternext (hv)) |
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153 | { |
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154 | STRLEN klen; const char *key = HePV (he, klen); |
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155 | STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen); |
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156 | |
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157 | buf.fadd (key, klen); |
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158 | buf << ' '; |
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159 | buf.fadd (value, vlen); |
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160 | buf << '\n'; |
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161 | } |
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162 | |
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163 | return shstr (buf); |
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164 | } |
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165 | |
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166 | random_map_params::~random_map_params () |
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167 | { |
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168 | SvREFCNT_dec (hv); |
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169 | } |
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170 | |
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171 | bool |
185 | bool |
172 | maptile::generate_random_map (random_map_params *RP) |
186 | maptile::generate_random_map (random_map_params *RP) |
173 | { |
187 | { |
174 | RP->Xsize = RP->xsize; |
188 | RP->Xsize = RP->xsize; |
175 | RP->Ysize = RP->ysize; |
189 | RP->Ysize = RP->ysize; |
176 | |
190 | |
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191 | max_it (RP->dungeon_level, 1); |
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192 | |
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193 | IV expand2x = RP->get_iv ("expand2x"); |
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194 | UV random_seed = RP->get_uv ("random_seed"); |
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195 | |
177 | /* pick a random seed, or use the one from the input file */ |
196 | /* pick a random seed, or use the one from the input file */ |
178 | RP->random_seed = RP->random_seed |
197 | random_seed = random_seed |
179 | ? RP->random_seed + RP->dungeon_level |
198 | ? random_seed + RP->dungeon_level |
180 | : time (0); |
199 | : server_tick; |
181 | |
200 | |
182 | // we run "single-threaded" |
201 | // we run "single-threaded" |
183 | rmg_rndm.seed (RP->random_seed); |
202 | rmg_rndm.seed (random_seed); |
184 | |
203 | |
185 | shstr buf = RP->as_shstr (); |
204 | shstr buf = RP->as_shstr (); |
186 | |
205 | |
187 | if (RP->difficulty == 0) |
206 | if (RP->difficulty == 0) |
188 | { |
207 | { |
189 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
208 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
190 | |
209 | |
191 | if (RP->difficulty_increase > 0.001) |
210 | if (RP->difficulty_increase > 0.001f) |
192 | RP->difficulty = (int) ((float) RP->dungeon_level * RP->difficulty_increase); |
211 | RP->difficulty = RP->dungeon_level * RP->difficulty_increase; |
193 | |
212 | |
194 | if (RP->difficulty < 1) |
213 | if (RP->difficulty < 1) |
195 | RP->difficulty = 1; |
214 | RP->difficulty = 1; |
196 | } |
215 | } |
197 | else |
216 | else |
… | |
… | |
204 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
223 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
205 | |
224 | |
206 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
225 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
207 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
226 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
208 | |
227 | |
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228 | int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE); |
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229 | |
209 | if (RP->symmetry == SYMMETRY_RANDOM) |
230 | if (symmetry == SYMMETRY_RANDOM) |
210 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
231 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
211 | else |
232 | else |
212 | RP->symmetry_used = RP->symmetry; |
233 | RP->symmetry_used = symmetry; |
213 | |
234 | |
214 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
235 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
215 | RP->Ysize = RP->Ysize / 2 + 1; |
236 | RP->Ysize = RP->Ysize / 2 + 1; |
216 | |
237 | |
217 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
238 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
218 | RP->Xsize = RP->Xsize / 2 + 1; |
239 | RP->Xsize = RP->Xsize / 2 + 1; |
219 | |
240 | |
220 | if (RP->expand2x > 0) |
241 | if (expand2x) |
221 | { |
242 | { |
222 | RP->Xsize /= 2; |
243 | RP->Xsize /= 2; |
223 | RP->Ysize /= 2; |
244 | RP->Ysize /= 2; |
224 | } |
245 | } |
225 | |
246 | |
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247 | const char *layoutstyle = RP->get_str ("layoutstyle", ""); |
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248 | |
226 | if (strstr (RP->layoutstyle, "onion")) |
249 | if (strstr (layoutstyle, "onion")) |
227 | RP->map_layout_style = LAYOUT_ONION; |
250 | RP->map_layout_style = LAYOUT_ONION; |
228 | else if (strstr (RP->layoutstyle, "maze")) |
251 | else if (strstr (layoutstyle, "maze")) |
229 | RP->map_layout_style = LAYOUT_MAZE; |
252 | RP->map_layout_style = LAYOUT_MAZE; |
230 | else if (strstr (RP->layoutstyle, "spiral")) |
253 | else if (strstr (layoutstyle, "spiral")) |
231 | RP->map_layout_style = LAYOUT_SPIRAL; |
254 | RP->map_layout_style = LAYOUT_SPIRAL; |
232 | else if (strstr (RP->layoutstyle, "rogue")) |
255 | else if (strstr (layoutstyle, "rogue")) |
233 | RP->map_layout_style = LAYOUT_ROGUELIKE; |
256 | RP->map_layout_style = LAYOUT_ROGUELIKE; |
234 | else if (strstr (RP->layoutstyle, "snake")) |
257 | else if (strstr (layoutstyle, "snake")) |
235 | RP->map_layout_style = LAYOUT_SNAKE; |
258 | RP->map_layout_style = LAYOUT_SNAKE; |
236 | else if (strstr (RP->layoutstyle, "squarespiral")) |
259 | else if (strstr (layoutstyle, "squarespiral")) |
237 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
260 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
238 | else if (strstr (RP->layoutstyle, "cave")) |
261 | else if (strstr (layoutstyle, "cave")) |
239 | RP->map_layout_style = LAYOUT_CAVE; |
262 | RP->map_layout_style = LAYOUT_CAVE; |
|
|
263 | else if (strstr (layoutstyle, "castle")) |
|
|
264 | RP->map_layout_style = LAYOUT_CASTLE; |
|
|
265 | else if (strstr (layoutstyle, "multiple")) |
|
|
266 | RP->map_layout_style = LAYOUT_MULTIPLE; |
240 | else |
267 | else |
241 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
268 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
242 | |
269 | |
243 | layout maze (RP->Xsize, RP->Ysize); |
270 | layout maze (RP->Xsize, RP->Ysize); |
244 | maze.generate (RP); |
271 | maze.generate (RP); |
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272 | |
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273 | if (RP->get_iv ("rotate", 1)) |
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274 | maze.rotate (rmg_rndm (4)); |
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275 | |
|
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276 | maze.symmetrize (RP->symmetry_used); |
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277 | |
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278 | if (expand2x) |
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279 | maze.expand2x (); |
|
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280 | |
|
|
281 | #if 0 |
|
|
282 | maze.print ();//D |
|
|
283 | #endif |
245 | |
284 | |
246 | /* increment these for the current map */ |
285 | /* increment these for the current map */ |
247 | ++RP->dungeon_level; |
286 | ++RP->dungeon_level; |
248 | |
287 | |
249 | // need to patch RP becasue following code doesn't use the layout object |
288 | // need to patch RP becasue following code doesn't use the layout object |
… | |
… | |
252 | |
291 | |
253 | /* allocate the map and set the floor */ |
292 | /* allocate the map and set the floor */ |
254 | make_map_floor (maze, RP->get_str ("floorstyle", ""), RP); |
293 | make_map_floor (maze, RP->get_str ("floorstyle", ""), RP); |
255 | |
294 | |
256 | /* set region */ |
295 | /* set region */ |
257 | default_region = RP->region; |
296 | default_region = region::find (RP->get_str ("region", 0)); |
258 | |
297 | |
259 | CEDE; |
298 | CEDE; |
260 | |
299 | |
261 | place_specials_in_map (this, maze, RP); |
300 | place_specials_in_map (this, maze, RP); |
262 | |
301 | |
263 | CEDE; |
302 | CEDE; |
264 | |
303 | |
265 | const char *wallstyle = RP->get_str ("wallstyle", 0); |
304 | const char *wallstyle = RP->get_str ("wallstyle", ""); |
266 | |
305 | |
267 | /* create walls unless the wallstyle is "none" */ |
306 | /* create walls unless the wallstyle is "none" */ |
268 | if (strcmp (wallstyle, "none")) |
307 | if (strcmp (wallstyle, "none")) |
269 | { |
308 | { |
270 | make_map_walls (this, maze, wallstyle, RP->get_str ("miningstyle", ""), RP); |
309 | make_map_walls (this, maze, wallstyle, RP->get_str ("miningstyle", ""), RP); |
271 | |
310 | |
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|
311 | const char *doorstyle = RP->get_str ("doorstyle", ""); |
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|
312 | |
272 | /* place doors unless doorstyle or wallstyle is "none" */ |
313 | /* place doors unless doorstyle or wallstyle is "none" */ |
273 | if (strcmp (RP->doorstyle, "none")) |
314 | if (strcmp (doorstyle, "none")) |
274 | put_doors (this, maze, RP->doorstyle, RP); |
315 | put_doors (this, maze, doorstyle, RP); |
275 | } |
316 | } |
276 | |
317 | |
277 | CEDE; |
318 | CEDE; |
278 | |
319 | |
279 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
320 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
280 | |
321 | |
281 | /* create exits unless the exitstyle is "none" */ |
322 | /* create exits unless the exitstyle is "none" */ |
282 | if (strcmp (exitstyle, "none")) |
323 | if (strcmp (exitstyle, "none")) |
283 | place_exits (this, maze, exitstyle, RP->orientation, RP); |
324 | place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP); |
284 | |
325 | |
285 | CEDE; |
326 | CEDE; |
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|
327 | |
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|
328 | const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
286 | |
329 | |
287 | /* create monsters unless the monsterstyle is "none" */ |
330 | /* create monsters unless the monsterstyle is "none" */ |
288 | if (strcmp (RP->monsterstyle, "none")) |
331 | if (strcmp (monsterstyle, "none")) |
289 | place_monsters (this, RP->monsterstyle, RP->difficulty, RP); |
332 | place_monsters (this, monsterstyle, RP->difficulty, RP); |
290 | |
333 | |
291 | CEDE; |
334 | CEDE; |
292 | |
335 | |
293 | /* treasures needs to have a proper difficulty set for the map. */ |
336 | /* treasures needs to have a proper difficulty set for the map. */ |
294 | difficulty = estimate_difficulty (); |
337 | difficulty = estimate_difficulty (); |
… | |
… | |
300 | /* create treasure unless the treasurestyle is "none" */ |
343 | /* create treasure unless the treasurestyle is "none" */ |
301 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
344 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
302 | |
345 | |
303 | CEDE; |
346 | CEDE; |
304 | |
347 | |
305 | const char *decorstyle = RP->get_str ("treasurestyle", ""); |
348 | const char *decorstyle = RP->get_str ("decorstyle", ""); |
306 | |
349 | |
307 | /* create decor unless the decorstyle is "none" */ |
350 | /* create decor unless the decorstyle is "none" */ |
308 | if (strcmp (decorstyle, "none")) |
351 | if (strcmp (decorstyle, "none")) |
309 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
352 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
310 | |
353 | |
… | |
… | |
313 | /* generate treasures, etc. */ |
356 | /* generate treasures, etc. */ |
314 | fix_auto_apply (); |
357 | fix_auto_apply (); |
315 | |
358 | |
316 | CEDE; |
359 | CEDE; |
317 | |
360 | |
318 | unblock_exits (this, maze, RP); |
361 | unblock_exits (this, maze); |
319 | |
362 | |
320 | msg = buf; |
363 | msg = buf; |
321 | in_memory = MAP_ACTIVE; |
364 | state = MAP_INACTIVE; // this is probably a lie, but currently works with ext/map-random.ext |
322 | |
365 | |
323 | CEDE; |
366 | CEDE; |
324 | |
367 | |
325 | return 1; |
368 | return 1; |
326 | } |
369 | } |