1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <time.h> |
26 | #include <time.h> |
26 | #include <stdio.h> |
27 | #include <stdio.h> |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <random_map.h> |
29 | #include <rmg.h> |
29 | #include <rproto.h> |
30 | #include <rproto.h> |
30 | #include <sproto.h> |
31 | #include <sproto.h> |
31 | |
32 | |
32 | #define CEDE coroapi::cede_to_tick () |
33 | #define CEDE coroapi::cede_to_tick () |
33 | |
34 | |
34 | random_map_params::random_map_params () |
35 | random_map_params::random_map_params () |
35 | { |
36 | { |
36 | hv = newHV (); |
37 | hv = newHV (); |
37 | } |
38 | } |
38 | |
39 | |
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|
40 | random_map_params::random_map_params (random_map_params *RP) |
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|
41 | { |
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|
42 | *this = *RP; |
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43 | |
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44 | HV *copy = newHV (); |
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45 | |
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|
46 | hv_iterinit (hv); |
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47 | |
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48 | // does not work for utf-8 keys |
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49 | while (HE *he = hv_iternext (hv)) |
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50 | { |
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51 | STRLEN klen; const char *key = HePV (he, klen); |
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52 | hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
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53 | } |
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54 | |
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55 | hv = copy; |
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56 | } |
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57 | |
39 | random_map_params::random_map_params (HV *hv) |
58 | random_map_params::random_map_params (HV *hv) |
40 | { |
59 | { |
41 | this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv); |
60 | this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv); |
42 | |
61 | |
43 | assign (wall_name, get_str ("wall_name")); |
62 | assign (wall_name, get_str ("wall_name")); |
44 | |
63 | |
45 | xsize = get_iv ("xsize"); |
64 | xsize = get_iv ("xsize"); |
46 | ysize = get_iv ("ysize"); |
65 | ysize = get_iv ("ysize"); |
47 | expand2x = get_iv ("expand2x"); |
|
|
48 | layoutoptions1 = get_iv ("layoutoptions1"); |
66 | layoutoptions1 = get_iv ("layoutoptions1"); |
49 | layoutoptions2 = get_iv ("layoutoptions2"); |
67 | layoutoptions2 = get_iv ("layoutoptions2"); |
50 | layoutoptions3 = get_iv ("layoutoptions3"); |
68 | layoutoptions3 = get_iv ("layoutoptions3"); |
51 | symmetry = get_iv ("symmetry"); |
|
|
52 | difficulty = get_iv ("difficulty"); |
69 | difficulty = get_iv ("difficulty"); |
53 | difficulty_given = get_iv ("difficulty_given"); |
70 | difficulty_given = get_iv ("difficulty_given"); |
54 | difficulty_increase = get_nv ("difficulty_increase"); |
71 | difficulty_increase = get_nv ("difficulty_increase"); |
55 | dungeon_level = get_iv ("dungeon_level"); |
72 | dungeon_level = get_iv ("dungeon_level"); |
56 | dungeon_depth = get_iv ("dungeon_depth"); |
73 | dungeon_depth = get_iv ("dungeon_depth"); |
57 | orientation = get_iv ("orientation"); |
|
|
58 | random_seed = get_uv ("random_seed"); |
|
|
59 | total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
74 | total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
60 | map_layout_style = get_iv ("map_layout_style"); |
|
|
61 | symmetry_used = get_iv ("symmetry_used"); |
75 | symmetry_used = get_iv ("symmetry_used"); |
62 | } |
76 | } |
63 | |
77 | |
64 | random_map_params::~random_map_params () |
78 | random_map_params::~random_map_params () |
65 | { |
79 | { |
… | |
… | |
72 | set ("xsize" , xsize); |
86 | set ("xsize" , xsize); |
73 | set ("ysize" , ysize); |
87 | set ("ysize" , ysize); |
74 | set ("layoutoptions1" , layoutoptions1); |
88 | set ("layoutoptions1" , layoutoptions1); |
75 | set ("layoutoptions2" , layoutoptions2); |
89 | set ("layoutoptions2" , layoutoptions2); |
76 | set ("layoutoptions3" , layoutoptions3); |
90 | set ("layoutoptions3" , layoutoptions3); |
77 | set ("symmetry" , symmetry); |
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|
78 | set ("dungeon_depth" , dungeon_depth); |
91 | set ("dungeon_depth" , dungeon_depth); |
79 | set ("orientation" , orientation); |
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80 | set ("random_seed" , (UV)random_seed); |
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81 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
92 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
82 | set ("difficulty_increase", difficulty_increase); |
93 | set ("difficulty_increase", difficulty_increase); |
83 | set ("dungeon_level" , dungeon_level); |
94 | set ("dungeon_level" , dungeon_level); |
84 | |
95 | |
85 | dynbuf_text buf; |
96 | dynbuf_text buf; |
… | |
… | |
98 | } |
109 | } |
99 | |
110 | |
100 | return shstr (buf); |
111 | return shstr (buf); |
101 | } |
112 | } |
102 | |
113 | |
103 | noinline SV * |
114 | ecb_noinline SV * |
104 | random_map_params::get_sv (const char *option) const |
115 | random_map_params::opt_sv (const char *option) const |
105 | { |
116 | { |
106 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
117 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
107 | |
118 | |
108 | return he ? *he : 0; |
119 | return he ? *he : 0; |
109 | } |
120 | } |
110 | |
121 | |
111 | noinline const_utf8_string |
122 | ecb_noinline const_utf8_string |
112 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
123 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
113 | { |
124 | { |
114 | SV *sv = get_sv (option); |
125 | SV *sv = opt_sv (option); |
115 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
126 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
116 | } |
127 | } |
117 | |
128 | |
118 | noinline IV |
129 | ecb_noinline IV |
119 | random_map_params::get_iv (const char *option, IV fallback) const |
130 | random_map_params::get_iv (const char *option, IV fallback) const |
120 | { |
131 | { |
121 | SV *sv = get_sv (option); |
132 | SV *sv = opt_sv (option); |
122 | return sv ? SvIV (sv) : fallback; |
133 | return sv ? SvIV (sv) : fallback; |
123 | } |
134 | } |
124 | |
135 | |
125 | noinline UV |
136 | ecb_noinline UV |
126 | random_map_params::get_uv (const char *option, UV fallback) const |
137 | random_map_params::get_uv (const char *option, UV fallback) const |
127 | { |
138 | { |
128 | SV *sv = get_sv (option); |
139 | SV *sv = opt_sv (option); |
129 | return sv ? SvUV (sv) : fallback; |
140 | return sv ? SvUV (sv) : fallback; |
130 | } |
141 | } |
131 | |
142 | |
132 | noinline NV |
143 | ecb_noinline NV |
133 | random_map_params::get_nv (const char *option, NV fallback) const |
144 | random_map_params::get_nv (const char *option, NV fallback) const |
134 | { |
145 | { |
135 | SV *sv = get_sv (option); |
146 | SV *sv = opt_sv (option); |
136 | return sv ? SvNV (sv) : fallback; |
147 | return sv ? SvNV (sv) : fallback; |
137 | } |
148 | } |
138 | |
149 | |
139 | noinline void |
150 | ecb_noinline void |
140 | random_map_params::set (const char *option, SV *value) const |
151 | random_map_params::set (const char *option, SV *value) const |
141 | { |
152 | { |
142 | int len = strlen (option); |
153 | int len = strlen (option); |
143 | |
154 | |
144 | if (value) |
155 | if (value) |
145 | hv_store (hv, option, len, value, 0); |
156 | hv_store (hv, option, len, value, 0); |
146 | else |
157 | else |
147 | hv_delete (hv, option, len, G_DISCARD); |
158 | hv_delete (hv, option, len, G_DISCARD); |
148 | } |
159 | } |
149 | |
160 | |
150 | noinline void |
161 | ecb_noinline void |
151 | random_map_params::set (const char *option, const_utf8_string value) const |
162 | random_map_params::set (const char *option, const_utf8_string value) const |
152 | { |
163 | { |
153 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
164 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
154 | } |
165 | } |
155 | |
166 | |
… | |
… | |
169 | random_map_params::set (const char *option, NV value) const |
180 | random_map_params::set (const char *option, NV value) const |
170 | { |
181 | { |
171 | set (option, newSVnv (value)); |
182 | set (option, newSVnv (value)); |
172 | } |
183 | } |
173 | |
184 | |
174 | void |
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175 | random_map_params::hv_clone () |
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176 | { |
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177 | HV *copy = newHV (); |
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178 | |
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179 | hv_iterinit (hv); |
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180 | |
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181 | // does not work for utf-8 keys |
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182 | while (HE *he = hv_iternext (hv)) |
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183 | { |
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184 | STRLEN klen; const char *key = HePV (he, klen); |
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185 | hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he)); |
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186 | } |
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187 | |
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188 | SvREFCNT_dec (hv); |
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189 | hv = copy; |
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190 | } |
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191 | |
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192 | bool |
185 | bool |
193 | maptile::generate_random_map (random_map_params *RP) |
186 | maptile::generate_random_map (random_map_params *RP) |
194 | { |
187 | { |
195 | RP->Xsize = RP->xsize; |
188 | RP->Xsize = RP->xsize; |
196 | RP->Ysize = RP->ysize; |
189 | RP->Ysize = RP->ysize; |
197 | |
190 | |
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191 | max_it (RP->dungeon_level, 1); |
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192 | |
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193 | IV expand2x = RP->get_iv ("expand2x"); |
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194 | UV random_seed = RP->get_uv ("random_seed"); |
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195 | |
198 | /* pick a random seed, or use the one from the input file */ |
196 | /* pick a random seed, or use the one from the input file */ |
199 | RP->random_seed = RP->random_seed |
197 | random_seed = random_seed |
200 | ? RP->random_seed + RP->dungeon_level |
198 | ? random_seed + RP->dungeon_level |
201 | : time (0); |
199 | : server_tick; |
202 | |
200 | |
203 | // we run "single-threaded" |
201 | // we run "single-threaded" |
204 | rmg_rndm.seed (RP->random_seed); |
202 | rmg_rndm.seed (random_seed); |
205 | |
203 | |
206 | shstr buf = RP->as_shstr (); |
204 | shstr buf = RP->as_shstr (); |
207 | |
205 | |
208 | if (RP->difficulty == 0) |
206 | if (RP->difficulty == 0) |
209 | { |
207 | { |
210 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
208 | RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */ |
211 | |
209 | |
212 | if (RP->difficulty_increase > 0.001) |
210 | if (RP->difficulty_increase > 0.001f) |
213 | RP->difficulty = (int) ((float) RP->dungeon_level * RP->difficulty_increase); |
211 | RP->difficulty = RP->dungeon_level * RP->difficulty_increase; |
214 | |
212 | |
215 | if (RP->difficulty < 1) |
213 | if (RP->difficulty < 1) |
216 | RP->difficulty = 1; |
214 | RP->difficulty = 1; |
217 | } |
215 | } |
218 | else |
216 | else |
… | |
… | |
225 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
223 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
226 | |
224 | |
227 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
225 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
228 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
226 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
229 | |
227 | |
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228 | int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE); |
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229 | |
230 | if (RP->symmetry == SYMMETRY_RANDOM) |
230 | if (symmetry == SYMMETRY_RANDOM) |
231 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
231 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
232 | else |
232 | else |
233 | RP->symmetry_used = RP->symmetry; |
233 | RP->symmetry_used = symmetry; |
234 | |
234 | |
235 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
235 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
236 | RP->Ysize = RP->Ysize / 2 + 1; |
236 | RP->Ysize = RP->Ysize / 2 + 1; |
237 | |
237 | |
238 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
238 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
239 | RP->Xsize = RP->Xsize / 2 + 1; |
239 | RP->Xsize = RP->Xsize / 2 + 1; |
240 | |
240 | |
241 | if (RP->expand2x > 0) |
241 | if (expand2x) |
242 | { |
242 | { |
243 | RP->Xsize /= 2; |
243 | RP->Xsize /= 2; |
244 | RP->Ysize /= 2; |
244 | RP->Ysize /= 2; |
245 | } |
245 | } |
246 | |
246 | |
… | |
… | |
258 | RP->map_layout_style = LAYOUT_SNAKE; |
258 | RP->map_layout_style = LAYOUT_SNAKE; |
259 | else if (strstr (layoutstyle, "squarespiral")) |
259 | else if (strstr (layoutstyle, "squarespiral")) |
260 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
260 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
261 | else if (strstr (layoutstyle, "cave")) |
261 | else if (strstr (layoutstyle, "cave")) |
262 | RP->map_layout_style = LAYOUT_CAVE; |
262 | RP->map_layout_style = LAYOUT_CAVE; |
|
|
263 | else if (strstr (layoutstyle, "castle")) |
|
|
264 | RP->map_layout_style = LAYOUT_CASTLE; |
|
|
265 | else if (strstr (layoutstyle, "multiple")) |
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|
266 | RP->map_layout_style = LAYOUT_MULTIPLE; |
263 | else |
267 | else |
264 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
268 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
265 | |
269 | |
266 | layout maze (RP->Xsize, RP->Ysize); |
270 | layout maze (RP->Xsize, RP->Ysize); |
267 | maze.generate (RP); |
271 | maze.generate (RP); |
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|
272 | |
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273 | if (RP->get_iv ("rotate", 1)) |
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274 | maze.rotate (rmg_rndm (4)); |
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275 | |
|
|
276 | maze.symmetrize (RP->symmetry_used); |
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277 | |
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278 | if (expand2x) |
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279 | maze.expand2x (); |
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280 | |
|
|
281 | #if 0 |
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|
282 | maze.print ();//D |
|
|
283 | #endif |
268 | |
284 | |
269 | /* increment these for the current map */ |
285 | /* increment these for the current map */ |
270 | ++RP->dungeon_level; |
286 | ++RP->dungeon_level; |
271 | |
287 | |
272 | // need to patch RP becasue following code doesn't use the layout object |
288 | // need to patch RP becasue following code doesn't use the layout object |
… | |
… | |
303 | |
319 | |
304 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
320 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
305 | |
321 | |
306 | /* create exits unless the exitstyle is "none" */ |
322 | /* create exits unless the exitstyle is "none" */ |
307 | if (strcmp (exitstyle, "none")) |
323 | if (strcmp (exitstyle, "none")) |
308 | place_exits (this, maze, exitstyle, RP->orientation, RP); |
324 | place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP); |
309 | |
325 | |
310 | CEDE; |
326 | CEDE; |
311 | |
327 | |
312 | const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
328 | const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
313 | |
329 | |
… | |
… | |
327 | /* create treasure unless the treasurestyle is "none" */ |
343 | /* create treasure unless the treasurestyle is "none" */ |
328 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
344 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
329 | |
345 | |
330 | CEDE; |
346 | CEDE; |
331 | |
347 | |
332 | const char *decorstyle = RP->get_str ("treasurestyle", ""); |
348 | const char *decorstyle = RP->get_str ("decorstyle", ""); |
333 | |
349 | |
334 | /* create decor unless the decorstyle is "none" */ |
350 | /* create decor unless the decorstyle is "none" */ |
335 | if (strcmp (decorstyle, "none")) |
351 | if (strcmp (decorstyle, "none")) |
336 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
352 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
337 | |
353 | |
… | |
… | |
340 | /* generate treasures, etc. */ |
356 | /* generate treasures, etc. */ |
341 | fix_auto_apply (); |
357 | fix_auto_apply (); |
342 | |
358 | |
343 | CEDE; |
359 | CEDE; |
344 | |
360 | |
345 | unblock_exits (this, maze, RP); |
361 | unblock_exits (this, maze); |
346 | |
362 | |
347 | msg = buf; |
363 | msg = buf; |
348 | in_memory = MAP_ACTIVE; |
364 | state = MAP_INACTIVE; // this is probably a lie, but currently works with ext/map-random.ext |
349 | |
365 | |
350 | CEDE; |
366 | CEDE; |
351 | |
367 | |
352 | return 1; |
368 | return 1; |
353 | } |
369 | } |