1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <time.h> |
26 | #include <time.h> |
26 | #include <stdio.h> |
27 | #include <stdio.h> |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <random_map.h> |
29 | #include <rmg.h> |
29 | #include <rproto.h> |
30 | #include <rproto.h> |
30 | #include <sproto.h> |
31 | #include <sproto.h> |
31 | |
32 | |
32 | #define CEDE coroapi::cede_to_tick () |
33 | #define CEDE coroapi::cede_to_tick () |
33 | |
34 | |
… | |
… | |
60 | |
61 | |
61 | assign (wall_name, get_str ("wall_name")); |
62 | assign (wall_name, get_str ("wall_name")); |
62 | |
63 | |
63 | xsize = get_iv ("xsize"); |
64 | xsize = get_iv ("xsize"); |
64 | ysize = get_iv ("ysize"); |
65 | ysize = get_iv ("ysize"); |
65 | expand2x = get_iv ("expand2x"); |
|
|
66 | layoutoptions1 = get_iv ("layoutoptions1"); |
66 | layoutoptions1 = get_iv ("layoutoptions1"); |
67 | layoutoptions2 = get_iv ("layoutoptions2"); |
67 | layoutoptions2 = get_iv ("layoutoptions2"); |
68 | layoutoptions3 = get_iv ("layoutoptions3"); |
68 | layoutoptions3 = get_iv ("layoutoptions3"); |
69 | symmetry = get_iv ("symmetry"); |
|
|
70 | difficulty = get_iv ("difficulty"); |
69 | difficulty = get_iv ("difficulty"); |
71 | difficulty_given = get_iv ("difficulty_given"); |
70 | difficulty_given = get_iv ("difficulty_given"); |
72 | difficulty_increase = get_nv ("difficulty_increase"); |
71 | difficulty_increase = get_nv ("difficulty_increase"); |
73 | dungeon_level = get_iv ("dungeon_level"); |
72 | dungeon_level = get_iv ("dungeon_level"); |
74 | dungeon_depth = get_iv ("dungeon_depth"); |
73 | dungeon_depth = get_iv ("dungeon_depth"); |
75 | orientation = get_iv ("orientation"); |
|
|
76 | random_seed = get_uv ("random_seed"); |
|
|
77 | total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
74 | total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy |
78 | symmetry_used = get_iv ("symmetry_used"); |
75 | symmetry_used = get_iv ("symmetry_used"); |
79 | } |
76 | } |
80 | |
77 | |
81 | random_map_params::~random_map_params () |
78 | random_map_params::~random_map_params () |
… | |
… | |
89 | set ("xsize" , xsize); |
86 | set ("xsize" , xsize); |
90 | set ("ysize" , ysize); |
87 | set ("ysize" , ysize); |
91 | set ("layoutoptions1" , layoutoptions1); |
88 | set ("layoutoptions1" , layoutoptions1); |
92 | set ("layoutoptions2" , layoutoptions2); |
89 | set ("layoutoptions2" , layoutoptions2); |
93 | set ("layoutoptions3" , layoutoptions3); |
90 | set ("layoutoptions3" , layoutoptions3); |
94 | set ("symmetry" , symmetry); |
|
|
95 | set ("dungeon_depth" , dungeon_depth); |
91 | set ("dungeon_depth" , dungeon_depth); |
96 | set ("orientation" , orientation); |
|
|
97 | set ("random_seed" , (UV)random_seed); |
|
|
98 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
92 | set ("difficulty" , difficulty && difficulty_given ? difficulty : 0); |
99 | set ("difficulty_increase", difficulty_increase); |
93 | set ("difficulty_increase", difficulty_increase); |
100 | set ("dungeon_level" , dungeon_level); |
94 | set ("dungeon_level" , dungeon_level); |
101 | |
95 | |
102 | dynbuf_text buf; |
96 | dynbuf_text buf; |
… | |
… | |
115 | } |
109 | } |
116 | |
110 | |
117 | return shstr (buf); |
111 | return shstr (buf); |
118 | } |
112 | } |
119 | |
113 | |
120 | noinline SV * |
114 | ecb_noinline SV * |
121 | random_map_params::get_sv (const char *option) const |
115 | random_map_params::opt_sv (const char *option) const |
122 | { |
116 | { |
123 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
117 | SV **he = hv_fetch (hv, option, strlen (option), 0); |
124 | |
118 | |
125 | return he ? *he : 0; |
119 | return he ? *he : 0; |
126 | } |
120 | } |
127 | |
121 | |
128 | noinline const_utf8_string |
122 | ecb_noinline const_utf8_string |
129 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
123 | random_map_params::get_str (const char *option, const_utf8_string fallback) const |
130 | { |
124 | { |
131 | SV *sv = get_sv (option); |
125 | SV *sv = opt_sv (option); |
132 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
126 | return sv ? cfSvPVutf8_nolen (sv) : fallback; |
133 | } |
127 | } |
134 | |
128 | |
135 | noinline IV |
129 | ecb_noinline IV |
136 | random_map_params::get_iv (const char *option, IV fallback) const |
130 | random_map_params::get_iv (const char *option, IV fallback) const |
137 | { |
131 | { |
138 | SV *sv = get_sv (option); |
132 | SV *sv = opt_sv (option); |
139 | return sv ? SvIV (sv) : fallback; |
133 | return sv ? SvIV (sv) : fallback; |
140 | } |
134 | } |
141 | |
135 | |
142 | noinline UV |
136 | ecb_noinline UV |
143 | random_map_params::get_uv (const char *option, UV fallback) const |
137 | random_map_params::get_uv (const char *option, UV fallback) const |
144 | { |
138 | { |
145 | SV *sv = get_sv (option); |
139 | SV *sv = opt_sv (option); |
146 | return sv ? SvUV (sv) : fallback; |
140 | return sv ? SvUV (sv) : fallback; |
147 | } |
141 | } |
148 | |
142 | |
149 | noinline NV |
143 | ecb_noinline NV |
150 | random_map_params::get_nv (const char *option, NV fallback) const |
144 | random_map_params::get_nv (const char *option, NV fallback) const |
151 | { |
145 | { |
152 | SV *sv = get_sv (option); |
146 | SV *sv = opt_sv (option); |
153 | return sv ? SvNV (sv) : fallback; |
147 | return sv ? SvNV (sv) : fallback; |
154 | } |
148 | } |
155 | |
149 | |
156 | noinline void |
150 | ecb_noinline void |
157 | random_map_params::set (const char *option, SV *value) const |
151 | random_map_params::set (const char *option, SV *value) const |
158 | { |
152 | { |
159 | int len = strlen (option); |
153 | int len = strlen (option); |
160 | |
154 | |
161 | if (value) |
155 | if (value) |
162 | hv_store (hv, option, len, value, 0); |
156 | hv_store (hv, option, len, value, 0); |
163 | else |
157 | else |
164 | hv_delete (hv, option, len, G_DISCARD); |
158 | hv_delete (hv, option, len, G_DISCARD); |
165 | } |
159 | } |
166 | |
160 | |
167 | noinline void |
161 | ecb_noinline void |
168 | random_map_params::set (const char *option, const_utf8_string value) const |
162 | random_map_params::set (const char *option, const_utf8_string value) const |
169 | { |
163 | { |
170 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
164 | set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0); |
171 | } |
165 | } |
172 | |
166 | |
… | |
… | |
194 | RP->Xsize = RP->xsize; |
188 | RP->Xsize = RP->xsize; |
195 | RP->Ysize = RP->ysize; |
189 | RP->Ysize = RP->ysize; |
196 | |
190 | |
197 | max_it (RP->dungeon_level, 1); |
191 | max_it (RP->dungeon_level, 1); |
198 | |
192 | |
|
|
193 | IV expand2x = RP->get_iv ("expand2x"); |
|
|
194 | UV random_seed = RP->get_uv ("random_seed"); |
|
|
195 | |
199 | /* pick a random seed, or use the one from the input file */ |
196 | /* pick a random seed, or use the one from the input file */ |
200 | RP->random_seed = RP->random_seed |
197 | random_seed = random_seed |
201 | ? RP->random_seed + RP->dungeon_level |
198 | ? random_seed + RP->dungeon_level |
202 | : pticks; |
199 | : server_tick; |
203 | |
200 | |
204 | // we run "single-threaded" |
201 | // we run "single-threaded" |
205 | rmg_rndm.seed (RP->random_seed); |
202 | rmg_rndm.seed (random_seed); |
206 | |
203 | |
207 | shstr buf = RP->as_shstr (); |
204 | shstr buf = RP->as_shstr (); |
208 | |
205 | |
209 | if (RP->difficulty == 0) |
206 | if (RP->difficulty == 0) |
210 | { |
207 | { |
… | |
… | |
226 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
223 | RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5; |
227 | |
224 | |
228 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
225 | min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE); |
229 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
226 | min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE); |
230 | |
227 | |
|
|
228 | int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE); |
|
|
229 | |
231 | if (RP->symmetry == SYMMETRY_RANDOM) |
230 | if (symmetry == SYMMETRY_RANDOM) |
232 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
231 | RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1; |
233 | else |
232 | else |
234 | RP->symmetry_used = RP->symmetry; |
233 | RP->symmetry_used = symmetry; |
235 | |
234 | |
236 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
235 | if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY) |
237 | RP->Ysize = RP->Ysize / 2 + 1; |
236 | RP->Ysize = RP->Ysize / 2 + 1; |
238 | |
237 | |
239 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
238 | if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY) |
240 | RP->Xsize = RP->Xsize / 2 + 1; |
239 | RP->Xsize = RP->Xsize / 2 + 1; |
241 | |
240 | |
242 | if (RP->expand2x > 0) |
241 | if (expand2x) |
243 | { |
242 | { |
244 | RP->Xsize /= 2; |
243 | RP->Xsize /= 2; |
245 | RP->Ysize /= 2; |
244 | RP->Ysize /= 2; |
246 | } |
245 | } |
247 | |
246 | |
… | |
… | |
259 | RP->map_layout_style = LAYOUT_SNAKE; |
258 | RP->map_layout_style = LAYOUT_SNAKE; |
260 | else if (strstr (layoutstyle, "squarespiral")) |
259 | else if (strstr (layoutstyle, "squarespiral")) |
261 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
260 | RP->map_layout_style = LAYOUT_SQUARE_SPIRAL; |
262 | else if (strstr (layoutstyle, "cave")) |
261 | else if (strstr (layoutstyle, "cave")) |
263 | RP->map_layout_style = LAYOUT_CAVE; |
262 | RP->map_layout_style = LAYOUT_CAVE; |
|
|
263 | else if (strstr (layoutstyle, "castle")) |
|
|
264 | RP->map_layout_style = LAYOUT_CASTLE; |
264 | else if (strstr (layoutstyle, "multiple")) |
265 | else if (strstr (layoutstyle, "multiple")) |
265 | RP->map_layout_style = LAYOUT_MULTIPLE; |
266 | RP->map_layout_style = LAYOUT_MULTIPLE; |
266 | else |
267 | else |
267 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
268 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */ |
268 | |
269 | |
269 | layout maze (RP->Xsize, RP->Ysize); |
270 | layout maze (RP->Xsize, RP->Ysize); |
270 | maze.generate (RP); |
271 | maze.generate (RP); |
|
|
272 | |
|
|
273 | if (RP->get_iv ("rotate", 1)) |
271 | maze.rotate (rmg_rndm (4)); |
274 | maze.rotate (rmg_rndm (4)); |
|
|
275 | |
272 | maze.symmetrize (RP->symmetry_used); |
276 | maze.symmetrize (RP->symmetry_used); |
273 | |
277 | |
274 | if (RP->expand2x) |
278 | if (expand2x) |
275 | maze.expand2x (); |
279 | maze.expand2x (); |
276 | |
280 | |
277 | #if 0 |
281 | #if 0 |
278 | maze.print ();//D |
282 | maze.print ();//D |
279 | #endif |
283 | #endif |
… | |
… | |
315 | |
319 | |
316 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
320 | const char *exitstyle = RP->get_str ("exitstyle", ""); |
317 | |
321 | |
318 | /* create exits unless the exitstyle is "none" */ |
322 | /* create exits unless the exitstyle is "none" */ |
319 | if (strcmp (exitstyle, "none")) |
323 | if (strcmp (exitstyle, "none")) |
320 | place_exits (this, maze, exitstyle, RP->orientation, RP); |
324 | place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP); |
321 | |
325 | |
322 | CEDE; |
326 | CEDE; |
323 | |
327 | |
324 | const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
328 | const char *monsterstyle = RP->get_str ("monsterstyle", ""); |
325 | |
329 | |
… | |
… | |
339 | /* create treasure unless the treasurestyle is "none" */ |
343 | /* create treasure unless the treasurestyle is "none" */ |
340 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
344 | place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP); |
341 | |
345 | |
342 | CEDE; |
346 | CEDE; |
343 | |
347 | |
344 | const char *decorstyle = RP->get_str ("treasurestyle", ""); |
348 | const char *decorstyle = RP->get_str ("decorstyle", ""); |
345 | |
349 | |
346 | /* create decor unless the decorstyle is "none" */ |
350 | /* create decor unless the decorstyle is "none" */ |
347 | if (strcmp (decorstyle, "none")) |
351 | if (strcmp (decorstyle, "none")) |
348 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
352 | put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP); |
349 | |
353 | |
… | |
… | |
352 | /* generate treasures, etc. */ |
356 | /* generate treasures, etc. */ |
353 | fix_auto_apply (); |
357 | fix_auto_apply (); |
354 | |
358 | |
355 | CEDE; |
359 | CEDE; |
356 | |
360 | |
357 | unblock_exits (this, maze, RP); |
361 | unblock_exits (this, maze); |
358 | |
362 | |
359 | msg = buf; |
363 | msg = buf; |
360 | in_memory = MAP_ACTIVE; |
364 | state = MAP_INACTIVE; // this is probably a lie, but currently works with ext/map-random.ext |
361 | |
365 | |
362 | CEDE; |
366 | CEDE; |
363 | |
367 | |
364 | return 1; |
368 | return 1; |
365 | } |
369 | } |