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/cvs/deliantra/server/random_maps/random_map.C
Revision: 1.85
Committed: Sat Nov 17 23:40:02 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.84: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #include <time.h>
27 #include <stdio.h>
28 #include <global.h>
29 #include <rmg.h>
30 #include <rproto.h>
31 #include <sproto.h>
32
33 #define CEDE coroapi::cede_to_tick ()
34
35 random_map_params::random_map_params ()
36 {
37 hv = newHV ();
38 }
39
40 random_map_params::random_map_params (random_map_params *RP)
41 {
42 *this = *RP;
43
44 HV *copy = newHV ();
45
46 hv_iterinit (hv);
47
48 // does not work for utf-8 keys
49 while (HE *he = hv_iternext (hv))
50 {
51 STRLEN klen; const char *key = HePV (he, klen);
52 hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he));
53 }
54
55 hv = copy;
56 }
57
58 random_map_params::random_map_params (HV *hv)
59 {
60 this->hv = (HV *)SvREFCNT_inc_NN ((SV *)hv);
61
62 assign (wall_name, get_str ("wall_name"));
63
64 xsize = get_iv ("xsize");
65 ysize = get_iv ("ysize");
66 layoutoptions1 = get_iv ("layoutoptions1");
67 layoutoptions2 = get_iv ("layoutoptions2");
68 layoutoptions3 = get_iv ("layoutoptions3");
69 difficulty = get_iv ("difficulty");
70 difficulty_given = get_iv ("difficulty_given");
71 difficulty_increase = get_nv ("difficulty_increase");
72 dungeon_level = get_iv ("dungeon_level");
73 dungeon_depth = get_iv ("dungeon_depth");
74 total_map_hp = get_nv ("total_map_hp"); // actually val64, but I am too lazy
75 symmetry_used = get_iv ("symmetry_used");
76 }
77
78 random_map_params::~random_map_params ()
79 {
80 SvREFCNT_dec (hv);
81 }
82
83 shstr_tmp
84 random_map_params::as_shstr () const
85 {
86 set ("xsize" , xsize);
87 set ("ysize" , ysize);
88 set ("layoutoptions1" , layoutoptions1);
89 set ("layoutoptions2" , layoutoptions2);
90 set ("layoutoptions3" , layoutoptions3);
91 set ("dungeon_depth" , dungeon_depth);
92 set ("difficulty" , difficulty && difficulty_given ? difficulty : 0);
93 set ("difficulty_increase", difficulty_increase);
94 set ("dungeon_level" , dungeon_level);
95
96 dynbuf_text buf;
97 hv_iterinit (hv);
98
99 // does not work for utf-8 keys
100 while (HE *he = hv_iternext (hv))
101 {
102 STRLEN klen; const char *key = HePV (he, klen);
103 STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen);
104
105 buf.fadd (key, klen);
106 buf << ' ';
107 buf.fadd (value, vlen);
108 buf << '\n';
109 }
110
111 return shstr (buf);
112 }
113
114 ecb_noinline SV *
115 random_map_params::opt_sv (const char *option) const
116 {
117 SV **he = hv_fetch (hv, option, strlen (option), 0);
118
119 return he ? *he : 0;
120 }
121
122 ecb_noinline const_utf8_string
123 random_map_params::get_str (const char *option, const_utf8_string fallback) const
124 {
125 SV *sv = opt_sv (option);
126 return sv ? cfSvPVutf8_nolen (sv) : fallback;
127 }
128
129 ecb_noinline IV
130 random_map_params::get_iv (const char *option, IV fallback) const
131 {
132 SV *sv = opt_sv (option);
133 return sv ? SvIV (sv) : fallback;
134 }
135
136 ecb_noinline UV
137 random_map_params::get_uv (const char *option, UV fallback) const
138 {
139 SV *sv = opt_sv (option);
140 return sv ? SvUV (sv) : fallback;
141 }
142
143 ecb_noinline NV
144 random_map_params::get_nv (const char *option, NV fallback) const
145 {
146 SV *sv = opt_sv (option);
147 return sv ? SvNV (sv) : fallback;
148 }
149
150 ecb_noinline void
151 random_map_params::set (const char *option, SV *value) const
152 {
153 int len = strlen (option);
154
155 if (value)
156 hv_store (hv, option, len, value, 0);
157 else
158 hv_delete (hv, option, len, G_DISCARD);
159 }
160
161 ecb_noinline void
162 random_map_params::set (const char *option, const_utf8_string value) const
163 {
164 set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0);
165 }
166
167 void
168 random_map_params::set (const char *option, IV value) const
169 {
170 set (option, newSViv (value));
171 }
172
173 void
174 random_map_params::set (const char *option, UV value) const
175 {
176 set (option, newSVuv (value));
177 }
178
179 void
180 random_map_params::set (const char *option, NV value) const
181 {
182 set (option, newSVnv (value));
183 }
184
185 bool
186 maptile::generate_random_map (random_map_params *RP)
187 {
188 RP->Xsize = RP->xsize;
189 RP->Ysize = RP->ysize;
190
191 max_it (RP->dungeon_level, 1);
192
193 IV expand2x = RP->get_iv ("expand2x");
194 UV random_seed = RP->get_uv ("random_seed");
195
196 /* pick a random seed, or use the one from the input file */
197 random_seed = random_seed
198 ? random_seed + RP->dungeon_level
199 : server_tick;
200
201 // we run "single-threaded"
202 rmg_rndm.seed (random_seed);
203
204 shstr buf = RP->as_shstr ();
205
206 if (RP->difficulty == 0)
207 {
208 RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */
209
210 if (RP->difficulty_increase > 0.001f)
211 RP->difficulty = RP->dungeon_level * RP->difficulty_increase;
212
213 if (RP->difficulty < 1)
214 RP->difficulty = 1;
215 }
216 else
217 RP->difficulty_given = 1;
218
219 if (RP->Xsize < MIN_RANDOM_MAP_SIZE)
220 RP->Xsize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
221
222 if (RP->Ysize < MIN_RANDOM_MAP_SIZE)
223 RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
224
225 min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE);
226 min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE);
227
228 int symmetry = RP->get_iv ("symmetry", SYMMETRY_NONE);
229
230 if (symmetry == SYMMETRY_RANDOM)
231 RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1;
232 else
233 RP->symmetry_used = symmetry;
234
235 if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY)
236 RP->Ysize = RP->Ysize / 2 + 1;
237
238 if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY)
239 RP->Xsize = RP->Xsize / 2 + 1;
240
241 if (expand2x)
242 {
243 RP->Xsize /= 2;
244 RP->Ysize /= 2;
245 }
246
247 const char *layoutstyle = RP->get_str ("layoutstyle", "");
248
249 if (strstr (layoutstyle, "onion"))
250 RP->map_layout_style = LAYOUT_ONION;
251 else if (strstr (layoutstyle, "maze"))
252 RP->map_layout_style = LAYOUT_MAZE;
253 else if (strstr (layoutstyle, "spiral"))
254 RP->map_layout_style = LAYOUT_SPIRAL;
255 else if (strstr (layoutstyle, "rogue"))
256 RP->map_layout_style = LAYOUT_ROGUELIKE;
257 else if (strstr (layoutstyle, "snake"))
258 RP->map_layout_style = LAYOUT_SNAKE;
259 else if (strstr (layoutstyle, "squarespiral"))
260 RP->map_layout_style = LAYOUT_SQUARE_SPIRAL;
261 else if (strstr (layoutstyle, "cave"))
262 RP->map_layout_style = LAYOUT_CAVE;
263 else if (strstr (layoutstyle, "castle"))
264 RP->map_layout_style = LAYOUT_CASTLE;
265 else if (strstr (layoutstyle, "multiple"))
266 RP->map_layout_style = LAYOUT_MULTIPLE;
267 else
268 RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */
269
270 layout maze (RP->Xsize, RP->Ysize);
271 maze.generate (RP);
272
273 if (RP->get_iv ("rotate", 1))
274 maze.rotate (rmg_rndm (4));
275
276 maze.symmetrize (RP->symmetry_used);
277
278 if (expand2x)
279 maze.expand2x ();
280
281 #if 0
282 maze.print ();//D
283 #endif
284
285 /* increment these for the current map */
286 ++RP->dungeon_level;
287
288 // need to patch RP becasue following code doesn't use the layout object
289 RP->Xsize = maze.w;
290 RP->Ysize = maze.h;
291
292 /* allocate the map and set the floor */
293 make_map_floor (maze, RP->get_str ("floorstyle", ""), RP);
294
295 /* set region */
296 default_region = region::find (RP->get_str ("region", 0));
297
298 CEDE;
299
300 place_specials_in_map (this, maze, RP);
301
302 CEDE;
303
304 const char *wallstyle = RP->get_str ("wallstyle", "");
305
306 /* create walls unless the wallstyle is "none" */
307 if (strcmp (wallstyle, "none"))
308 {
309 make_map_walls (this, maze, wallstyle, RP->get_str ("miningstyle", ""), RP);
310
311 const char *doorstyle = RP->get_str ("doorstyle", "");
312
313 /* place doors unless doorstyle or wallstyle is "none" */
314 if (strcmp (doorstyle, "none"))
315 put_doors (this, maze, doorstyle, RP);
316 }
317
318 CEDE;
319
320 const char *exitstyle = RP->get_str ("exitstyle", "");
321
322 /* create exits unless the exitstyle is "none" */
323 if (strcmp (exitstyle, "none"))
324 place_exits (this, maze, exitstyle, RP->get_iv ("orientation", 0), RP);
325
326 CEDE;
327
328 const char *monsterstyle = RP->get_str ("monsterstyle", "");
329
330 /* create monsters unless the monsterstyle is "none" */
331 if (strcmp (monsterstyle, "none"))
332 place_monsters (this, monsterstyle, RP->difficulty, RP);
333
334 CEDE;
335
336 /* treasures needs to have a proper difficulty set for the map. */
337 difficulty = estimate_difficulty ();
338
339 CEDE;
340
341 const char *treasurestyle = RP->get_str ("treasurestyle", "");
342
343 /* create treasure unless the treasurestyle is "none" */
344 place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP);
345
346 CEDE;
347
348 const char *decorstyle = RP->get_str ("decorstyle", "");
349
350 /* create decor unless the decorstyle is "none" */
351 if (strcmp (decorstyle, "none"))
352 put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP);
353
354 CEDE;
355
356 /* generate treasures, etc. */
357 fix_auto_apply ();
358
359 CEDE;
360
361 unblock_exits (this, maze);
362
363 msg = buf;
364 state = MAP_INACTIVE; // this is probably a lie, but currently works with ext/map-random.ext
365
366 CEDE;
367
368 return 1;
369 }
370