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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.34
Committed: Fri Jul 2 15:03:57 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.33: +25 -24 lines
Log Message:
renmae Layout => layout, add (as of now) useless accessors

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.25 struct random_map_params : zero_initialised
31 root 1.6 {
32 root 1.1 char wall_name[512];
33     char monsterstyle[512];
34     char layoutstyle[512];
35     char doorstyle[512];
36 root 1.7 shstr origin_map;
37     shstr final_map;
38     shstr this_map;
39 root 1.1 char exit_on_final_map[512];
40 root 1.26
41 root 1.11 int xsize, ysize;
42 root 1.1 int expand2x;
43     int layoutoptions1;
44     int layoutoptions2;
45     int layoutoptions3;
46     int symmetry;
47     int difficulty;
48     int difficulty_given;
49     float difficulty_increase;
50 root 1.8
51 root 1.1 int dungeon_level;
52     int dungeon_depth;
53 root 1.8
54 root 1.1 int orientation;
55 root 1.28 int origin_x;
56 root 1.1 int origin_y;
57 root 1.12 uint32_t random_seed;
58 root 1.6 uint64_t total_map_hp;
59 root 1.1 int map_layout_style;
60     int symmetry_used;
61 root 1.6
62 elmex 1.2 struct region *region;
63 root 1.11
64 root 1.26 HV *hv;
65 root 1.28 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66    
67     shstr_tmp as_shstr () const;
68 root 1.26
69     // fetch something from the options hash
70 root 1.28 SV *get_sv (const char *option) const;
71     const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72     IV get_iv (const char *option, IV fallback = 0) const;
73     UV get_uv (const char *option, UV fallback = 0) const;
74     NV get_nv (const char *option, NV fallback = 0) const;
75    
76     void set (const char *option, SV *value) const;
77     void set (const char *option, const_utf8_string value) const;
78     void set (const char *option, IV value) const;
79     void set (const char *option, UV value) const;
80     void set (const char *option, NV value) const;
81 root 1.26
82 root 1.28 void set (const char *option, int value) const { set (option, (IV)value); }
83 root 1.26
84 root 1.11 // "private", adjusted sizes
85     int Xsize;
86     int Ysize;
87 root 1.26
88     ~random_map_params ();
89 root 1.6 };
90 root 1.1
91 root 1.6 enum {
92     LAYOUT_NONE,
93     LAYOUT_ONION,
94     LAYOUT_MAZE,
95     LAYOUT_SPIRAL,
96     LAYOUT_ROGUELIKE,
97     LAYOUT_SNAKE,
98     LAYOUT_SQUARE_SPIRAL,
99 root 1.30 LAYOUT_CAVE,
100 root 1.6 NROFLAYOUTS,
101     };
102 root 1.1
103     /*
104     * Move these defines out of room_gen_onion.c to here, as
105     * other files (like square_spiral) also uses them.
106    
107     options:
108     0 Pick random options below
109     1 "centered"
110     2 linear doors (default is nonlinear)
111     4 bottom "centered"
112     8 bottom-right centered
113     16 irregularly/randomly spaced layers (default: regular)
114     32 outer wall off: i.e., no outer wall.
115    
116     */
117    
118 root 1.6 enum {
119     RMOPT_RANDOM = 0,
120     RMOPT_CENTERED = 1,
121     RMOPT_LINEAR = 2,
122     RMOPT_BOTTOM_C = 4,
123     RMOPT_BOTTOM_R = 8,
124     RMOPT_IRR_SPACE = 16,
125     RMOPT_WALL_OFF = 32,
126     RMOPT_WALLS_ONLY = 64,
127     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
128     };
129 root 1.1
130     /* symmetry definitions--used in this file AND in treasure.c:
131     the numerical values matter so don't change them. */
132 root 1.6 enum {
133     SYMMETRY_RANDOM,
134     SYMMETRY_NONE,
135     SYMMETRY_X,
136     SYMMETRY_Y,
137     SYMMETRY_XY,
138     };
139 root 1.1
140 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
141     // than 11 or 10, leading to the assumption that something inherently
142     // needs a minimum size of at least 12
143     #define MIN_RANDOM_MAP_SIZE 12
144 root 1.1
145 root 1.31 // we often use signed chars for coordinates (and U8 for distances)
146     #define MAX_RANDOM_MAP_SIZE 120
147    
148 root 1.20 // reference
149     //
150     // \0 floor only
151     // # wall
152     // D door
153     // < up
154     // > down
155 root 1.34 // C "center" (of onion maze)
156 root 1.20 // . ?? (rogue)
157     //
158    
159 root 1.30 // use this in new code
160 root 1.34 INTERFACE_CLASS(layout)
161     struct layout
162 root 1.17 {
163     char **col;
164 root 1.18 int w, h;
165 root 1.17
166 root 1.34 layout (int w, int h);
167     ~layout ();
168 root 1.17
169 root 1.33 operator char **() const
170 root 1.17 {
171     return col;
172     }
173 root 1.18
174 root 1.34 void swap (layout &maze)
175 root 1.32 {
176 root 1.34 ::swap (maze.col, col);
177     ::swap (maze.w , w );
178     ::swap (maze.h , h );
179 root 1.32 }
180    
181 root 1.34 // for debugging, print maze to stdout
182     MTH void print () const;
183 root 1.30
184     // simple inpainting
185 root 1.34 MTH void fill (char fill);
186     MTH void clear () { fill (0); }
187     MTH void border (char fill = '#');
188     MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
189 root 1.29
190 root 1.34 MTH void fill_rand (int perc);
191 root 1.30
192 root 1.29 // makes sure all areas are connected. dirty=true carves rounder but also
193 root 1.30 // more walls, dirty=false carves narrow corridors.
194 root 1.34 MTH void isolation_remover (bool dirty = 0);
195 root 1.30
196     // generates a cave, subtype 0 is a rough cave, randomly open or closed
197 root 1.34 MTH void gen_cave (int subtype);
198 root 1.33
199 root 1.34 // helper functions to modify the maze
200     MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
201     MTH void doorify ();
202     MTH void roomify (); // make some rooms in it, works best on onions
203     MTH void expand2x ();
204     MTH void symmetrize (int symmetry);
205     MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
206 root 1.30
207 root 1.32 void generate (random_map_params *RP);
208 root 1.17 };
209    
210 root 1.25 // utility functions, to use rmg_rndm instead of rndm.
211     static inline int
212     rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
213     {
214     swap (rmg_rndm, rndm);
215     int i = find_free_spot (ob, m, x, y, start, stop);
216     swap (rmg_rndm, rndm);
217     return i;
218     }
219    
220 root 1.30 // a simple point helper struct
221 root 1.29 struct point
222     {
223     short x;
224     short y;
225    
226     point ()
227     {
228     }
229    
230     point (int x, int y)
231     : x(x), y(y)
232     {
233     }
234     };
235    
236 root 1.30 // something like a vector or stack, but without
237     // out of bounds checking
238 root 1.29 template<typename T>
239     struct fixed_stack
240     {
241     T *data;
242     int size;
243     int max;
244    
245     fixed_stack ()
246     : size (0), data (0)
247     {
248     }
249    
250     fixed_stack (int max)
251     : size (0), max (max)
252     {
253     data = salloc<T> (max);
254     }
255    
256     void reset (int new_max)
257     {
258     sfree (data, max);
259     size = 0;
260     max = new_max;
261     data = salloc<T> (max);
262     }
263    
264     void free ()
265     {
266     sfree (data, max);
267     data = 0;
268     }
269    
270     ~fixed_stack ()
271     {
272     sfree (data, max);
273     }
274    
275     T &operator[](int idx)
276     {
277     return data [idx];
278     }
279    
280     void push (T v)
281     {
282     data [size++] = v;
283     }
284    
285     T &pop ()
286     {
287     return data [--size];
288     }
289    
290     T remove (int idx)
291     {
292     T v = data [idx];
293    
294     data [idx] = data [--size];
295    
296     return v;
297     }
298     };
299    
300 root 1.6 #endif
301 root 1.1