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/* |
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* CrossFire, A Multiplayer game for X-windows |
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* |
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* Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at crossfire@schmorp.de |
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*/ |
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#ifndef RANDOM_MAP_H |
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#define RANDOM_MAP_H |
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struct random_map_params |
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{ |
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char wallstyle[512]; |
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char wall_name[512]; |
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char floorstyle[512]; |
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char monsterstyle[512]; |
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char treasurestyle[512]; |
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char layoutstyle[512]; |
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char doorstyle[512]; |
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char decorstyle[512]; |
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char origin_map[512]; |
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char final_map[512]; |
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char exitstyle[512]; |
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char this_map[512]; |
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char exit_on_final_map[512]; |
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int Xsize; |
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int Ysize; |
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int expand2x; |
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int layoutoptions1; |
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int layoutoptions2; |
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int layoutoptions3; |
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int symmetry; |
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int difficulty; |
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int difficulty_given; |
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float difficulty_increase; |
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int dungeon_level; |
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int dungeon_depth; |
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int decoroptions; |
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int orientation; |
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int origin_y; |
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int origin_x; |
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int random_seed; |
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uint64_t total_map_hp; |
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int map_layout_style; |
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int treasureoptions; |
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int symmetry_used; |
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|
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struct region *region; |
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}; |
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enum { |
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LAYOUT_NONE, |
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LAYOUT_ONION, |
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LAYOUT_MAZE, |
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LAYOUT_SPIRAL, |
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LAYOUT_ROGUELIKE, |
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LAYOUT_SNAKE, |
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LAYOUT_SQUARE_SPIRAL, |
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NROFLAYOUTS, |
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}; |
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/* |
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* Move these defines out of room_gen_onion.c to here, as |
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* other files (like square_spiral) also uses them. |
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options: |
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0 Pick random options below |
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1 "centered" |
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2 linear doors (default is nonlinear) |
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4 bottom "centered" |
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8 bottom-right centered |
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16 irregularly/randomly spaced layers (default: regular) |
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32 outer wall off: i.e., no outer wall. |
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*/ |
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enum { |
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RMOPT_RANDOM = 0, |
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RMOPT_CENTERED = 1, |
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RMOPT_LINEAR = 2, |
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RMOPT_BOTTOM_C = 4, |
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RMOPT_BOTTOM_R = 8, |
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RMOPT_IRR_SPACE = 16, |
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RMOPT_WALL_OFF = 32, |
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RMOPT_WALLS_ONLY = 64, |
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RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ |
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}; |
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/* symmetry definitions--used in this file AND in treasure.c: |
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the numerical values matter so don't change them. */ |
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enum { |
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SYMMETRY_RANDOM, |
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SYMMETRY_NONE, |
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SYMMETRY_X, |
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SYMMETRY_Y, |
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SYMMETRY_XY, |
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}; |
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#define MIN_RANDOM_MAP_SIZE 10 |
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/* a macro to get a strongly centered random distribution, |
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from 0 to x, centered at x/2 */ |
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#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
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#endif |
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