1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | * |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * |
7 | * |
7 | * This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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32 | char monsterstyle[512]; |
33 | char monsterstyle[512]; |
33 | char treasurestyle[512]; |
34 | char treasurestyle[512]; |
34 | char layoutstyle[512]; |
35 | char layoutstyle[512]; |
35 | char doorstyle[512]; |
36 | char doorstyle[512]; |
36 | char decorstyle[512]; |
37 | char decorstyle[512]; |
37 | char origin_map[512]; |
38 | shstr origin_map; |
38 | char final_map[512]; |
39 | shstr final_map; |
39 | char exitstyle[512]; |
40 | char exitstyle[512]; |
40 | char this_map[512]; |
41 | shstr this_map; |
41 | char exit_on_final_map[512]; |
42 | char exit_on_final_map[512]; |
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43 | char *custom; |
42 | |
44 | |
43 | int Xsize; |
45 | int xsize, ysize; |
44 | int Ysize; |
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45 | int expand2x; |
46 | int expand2x; |
46 | int layoutoptions1; |
47 | int layoutoptions1; |
47 | int layoutoptions2; |
48 | int layoutoptions2; |
48 | int layoutoptions3; |
49 | int layoutoptions3; |
49 | int symmetry; |
50 | int symmetry; |
50 | int difficulty; |
51 | int difficulty; |
51 | int difficulty_given; |
52 | int difficulty_given; |
52 | float difficulty_increase; |
53 | float difficulty_increase; |
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54 | |
53 | int dungeon_level; |
55 | int dungeon_level; |
54 | int dungeon_depth; |
56 | int dungeon_depth; |
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57 | |
55 | int decoroptions; |
58 | int decoroptions; |
56 | int orientation; |
59 | int orientation; |
57 | int origin_y; |
60 | int origin_y; |
58 | int origin_x; |
61 | int origin_x; |
59 | int random_seed; |
62 | uint32_t random_seed; |
60 | uint64_t total_map_hp; |
63 | uint64_t total_map_hp; |
61 | int map_layout_style; |
64 | int map_layout_style; |
62 | int treasureoptions; |
65 | int treasureoptions; |
63 | int symmetry_used; |
66 | int symmetry_used; |
64 | |
67 | |
65 | struct region *region; |
68 | struct region *region; |
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69 | |
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70 | // "private", adjusted sizes |
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71 | int Xsize; |
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72 | int Ysize; |
66 | }; |
73 | }; |
67 | |
74 | |
68 | enum { |
75 | enum { |
69 | LAYOUT_NONE, |
76 | LAYOUT_NONE, |
70 | LAYOUT_ONION, |
77 | LAYOUT_ONION, |
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111 | SYMMETRY_X, |
118 | SYMMETRY_X, |
112 | SYMMETRY_Y, |
119 | SYMMETRY_Y, |
113 | SYMMETRY_XY, |
120 | SYMMETRY_XY, |
114 | }; |
121 | }; |
115 | |
122 | |
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123 | // 12 has been experimentally :( determined ot be a lot more stable |
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124 | // than 11 or 10, leading to the assumption that something inherently |
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125 | // needs a minimum size of at least 12 |
116 | #define MIN_RANDOM_MAP_SIZE 10 |
126 | #define MIN_RANDOM_MAP_SIZE 12 |
117 | |
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118 | /* a macro to get a strongly centered random distribution, |
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119 | from 0 to x, centered at x/2 */ |
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120 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
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121 | |
127 | |
122 | #endif |
128 | #endif |
123 | |
129 | |