fix.bug.
new logging thread, fix bugs in random map generator
refactor random map gen more
*** empty log message ***
update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
- update copyrights in .h files, where applicable - rename preprocess to genkeywords
- experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
fix random number generator seeding
- fix a crashing bug inside the random map generator - do not decrease dungeon size with random map depth
make random map paths more beautiful, in the common case
added some copyrights
- random maps seem to work now - had to move map parameters into files because we need constant-sized map path lengths as the full map stack history would have to be included.
increased various limits, strategically added cede's
random maps are nphard
I goofed.
more slight copyright adjustments
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.