1 | /* |
1 | /* |
2 | * static char *rcsid_map_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: random_map.h,v 1.3 2006/08/29 08:01:36 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
23 | |
29 | #ifndef RANDOM_MAP_H |
24 | #ifndef RANDOM_MAP_H |
30 | #define RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
31 | |
26 | |
32 | typedef struct { |
27 | struct random_map_params |
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28 | { |
33 | char wallstyle[512]; |
29 | char wallstyle[512]; |
34 | char wall_name[512]; |
30 | char wall_name[512]; |
35 | char floorstyle[512]; |
31 | char floorstyle[512]; |
36 | char monsterstyle[512]; |
32 | char monsterstyle[512]; |
37 | char treasurestyle[512]; |
33 | char treasurestyle[512]; |
38 | char layoutstyle[512]; |
34 | char layoutstyle[512]; |
39 | char doorstyle[512]; |
35 | char doorstyle[512]; |
40 | char decorstyle[512]; |
36 | char decorstyle[512]; |
41 | char origin_map[512]; |
37 | shstr origin_map; |
42 | char final_map[512]; |
38 | shstr final_map; |
43 | char exitstyle[512]; |
39 | char exitstyle[512]; |
44 | char this_map[512]; |
40 | shstr this_map; |
45 | char exit_on_final_map[512]; |
41 | char exit_on_final_map[512]; |
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42 | char *custom; |
46 | |
43 | |
47 | int Xsize; |
44 | int xsize, ysize; |
48 | int Ysize; |
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49 | int expand2x; |
45 | int expand2x; |
50 | int layoutoptions1; |
46 | int layoutoptions1; |
51 | int layoutoptions2; |
47 | int layoutoptions2; |
52 | int layoutoptions3; |
48 | int layoutoptions3; |
53 | int symmetry; |
49 | int symmetry; |
54 | int difficulty; |
50 | int difficulty; |
55 | int difficulty_given; |
51 | int difficulty_given; |
56 | float difficulty_increase; |
52 | float difficulty_increase; |
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53 | |
57 | int dungeon_level; |
54 | int dungeon_level; |
58 | int dungeon_depth; |
55 | int dungeon_depth; |
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56 | |
59 | int decoroptions; |
57 | int decoroptions; |
60 | int orientation; |
58 | int orientation; |
61 | int origin_y; |
59 | int origin_y; |
62 | int origin_x; |
60 | int origin_x; |
63 | int random_seed; |
61 | uint32_t random_seed; |
64 | long unsigned int total_map_hp; |
62 | uint64_t total_map_hp; |
65 | int map_layout_style; |
63 | int map_layout_style; |
66 | int treasureoptions; |
64 | int treasureoptions; |
67 | int symmetry_used; |
65 | int symmetry_used; |
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66 | |
68 | struct region *region; |
67 | struct region *region; |
69 | } RMParms; |
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70 | |
68 | |
71 | int load_parameters(FILE *fp, int bufstate,RMParms *RP); |
69 | // "private", adjusted sizes |
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70 | int Xsize; |
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71 | int Ysize; |
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72 | }; |
72 | |
73 | |
73 | |
74 | enum { |
74 | #define ONION_LAYOUT 1 |
75 | LAYOUT_NONE, |
75 | #define MAZE_LAYOUT 2 |
76 | LAYOUT_ONION, |
76 | #define SPIRAL_LAYOUT 3 |
77 | LAYOUT_MAZE, |
77 | #define ROGUELIKE_LAYOUT 4 |
78 | LAYOUT_SPIRAL, |
78 | #define SNAKE_LAYOUT 5 |
79 | LAYOUT_ROGUELIKE, |
79 | #define SQUARE_SPIRAL_LAYOUT 6 |
80 | LAYOUT_SNAKE, |
80 | #define NROFLAYOUTS 6 |
81 | LAYOUT_SQUARE_SPIRAL, |
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82 | NROFLAYOUTS, |
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83 | }; |
81 | |
84 | |
82 | /* |
85 | /* |
83 | * Move these defines out of room_gen_onion.c to here, as |
86 | * Move these defines out of room_gen_onion.c to here, as |
84 | * other files (like square_spiral) also uses them. |
87 | * other files (like square_spiral) also uses them. |
85 | |
88 | |
… | |
… | |
92 | 16 irregularly/randomly spaced layers (default: regular) |
95 | 16 irregularly/randomly spaced layers (default: regular) |
93 | 32 outer wall off: i.e., no outer wall. |
96 | 32 outer wall off: i.e., no outer wall. |
94 | |
97 | |
95 | */ |
98 | */ |
96 | |
99 | |
97 | #define OPT_RANDOM 0 |
100 | enum { |
98 | #define OPT_CENTERED 1 |
101 | RMOPT_RANDOM = 0, |
99 | #define OPT_LINEAR 2 |
102 | RMOPT_CENTERED = 1, |
100 | #define OPT_BOTTOM_C 4 |
103 | RMOPT_LINEAR = 2, |
101 | #define OPT_BOTTOM_R 8 |
104 | RMOPT_BOTTOM_C = 4, |
102 | #define OPT_IRR_SPACE 16 |
105 | RMOPT_BOTTOM_R = 8, |
103 | #define OPT_WALL_OFF 32 |
106 | RMOPT_IRR_SPACE = 16, |
104 | #define OPT_WALLS_ONLY 64 |
107 | RMOPT_WALL_OFF = 32, |
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108 | RMOPT_WALLS_ONLY = 64, |
105 | #define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ |
109 | RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ |
106 | |
110 | }; |
107 | |
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108 | |
111 | |
109 | /* symmetry definitions--used in this file AND in treasure.c: |
112 | /* symmetry definitions--used in this file AND in treasure.c: |
110 | the numerical values matter so don't change them. */ |
113 | the numerical values matter so don't change them. */ |
111 | #define RANDOM_SYM 0 |
114 | enum { |
112 | #define NO_SYM 1 |
115 | SYMMETRY_RANDOM, |
113 | #define X_SYM 2 |
116 | SYMMETRY_NONE, |
114 | #define Y_SYM 3 |
117 | SYMMETRY_X, |
115 | #define XY_SYM 4 |
118 | SYMMETRY_Y, |
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119 | SYMMETRY_XY, |
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120 | }; |
116 | |
121 | |
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122 | // 12 has been experimentally :( determined ot be a lot more stable |
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123 | // than 11 or 10, leading to the assumption that something inherently |
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124 | // needs a minimum size of at least 12 |
117 | #define MIN_RANDOM_MAP_SIZE 10 |
125 | #define MIN_RANDOM_MAP_SIZE 12 |
118 | |
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119 | /* a macro to get a strongly centered random distribution, |
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120 | from 0 to x, centered at x/2 */ |
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121 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
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122 | |
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123 | int set_random_map_variable(RMParms *rp,const char *buf); |
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124 | |
126 | |
125 | #endif |
127 | #endif |
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128 | |