1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * |
7 | * |
7 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * (at your option) any later version. |
11 | * (at your option) any later version. |
11 | * |
12 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | * |
17 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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20 | * |
20 | * |
21 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef RANDOM_MAP_H |
24 | #ifndef RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
26 | |
26 | |
… | |
… | |
32 | char monsterstyle[512]; |
32 | char monsterstyle[512]; |
33 | char treasurestyle[512]; |
33 | char treasurestyle[512]; |
34 | char layoutstyle[512]; |
34 | char layoutstyle[512]; |
35 | char doorstyle[512]; |
35 | char doorstyle[512]; |
36 | char decorstyle[512]; |
36 | char decorstyle[512]; |
37 | char origin_map[512]; |
37 | shstr origin_map; |
38 | char final_map[512]; |
38 | shstr final_map; |
39 | char exitstyle[512]; |
39 | char exitstyle[512]; |
40 | char this_map[512]; |
40 | shstr this_map; |
41 | char exit_on_final_map[512]; |
41 | char exit_on_final_map[512]; |
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42 | char *custom; |
42 | |
43 | |
43 | int Xsize; |
44 | int xsize, ysize; |
44 | int Ysize; |
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45 | int expand2x; |
45 | int expand2x; |
46 | int layoutoptions1; |
46 | int layoutoptions1; |
47 | int layoutoptions2; |
47 | int layoutoptions2; |
48 | int layoutoptions3; |
48 | int layoutoptions3; |
49 | int symmetry; |
49 | int symmetry; |
50 | int difficulty; |
50 | int difficulty; |
51 | int difficulty_given; |
51 | int difficulty_given; |
52 | float difficulty_increase; |
52 | float difficulty_increase; |
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53 | |
53 | int dungeon_level; |
54 | int dungeon_level; |
54 | int dungeon_depth; |
55 | int dungeon_depth; |
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56 | |
55 | int decoroptions; |
57 | int decoroptions; |
56 | int orientation; |
58 | int orientation; |
57 | int origin_y; |
59 | int origin_y; |
58 | int origin_x; |
60 | int origin_x; |
59 | int random_seed; |
61 | uint32_t random_seed; |
60 | uint64_t total_map_hp; |
62 | uint64_t total_map_hp; |
61 | int map_layout_style; |
63 | int map_layout_style; |
62 | int treasureoptions; |
64 | int treasureoptions; |
63 | int symmetry_used; |
65 | int symmetry_used; |
64 | |
66 | |
65 | struct region *region; |
67 | struct region *region; |
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68 | |
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69 | // "private", adjusted sizes |
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70 | int Xsize; |
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71 | int Ysize; |
66 | }; |
72 | }; |
67 | |
73 | |
68 | enum { |
74 | enum { |
69 | LAYOUT_NONE, |
75 | LAYOUT_NONE, |
70 | LAYOUT_ONION, |
76 | LAYOUT_ONION, |
… | |
… | |
111 | SYMMETRY_X, |
117 | SYMMETRY_X, |
112 | SYMMETRY_Y, |
118 | SYMMETRY_Y, |
113 | SYMMETRY_XY, |
119 | SYMMETRY_XY, |
114 | }; |
120 | }; |
115 | |
121 | |
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122 | // 12 has been experimentally :( determined ot be a lot more stable |
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123 | // than 11 or 10, leading to the assumption that something inherently |
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124 | // needs a minimum size of at least 12 |
116 | #define MIN_RANDOM_MAP_SIZE 10 |
125 | #define MIN_RANDOM_MAP_SIZE 12 |
117 | |
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118 | /* a macro to get a strongly centered random distribution, |
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119 | from 0 to x, centered at x/2 */ |
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120 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
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121 | |
126 | |
122 | #endif |
127 | #endif |
123 | |
128 | |