1 | /* |
1 | /* |
2 | * static char *rcsid_map_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: random_map.h,v 1.4 2006/12/15 20:07:02 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire.de |
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27 | */ |
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28 | |
23 | |
29 | #ifndef RANDOM_MAP_H |
24 | #ifndef RANDOM_MAP_H |
30 | #define RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
31 | |
26 | |
32 | typedef struct { |
27 | #include "util.h" |
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28 | |
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29 | struct random_map_params |
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30 | { |
33 | char wallstyle[512]; |
31 | char wallstyle[512]; |
34 | char wall_name[512]; |
32 | char wall_name[512]; |
35 | char floorstyle[512]; |
33 | char floorstyle[512]; |
36 | char monsterstyle[512]; |
34 | char monsterstyle[512]; |
37 | char treasurestyle[512]; |
35 | char treasurestyle[512]; |
38 | char layoutstyle[512]; |
36 | char layoutstyle[512]; |
39 | char doorstyle[512]; |
37 | char doorstyle[512]; |
40 | char decorstyle[512]; |
38 | char decorstyle[512]; |
41 | char origin_map[512]; |
39 | shstr origin_map; |
42 | char final_map[512]; |
40 | shstr final_map; |
43 | char exitstyle[512]; |
41 | char exitstyle[512]; |
44 | char this_map[512]; |
42 | shstr this_map; |
45 | char exit_on_final_map[512]; |
43 | char exit_on_final_map[512]; |
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44 | char *custom; |
46 | |
45 | |
47 | int Xsize; |
46 | int xsize, ysize; |
48 | int Ysize; |
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49 | int expand2x; |
47 | int expand2x; |
50 | int layoutoptions1; |
48 | int layoutoptions1; |
51 | int layoutoptions2; |
49 | int layoutoptions2; |
52 | int layoutoptions3; |
50 | int layoutoptions3; |
53 | int symmetry; |
51 | int symmetry; |
54 | int difficulty; |
52 | int difficulty; |
55 | int difficulty_given; |
53 | int difficulty_given; |
56 | float difficulty_increase; |
54 | float difficulty_increase; |
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55 | |
57 | int dungeon_level; |
56 | int dungeon_level; |
58 | int dungeon_depth; |
57 | int dungeon_depth; |
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58 | |
59 | int decoroptions; |
59 | int decoroptions; |
60 | int orientation; |
60 | int orientation; |
61 | int origin_y; |
61 | int origin_y; |
62 | int origin_x; |
62 | int origin_x; |
63 | int random_seed; |
63 | uint32_t random_seed; |
64 | long unsigned int total_map_hp; |
64 | uint64_t total_map_hp; |
65 | int map_layout_style; |
65 | int map_layout_style; |
66 | int treasureoptions; |
66 | int treasureoptions; |
67 | int symmetry_used; |
67 | int symmetry_used; |
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68 | |
68 | struct region *region; |
69 | struct region *region; |
69 | } RMParms; |
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70 | |
70 | |
71 | int load_parameters(FILE *fp, int bufstate,RMParms *RP); |
71 | // "private", adjusted sizes |
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72 | int Xsize; |
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73 | int Ysize; |
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74 | }; |
72 | |
75 | |
73 | |
76 | enum { |
74 | #define ONION_LAYOUT 1 |
77 | LAYOUT_NONE, |
75 | #define MAZE_LAYOUT 2 |
78 | LAYOUT_ONION, |
76 | #define SPIRAL_LAYOUT 3 |
79 | LAYOUT_MAZE, |
77 | #define ROGUELIKE_LAYOUT 4 |
80 | LAYOUT_SPIRAL, |
78 | #define SNAKE_LAYOUT 5 |
81 | LAYOUT_ROGUELIKE, |
79 | #define SQUARE_SPIRAL_LAYOUT 6 |
82 | LAYOUT_SNAKE, |
80 | #define NROFLAYOUTS 6 |
83 | LAYOUT_SQUARE_SPIRAL, |
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84 | NROFLAYOUTS, |
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85 | }; |
81 | |
86 | |
82 | /* |
87 | /* |
83 | * Move these defines out of room_gen_onion.c to here, as |
88 | * Move these defines out of room_gen_onion.c to here, as |
84 | * other files (like square_spiral) also uses them. |
89 | * other files (like square_spiral) also uses them. |
85 | |
90 | |
… | |
… | |
92 | 16 irregularly/randomly spaced layers (default: regular) |
97 | 16 irregularly/randomly spaced layers (default: regular) |
93 | 32 outer wall off: i.e., no outer wall. |
98 | 32 outer wall off: i.e., no outer wall. |
94 | |
99 | |
95 | */ |
100 | */ |
96 | |
101 | |
97 | #define OPT_RANDOM 0 |
102 | enum { |
98 | #define OPT_CENTERED 1 |
103 | RMOPT_RANDOM = 0, |
99 | #define OPT_LINEAR 2 |
104 | RMOPT_CENTERED = 1, |
100 | #define OPT_BOTTOM_C 4 |
105 | RMOPT_LINEAR = 2, |
101 | #define OPT_BOTTOM_R 8 |
106 | RMOPT_BOTTOM_C = 4, |
102 | #define OPT_IRR_SPACE 16 |
107 | RMOPT_BOTTOM_R = 8, |
103 | #define OPT_WALL_OFF 32 |
108 | RMOPT_IRR_SPACE = 16, |
104 | #define OPT_WALLS_ONLY 64 |
109 | RMOPT_WALL_OFF = 32, |
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110 | RMOPT_WALLS_ONLY = 64, |
105 | #define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ |
111 | RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ |
106 | |
112 | }; |
107 | |
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108 | |
113 | |
109 | /* symmetry definitions--used in this file AND in treasure.c: |
114 | /* symmetry definitions--used in this file AND in treasure.c: |
110 | the numerical values matter so don't change them. */ |
115 | the numerical values matter so don't change them. */ |
111 | #define RANDOM_SYM 0 |
116 | enum { |
112 | #define NO_SYM 1 |
117 | SYMMETRY_RANDOM, |
113 | #define X_SYM 2 |
118 | SYMMETRY_NONE, |
114 | #define Y_SYM 3 |
119 | SYMMETRY_X, |
115 | #define XY_SYM 4 |
120 | SYMMETRY_Y, |
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121 | SYMMETRY_XY, |
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122 | }; |
116 | |
123 | |
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124 | // 12 has been experimentally :( determined ot be a lot more stable |
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125 | // than 11 or 10, leading to the assumption that something inherently |
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126 | // needs a minimum size of at least 12 |
117 | #define MIN_RANDOM_MAP_SIZE 10 |
127 | #define MIN_RANDOM_MAP_SIZE 12 |
118 | |
128 | |
119 | /* a macro to get a strongly centered random distribution, |
129 | // reference |
120 | from 0 to x, centered at x/2 */ |
130 | // |
121 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
131 | // \0 floor only |
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132 | // # wall |
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133 | // D door |
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134 | // < up |
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135 | // > down |
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136 | // C "center" (of onion layout) |
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137 | // . ?? (rogue) |
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138 | // |
122 | |
139 | |
123 | int set_random_map_variable(RMParms *rp,const char *buf); |
140 | struct LayoutData : zero_initialised |
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141 | { |
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142 | char **col; |
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143 | int w, h; |
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144 | |
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145 | LayoutData (int w, int h); |
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146 | ~LayoutData (); |
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147 | |
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148 | operator char **() |
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149 | { |
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150 | return col; |
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151 | } |
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152 | |
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153 | void clear (char fill = 0); |
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154 | void border (char fill = '#'); |
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155 | }; |
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156 | |
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157 | struct Layout |
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158 | { |
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159 | LayoutData *ptr; |
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160 | |
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161 | Layout () |
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162 | { |
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163 | } |
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164 | |
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165 | Layout (int xsize, int ysize) |
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166 | : ptr (new LayoutData (xsize, ysize)) |
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167 | { |
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168 | } |
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169 | |
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170 | Layout (random_map_params *RP) |
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171 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
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172 | { |
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173 | } |
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174 | |
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175 | void free () |
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176 | { |
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177 | delete ptr; |
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178 | } |
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179 | |
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180 | LayoutData *operator ->() const |
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181 | { |
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182 | return ptr; |
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183 | } |
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184 | |
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185 | operator char **() const |
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186 | { |
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187 | return *ptr; |
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188 | } |
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189 | |
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190 | void swap (const Layout &layout) const |
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191 | { |
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192 | ::swap (layout.ptr->col, ptr->col); |
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193 | ::swap (layout.ptr->w , ptr->w ); |
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194 | ::swap (layout.ptr->h , ptr->h ); |
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195 | } |
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196 | }; |
124 | |
197 | |
125 | #endif |
198 | #endif |
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199 | |