1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * |
7 | * |
7 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * (at your option) any later version. |
11 | * (at your option) any later version. |
11 | * |
12 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | * |
17 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
20 | * |
20 | * |
21 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef RANDOM_MAP_H |
24 | #ifndef RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
25 | #define RANDOM_MAP_H |
|
|
26 | |
|
|
27 | #include "util.h" |
26 | |
28 | |
27 | struct random_map_params |
29 | struct random_map_params |
28 | { |
30 | { |
29 | char wallstyle[512]; |
31 | char wallstyle[512]; |
30 | char wall_name[512]; |
32 | char wall_name[512]; |
… | |
… | |
37 | shstr origin_map; |
39 | shstr origin_map; |
38 | shstr final_map; |
40 | shstr final_map; |
39 | char exitstyle[512]; |
41 | char exitstyle[512]; |
40 | shstr this_map; |
42 | shstr this_map; |
41 | char exit_on_final_map[512]; |
43 | char exit_on_final_map[512]; |
|
|
44 | char *custom; |
42 | |
45 | |
43 | int Xsize; |
46 | int xsize, ysize; |
44 | int Ysize; |
|
|
45 | int expand2x; |
47 | int expand2x; |
46 | int layoutoptions1; |
48 | int layoutoptions1; |
47 | int layoutoptions2; |
49 | int layoutoptions2; |
48 | int layoutoptions3; |
50 | int layoutoptions3; |
49 | int symmetry; |
51 | int symmetry; |
50 | int difficulty; |
52 | int difficulty; |
51 | int difficulty_given; |
53 | int difficulty_given; |
52 | float difficulty_increase; |
54 | float difficulty_increase; |
|
|
55 | |
53 | int dungeon_level; |
56 | int dungeon_level; |
54 | int dungeon_depth; |
57 | int dungeon_depth; |
|
|
58 | |
55 | int decoroptions; |
59 | int decoroptions; |
56 | int orientation; |
60 | int orientation; |
57 | int origin_y; |
61 | int origin_y; |
58 | int origin_x; |
62 | int origin_x; |
59 | int random_seed; |
63 | uint32_t random_seed; |
60 | uint64_t total_map_hp; |
64 | uint64_t total_map_hp; |
61 | int map_layout_style; |
65 | int map_layout_style; |
62 | int treasureoptions; |
66 | int treasureoptions; |
63 | int symmetry_used; |
67 | int symmetry_used; |
64 | |
68 | |
65 | struct region *region; |
69 | struct region *region; |
|
|
70 | |
|
|
71 | // "private", adjusted sizes |
|
|
72 | int Xsize; |
|
|
73 | int Ysize; |
66 | }; |
74 | }; |
67 | |
75 | |
68 | enum { |
76 | enum { |
69 | LAYOUT_NONE, |
77 | LAYOUT_NONE, |
70 | LAYOUT_ONION, |
78 | LAYOUT_ONION, |
… | |
… | |
111 | SYMMETRY_X, |
119 | SYMMETRY_X, |
112 | SYMMETRY_Y, |
120 | SYMMETRY_Y, |
113 | SYMMETRY_XY, |
121 | SYMMETRY_XY, |
114 | }; |
122 | }; |
115 | |
123 | |
|
|
124 | // 12 has been experimentally :( determined ot be a lot more stable |
|
|
125 | // than 11 or 10, leading to the assumption that something inherently |
|
|
126 | // needs a minimum size of at least 12 |
116 | #define MIN_RANDOM_MAP_SIZE 10 |
127 | #define MIN_RANDOM_MAP_SIZE 12 |
117 | |
128 | |
118 | /* a macro to get a strongly centered random distribution, |
129 | // reference |
119 | from 0 to x, centered at x/2 */ |
130 | // |
120 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
131 | // \0 floor only |
|
|
132 | // # wall |
|
|
133 | // D door |
|
|
134 | // < up |
|
|
135 | // > down |
|
|
136 | // C "center" (of onion layout) |
|
|
137 | // . ?? (rogue) |
|
|
138 | // |
|
|
139 | |
|
|
140 | struct LayoutData : zero_initialised |
|
|
141 | { |
|
|
142 | char **col; |
|
|
143 | int w, h; |
|
|
144 | |
|
|
145 | LayoutData (int w, int h); |
|
|
146 | ~LayoutData (); |
|
|
147 | |
|
|
148 | operator char **() |
|
|
149 | { |
|
|
150 | return col; |
|
|
151 | } |
|
|
152 | |
|
|
153 | void clear (char fill = 0); |
|
|
154 | void border (char fill = '#'); |
|
|
155 | }; |
|
|
156 | |
|
|
157 | struct Layout |
|
|
158 | { |
|
|
159 | LayoutData *ptr; |
|
|
160 | |
|
|
161 | Layout () |
|
|
162 | { |
|
|
163 | } |
|
|
164 | |
|
|
165 | Layout (int xsize, int ysize) |
|
|
166 | : ptr (new LayoutData (xsize, ysize)) |
|
|
167 | { |
|
|
168 | } |
|
|
169 | |
|
|
170 | Layout (random_map_params *RP) |
|
|
171 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
|
|
172 | { |
|
|
173 | } |
|
|
174 | |
|
|
175 | void free () |
|
|
176 | { |
|
|
177 | delete ptr; |
|
|
178 | } |
|
|
179 | |
|
|
180 | LayoutData *operator ->() const |
|
|
181 | { |
|
|
182 | return ptr; |
|
|
183 | } |
|
|
184 | |
|
|
185 | operator char **() const |
|
|
186 | { |
|
|
187 | return *ptr; |
|
|
188 | } |
|
|
189 | |
|
|
190 | void swap (const Layout &layout) const |
|
|
191 | { |
|
|
192 | ::swap (layout.ptr->col, ptr->col); |
|
|
193 | ::swap (layout.ptr->w , ptr->w ); |
|
|
194 | ::swap (layout.ptr->h , ptr->h ); |
|
|
195 | } |
|
|
196 | }; |
121 | |
197 | |
122 | #endif |
198 | #endif |
123 | |
199 | |