--- deliantra/server/random_maps/random_map.h 2007/01/19 22:24:10 1.12
+++ deliantra/server/random_maps/random_map.h 2010/03/26 01:04:44 1.23
@@ -1,30 +1,32 @@
/*
- * CrossFire, A Multiplayer game for X-windows
- *
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
#ifndef RANDOM_MAP_H
#define RANDOM_MAP_H
+#include "util.h"
+
struct random_map_params
{
char wallstyle[512];
@@ -120,11 +122,79 @@
SYMMETRY_XY,
};
-#define MIN_RANDOM_MAP_SIZE 10
+// 12 has been experimentally :( determined ot be a lot more stable
+// than 11 or 10, leading to the assumption that something inherently
+// needs a minimum size of at least 12
+#define MIN_RANDOM_MAP_SIZE 12
+
+// reference
+//
+// \0 floor only
+// # wall
+// D door
+// < up
+// > down
+// C "center" (of onion layout)
+// . ?? (rogue)
+//
+
+struct LayoutData : zero_initialised
+{
+ char **col;
+ int w, h;
+
+ LayoutData (int w, int h);
+ ~LayoutData ();
+
+ operator char **()
+ {
+ return col;
+ }
+
+ void clear (char fill = 0);
+ void border (char fill = '#');
+};
+
+struct Layout
+{
+ LayoutData *ptr;
-/* a macro to get a strongly centered random distribution,
- from 0 to x, centered at x/2 */
-#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
+ Layout ()
+ {
+ }
+
+ Layout (int xsize, int ysize)
+ : ptr (new LayoutData (xsize, ysize))
+ {
+ }
+
+ Layout (random_map_params *RP)
+ : ptr (new LayoutData (RP->Xsize, RP->Ysize))
+ {
+ }
+
+ void free ()
+ {
+ delete ptr;
+ }
+
+ LayoutData *operator ->() const
+ {
+ return ptr;
+ }
+
+ operator char **() const
+ {
+ return *ptr;
+ }
+
+ void swap (const Layout &layout) const
+ {
+ ::swap (layout.ptr->col, ptr->col);
+ ::swap (layout.ptr->w , ptr->w );
+ ::swap (layout.ptr->h , ptr->h );
+ }
+};
#endif