1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | struct random_map_params |
28 | #include "util.h" |
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29 | #include "layout.h" |
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30 | |
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31 | struct random_map_params : zero_initialised |
29 | { |
32 | { |
30 | char wallstyle[512]; |
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31 | char wall_name[512]; |
33 | char wall_name[512]; |
32 | char floorstyle[512]; |
34 | |
33 | char monsterstyle[512]; |
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34 | char treasurestyle[512]; |
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35 | char layoutstyle[512]; |
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36 | char doorstyle[512]; |
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37 | char decorstyle[512]; |
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38 | shstr origin_map; |
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39 | shstr final_map; |
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40 | char exitstyle[512]; |
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41 | shstr this_map; |
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42 | char exit_on_final_map[512]; |
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43 | char *custom; |
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44 | |
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45 | int xsize, ysize; |
35 | int xsize, ysize; |
46 | int expand2x; |
36 | int expand2x; |
47 | int layoutoptions1; |
37 | int layoutoptions1; |
48 | int layoutoptions2; |
38 | int layoutoptions2; |
49 | int layoutoptions3; |
39 | int layoutoptions3; |
50 | int symmetry; |
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51 | int difficulty; |
40 | int difficulty; |
52 | int difficulty_given; |
41 | int difficulty_given; |
53 | float difficulty_increase; |
42 | float difficulty_increase; |
54 | |
43 | |
55 | int dungeon_level; |
44 | int dungeon_level; |
56 | int dungeon_depth; |
45 | int dungeon_depth; |
57 | |
46 | |
58 | int decoroptions; |
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59 | int orientation; |
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60 | int origin_y; |
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61 | int origin_x; |
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62 | uint32_t random_seed; |
47 | uint32_t random_seed; |
63 | uint64_t total_map_hp; |
48 | uint64_t total_map_hp; |
64 | int map_layout_style; |
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65 | int treasureoptions; |
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66 | int symmetry_used; |
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67 | |
49 | |
68 | struct region *region; |
50 | HV *hv; |
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51 | |
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52 | shstr_tmp as_shstr () const; |
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53 | |
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54 | // fetch something from the options hash |
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55 | SV *get_sv (const char *option) const; |
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56 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
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57 | IV get_iv (const char *option, IV fallback = 0) const; |
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58 | UV get_uv (const char *option, UV fallback = 0) const; |
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59 | NV get_nv (const char *option, NV fallback = 0) const; |
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60 | |
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61 | void set (const char *option, SV *value) const; |
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62 | void set (const char *option, const_utf8_string value) const; |
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63 | void set (const char *option, IV value) const; |
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64 | void set (const char *option, UV value) const; |
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65 | void set (const char *option, NV value) const; |
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66 | |
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67 | void set (const char *option, int value) const { set (option, (IV)value); } |
69 | |
68 | |
70 | // "private", adjusted sizes |
69 | // "private", adjusted sizes |
71 | int Xsize; |
70 | int Xsize; |
72 | int Ysize; |
71 | int Ysize; |
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72 | |
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73 | int map_layout_style; |
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74 | int symmetry_used; |
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75 | |
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76 | random_map_params (); |
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77 | random_map_params (random_map_params *RP); |
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78 | random_map_params (HV *hv); |
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79 | ~random_map_params (); |
73 | }; |
80 | }; |
74 | |
81 | |
75 | enum { |
82 | enum { |
76 | LAYOUT_NONE, |
83 | LAYOUT_NONE, |
77 | LAYOUT_ONION, |
84 | LAYOUT_ONION, |
78 | LAYOUT_MAZE, |
85 | LAYOUT_MAZE, |
79 | LAYOUT_SPIRAL, |
86 | LAYOUT_SPIRAL, |
80 | LAYOUT_ROGUELIKE, |
87 | LAYOUT_ROGUELIKE, |
81 | LAYOUT_SNAKE, |
88 | LAYOUT_SNAKE, |
82 | LAYOUT_SQUARE_SPIRAL, |
89 | LAYOUT_SQUARE_SPIRAL, |
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90 | LAYOUT_CAVE, |
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91 | LAYOUT_CASTLE, |
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92 | LAYOUT_MULTIPLE, |
83 | NROFLAYOUTS, |
93 | NROFLAYOUTS, |
84 | }; |
94 | }; |
85 | |
95 | |
86 | /* |
96 | /* |
87 | * Move these defines out of room_gen_onion.c to here, as |
97 | * Move these defines out of room_gen_onion.c to here, as |
… | |
… | |
118 | SYMMETRY_X, |
128 | SYMMETRY_X, |
119 | SYMMETRY_Y, |
129 | SYMMETRY_Y, |
120 | SYMMETRY_XY, |
130 | SYMMETRY_XY, |
121 | }; |
131 | }; |
122 | |
132 | |
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133 | // 12 has been experimentally :( determined ot be a lot more stable |
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134 | // than 11 or 10, leading to the assumption that something inherently |
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135 | // needs a minimum size of at least 12 |
123 | #define MIN_RANDOM_MAP_SIZE 10 |
136 | #define MIN_RANDOM_MAP_SIZE 12 |
124 | |
137 | |
125 | /* a macro to get a strongly centered random distribution, |
138 | // we often use signed chars for coordinates (and U8 for distances) |
126 | from 0 to x, centered at x/2 */ |
139 | #define MAX_RANDOM_MAP_SIZE 120 |
127 | #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
140 | |
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141 | // utility functions, to use rmg_rndm instead of rndm. |
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142 | static inline int |
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143 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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144 | { |
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145 | swap (rmg_rndm, rndm); |
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146 | int i = find_free_spot (ob, m, x, y, start, stop); |
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147 | swap (rmg_rndm, rndm); |
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148 | return i; |
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149 | } |
128 | |
150 | |
129 | #endif |
151 | #endif |
130 | |
152 | |