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24 | |
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25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
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29 | #include "layout.h" |
29 | |
30 | |
30 | struct random_map_params : zero_initialised |
31 | struct random_map_params : zero_initialised |
31 | { |
32 | { |
32 | char wall_name[512]; |
33 | char wall_name[512]; |
33 | char monsterstyle[512]; |
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34 | char treasurestyle[512]; |
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35 | char layoutstyle[512]; |
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36 | char doorstyle[512]; |
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37 | char decorstyle[512]; |
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38 | shstr origin_map; |
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39 | shstr final_map; |
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40 | shstr this_map; |
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41 | char exit_on_final_map[512]; |
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42 | |
34 | |
43 | int xsize, ysize; |
35 | int xsize, ysize; |
44 | int expand2x; |
36 | int expand2x; |
45 | int layoutoptions1; |
37 | int layoutoptions1; |
46 | int layoutoptions2; |
38 | int layoutoptions2; |
47 | int layoutoptions3; |
39 | int layoutoptions3; |
48 | int symmetry; |
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49 | int difficulty; |
40 | int difficulty; |
50 | int difficulty_given; |
41 | int difficulty_given; |
51 | float difficulty_increase; |
42 | float difficulty_increase; |
52 | |
43 | |
53 | int dungeon_level; |
44 | int dungeon_level; |
54 | int dungeon_depth; |
45 | int dungeon_depth; |
55 | |
46 | |
56 | int decoroptions; |
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57 | int orientation; |
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58 | int origin_y; |
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59 | int origin_x; |
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60 | uint32_t random_seed; |
47 | uint32_t random_seed; |
61 | uint64_t total_map_hp; |
48 | uint64_t total_map_hp; |
62 | int map_layout_style; |
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63 | int treasureoptions; |
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64 | int symmetry_used; |
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65 | |
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66 | struct region *region; |
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67 | |
49 | |
68 | HV *hv; |
50 | HV *hv; |
69 | |
51 | |
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52 | shstr_tmp as_shstr () const; |
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53 | |
70 | // fetch something from the options hash |
54 | // fetch something from the options hash |
71 | const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const; |
55 | SV *get_sv (const char *option) const; |
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56 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
72 | IV get_iv (const_utf8_string option, IV fallback = 0) const; |
57 | IV get_iv (const char *option, IV fallback = 0) const; |
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58 | UV get_uv (const char *option, UV fallback = 0) const; |
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59 | NV get_nv (const char *option, NV fallback = 0) const; |
73 | |
60 | |
74 | void set (const_utf8_string option, const_utf8_string value); |
61 | void set (const char *option, SV *value) const; |
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62 | void set (const char *option, const_utf8_string value) const; |
75 | void set (const_utf8_string option, IV value); |
63 | void set (const char *option, IV value) const; |
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64 | void set (const char *option, UV value) const; |
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65 | void set (const char *option, NV value) const; |
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66 | |
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67 | void set (const char *option, int value) const { set (option, (IV)value); } |
76 | |
68 | |
77 | // "private", adjusted sizes |
69 | // "private", adjusted sizes |
78 | int Xsize; |
70 | int Xsize; |
79 | int Ysize; |
71 | int Ysize; |
80 | |
72 | |
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73 | int map_layout_style; |
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74 | int symmetry_used; |
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75 | |
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76 | random_map_params (); |
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77 | random_map_params (random_map_params *RP); |
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78 | random_map_params (HV *hv); |
81 | ~random_map_params (); |
79 | ~random_map_params (); |
82 | }; |
80 | }; |
83 | |
81 | |
84 | enum { |
82 | enum { |
85 | LAYOUT_NONE, |
83 | LAYOUT_NONE, |
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87 | LAYOUT_MAZE, |
85 | LAYOUT_MAZE, |
88 | LAYOUT_SPIRAL, |
86 | LAYOUT_SPIRAL, |
89 | LAYOUT_ROGUELIKE, |
87 | LAYOUT_ROGUELIKE, |
90 | LAYOUT_SNAKE, |
88 | LAYOUT_SNAKE, |
91 | LAYOUT_SQUARE_SPIRAL, |
89 | LAYOUT_SQUARE_SPIRAL, |
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90 | LAYOUT_CAVE, |
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91 | LAYOUT_CASTLE, |
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92 | LAYOUT_MULTIPLE, |
92 | NROFLAYOUTS, |
93 | NROFLAYOUTS, |
93 | }; |
94 | }; |
94 | |
95 | |
95 | /* |
96 | /* |
96 | * Move these defines out of room_gen_onion.c to here, as |
97 | * Move these defines out of room_gen_onion.c to here, as |
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132 | // 12 has been experimentally :( determined ot be a lot more stable |
133 | // 12 has been experimentally :( determined ot be a lot more stable |
133 | // than 11 or 10, leading to the assumption that something inherently |
134 | // than 11 or 10, leading to the assumption that something inherently |
134 | // needs a minimum size of at least 12 |
135 | // needs a minimum size of at least 12 |
135 | #define MIN_RANDOM_MAP_SIZE 12 |
136 | #define MIN_RANDOM_MAP_SIZE 12 |
136 | |
137 | |
137 | // reference |
138 | // we often use signed chars for coordinates (and U8 for distances) |
138 | // |
139 | #define MAX_RANDOM_MAP_SIZE 120 |
139 | // \0 floor only |
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140 | // # wall |
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141 | // D door |
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142 | // < up |
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143 | // > down |
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144 | // C "center" (of onion layout) |
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145 | // . ?? (rogue) |
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146 | // |
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147 | |
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148 | struct LayoutData : zero_initialised |
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149 | { |
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150 | char **col; |
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151 | int w, h; |
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152 | |
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153 | LayoutData (int w, int h); |
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154 | ~LayoutData (); |
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155 | |
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156 | operator char **() |
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157 | { |
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158 | return col; |
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159 | } |
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160 | |
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161 | void clear (char fill = 0); |
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162 | void border (char fill = '#'); |
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163 | }; |
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164 | |
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165 | struct Layout |
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166 | { |
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167 | LayoutData *ptr; |
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168 | |
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169 | Layout () |
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170 | { |
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171 | } |
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172 | |
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173 | Layout (int xsize, int ysize) |
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174 | : ptr (new LayoutData (xsize, ysize)) |
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175 | { |
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176 | } |
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177 | |
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178 | Layout (random_map_params *RP) |
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179 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
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180 | { |
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181 | } |
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182 | |
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183 | void free () |
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184 | { |
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185 | delete ptr; |
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186 | } |
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187 | |
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188 | LayoutData *operator ->() const |
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189 | { |
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190 | return ptr; |
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191 | } |
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192 | |
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193 | operator char **() const |
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194 | { |
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195 | return *ptr; |
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196 | } |
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197 | |
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198 | void swap (const Layout &layout) const |
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199 | { |
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200 | ::swap (layout.ptr->col, ptr->col); |
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201 | ::swap (layout.ptr->w , ptr->w ); |
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202 | ::swap (layout.ptr->h , ptr->h ); |
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203 | } |
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204 | }; |
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205 | |
140 | |
206 | // utility functions, to use rmg_rndm instead of rndm. |
141 | // utility functions, to use rmg_rndm instead of rndm. |
207 | static inline int |
142 | static inline int |
208 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
143 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
209 | { |
144 | { |