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29 | |
29 | |
30 | struct random_map_params : zero_initialised |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wall_name[512]; |
32 | char wall_name[512]; |
33 | char monsterstyle[512]; |
33 | char monsterstyle[512]; |
34 | char treasurestyle[512]; |
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35 | char layoutstyle[512]; |
34 | char layoutstyle[512]; |
36 | char doorstyle[512]; |
35 | char doorstyle[512]; |
37 | char decorstyle[512]; |
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38 | shstr origin_map; |
36 | shstr origin_map; |
39 | shstr final_map; |
37 | shstr final_map; |
40 | shstr this_map; |
38 | shstr this_map; |
41 | char exit_on_final_map[512]; |
39 | char exit_on_final_map[512]; |
42 | |
40 | |
… | |
… | |
51 | float difficulty_increase; |
49 | float difficulty_increase; |
52 | |
50 | |
53 | int dungeon_level; |
51 | int dungeon_level; |
54 | int dungeon_depth; |
52 | int dungeon_depth; |
55 | |
53 | |
56 | int decoroptions; |
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57 | int orientation; |
54 | int orientation; |
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55 | int origin_x; |
58 | int origin_y; |
56 | int origin_y; |
59 | int origin_x; |
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60 | uint32_t random_seed; |
57 | uint32_t random_seed; |
61 | uint64_t total_map_hp; |
58 | uint64_t total_map_hp; |
62 | int map_layout_style; |
59 | int map_layout_style; |
63 | int treasureoptions; |
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64 | int symmetry_used; |
60 | int symmetry_used; |
65 | |
61 | |
66 | struct region *region; |
62 | struct region *region; |
67 | |
63 | |
68 | HV *hv; |
64 | HV *hv; |
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65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
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67 | shstr_tmp as_shstr () const; |
69 | |
68 | |
70 | // fetch something from the options hash |
69 | // fetch something from the options hash |
71 | const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const; |
70 | SV *get_sv (const char *option) const; |
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71 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
72 | IV get_iv (const_utf8_string option, IV fallback = 0) const; |
72 | IV get_iv (const char *option, IV fallback = 0) const; |
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73 | UV get_uv (const char *option, UV fallback = 0) const; |
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74 | NV get_nv (const char *option, NV fallback = 0) const; |
73 | |
75 | |
74 | void set (const_utf8_string option, const_utf8_string value); |
76 | void set (const char *option, SV *value) const; |
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77 | void set (const char *option, const_utf8_string value) const; |
75 | void set (const_utf8_string option, IV value); |
78 | void set (const char *option, IV value) const; |
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79 | void set (const char *option, UV value) const; |
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80 | void set (const char *option, NV value) const; |
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81 | |
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82 | void set (const char *option, int value) const { set (option, (IV)value); } |
76 | |
83 | |
77 | // "private", adjusted sizes |
84 | // "private", adjusted sizes |
78 | int Xsize; |
85 | int Xsize; |
79 | int Ysize; |
86 | int Ysize; |
80 | |
87 | |
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87 | LAYOUT_MAZE, |
94 | LAYOUT_MAZE, |
88 | LAYOUT_SPIRAL, |
95 | LAYOUT_SPIRAL, |
89 | LAYOUT_ROGUELIKE, |
96 | LAYOUT_ROGUELIKE, |
90 | LAYOUT_SNAKE, |
97 | LAYOUT_SNAKE, |
91 | LAYOUT_SQUARE_SPIRAL, |
98 | LAYOUT_SQUARE_SPIRAL, |
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99 | LAYOUT_CAVE, |
92 | NROFLAYOUTS, |
100 | NROFLAYOUTS, |
93 | }; |
101 | }; |
94 | |
102 | |
95 | /* |
103 | /* |
96 | * Move these defines out of room_gen_onion.c to here, as |
104 | * Move these defines out of room_gen_onion.c to here, as |
… | |
… | |
143 | // > down |
151 | // > down |
144 | // C "center" (of onion layout) |
152 | // C "center" (of onion layout) |
145 | // . ?? (rogue) |
153 | // . ?? (rogue) |
146 | // |
154 | // |
147 | |
155 | |
148 | struct LayoutData : zero_initialised |
156 | // use this in new code |
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157 | struct LayoutData |
149 | { |
158 | { |
150 | char **col; |
159 | char **col; |
151 | int w, h; |
160 | int w, h; |
152 | |
161 | |
153 | LayoutData (int w, int h); |
162 | LayoutData (int w, int h); |
… | |
… | |
156 | operator char **() |
165 | operator char **() |
157 | { |
166 | { |
158 | return col; |
167 | return col; |
159 | } |
168 | } |
160 | |
169 | |
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170 | // for debugging, print layout to stdout |
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171 | void print (); |
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172 | |
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173 | // simple inpainting |
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174 | void fill (char fill); |
161 | void clear (char fill = 0); |
175 | void clear () { fill (0); } |
162 | void border (char fill = '#'); |
176 | void border (char fill = '#'); |
163 | }; |
177 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
164 | |
178 | |
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179 | void fill_rand (int perc); |
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180 | |
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181 | // makes sure all areas are connected. dirty=true carves rounder but also |
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182 | // more walls, dirty=false carves narrow corridors. |
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183 | void isolation_remover (bool dirty = 0); |
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184 | |
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185 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
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186 | void gen_cave (int subtype); |
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187 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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188 | |
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189 | void swap (LayoutData &layout) |
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190 | { |
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191 | ::swap (layout.col, col); |
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192 | ::swap (layout.w , w ); |
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193 | ::swap (layout.h , h ); |
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194 | } |
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195 | }; |
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196 | |
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197 | // basically a layoutdata point - do not use in new code |
165 | struct Layout |
198 | struct Layout |
166 | { |
199 | { |
167 | LayoutData *ptr; |
200 | LayoutData *ptr; |
168 | |
201 | |
169 | Layout () |
202 | Layout () |
… | |
… | |
193 | operator char **() const |
226 | operator char **() const |
194 | { |
227 | { |
195 | return *ptr; |
228 | return *ptr; |
196 | } |
229 | } |
197 | |
230 | |
198 | void swap (const Layout &layout) const |
231 | void swap (Layout &layout) |
199 | { |
232 | { |
200 | ::swap (layout.ptr->col, ptr->col); |
233 | ::swap (layout.ptr, ptr); |
201 | ::swap (layout.ptr->w , ptr->w ); |
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202 | ::swap (layout.ptr->h , ptr->h ); |
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203 | } |
234 | } |
204 | |
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205 | // for debugging, print layout to stdout |
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206 | void print (); |
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207 | }; |
235 | }; |
208 | |
236 | |
209 | // utility functions, to use rmg_rndm instead of rndm. |
237 | // utility functions, to use rmg_rndm instead of rndm. |
210 | static inline int |
238 | static inline int |
211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
239 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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214 | int i = find_free_spot (ob, m, x, y, start, stop); |
242 | int i = find_free_spot (ob, m, x, y, start, stop); |
215 | swap (rmg_rndm, rndm); |
243 | swap (rmg_rndm, rndm); |
216 | return i; |
244 | return i; |
217 | } |
245 | } |
218 | |
246 | |
|
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247 | // a simple point helper struct |
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248 | struct point |
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249 | { |
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250 | short x; |
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251 | short y; |
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252 | |
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253 | point () |
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254 | { |
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255 | } |
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256 | |
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257 | point (int x, int y) |
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258 | : x(x), y(y) |
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259 | { |
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260 | } |
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261 | }; |
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262 | |
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263 | // something like a vector or stack, but without |
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264 | // out of bounds checking |
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265 | template<typename T> |
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266 | struct fixed_stack |
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267 | { |
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268 | T *data; |
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269 | int size; |
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270 | int max; |
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271 | |
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272 | fixed_stack () |
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273 | : size (0), data (0) |
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274 | { |
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275 | } |
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276 | |
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277 | fixed_stack (int max) |
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278 | : size (0), max (max) |
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279 | { |
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280 | data = salloc<T> (max); |
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281 | } |
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282 | |
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283 | void reset (int new_max) |
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284 | { |
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285 | sfree (data, max); |
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286 | size = 0; |
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287 | max = new_max; |
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288 | data = salloc<T> (max); |
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289 | } |
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290 | |
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291 | void free () |
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292 | { |
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293 | sfree (data, max); |
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294 | data = 0; |
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295 | } |
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296 | |
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297 | ~fixed_stack () |
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298 | { |
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299 | sfree (data, max); |
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300 | } |
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301 | |
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302 | T &operator[](int idx) |
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303 | { |
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304 | return data [idx]; |
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305 | } |
|
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306 | |
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307 | void push (T v) |
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308 | { |
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309 | data [size++] = v; |
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310 | } |
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311 | |
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312 | T &pop () |
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313 | { |
|
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314 | return data [--size]; |
|
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315 | } |
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316 | |
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317 | T remove (int idx) |
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318 | { |
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319 | T v = data [idx]; |
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320 | |
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321 | data [idx] = data [--size]; |
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322 | |
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323 | return v; |
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324 | } |
|
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325 | }; |
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326 | |
219 | #endif |
327 | #endif |
220 | |
328 | |