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140 | // 12 has been experimentally :( determined ot be a lot more stable |
140 | // 12 has been experimentally :( determined ot be a lot more stable |
141 | // than 11 or 10, leading to the assumption that something inherently |
141 | // than 11 or 10, leading to the assumption that something inherently |
142 | // needs a minimum size of at least 12 |
142 | // needs a minimum size of at least 12 |
143 | #define MIN_RANDOM_MAP_SIZE 12 |
143 | #define MIN_RANDOM_MAP_SIZE 12 |
144 | |
144 | |
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145 | // we often use signed chars for coordinates (and U8 for distances) |
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146 | #define MAX_RANDOM_MAP_SIZE 120 |
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147 | |
145 | // reference |
148 | // reference |
146 | // |
149 | // |
147 | // \0 floor only |
150 | // \0 floor only |
148 | // # wall |
151 | // # wall |
149 | // D door |
152 | // D door |
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152 | // C "center" (of onion layout) |
155 | // C "center" (of onion layout) |
153 | // . ?? (rogue) |
156 | // . ?? (rogue) |
154 | // |
157 | // |
155 | |
158 | |
156 | // use this in new code |
159 | // use this in new code |
157 | struct LayoutData |
160 | struct Layout |
158 | { |
161 | { |
159 | char **col; |
162 | char **col; |
160 | int w, h; |
163 | int w, h; |
161 | |
164 | |
162 | LayoutData (int w, int h); |
165 | Layout (int w, int h); |
163 | ~LayoutData (); |
166 | ~Layout (); |
164 | |
167 | |
165 | operator char **() |
168 | operator char **() const |
166 | { |
169 | { |
167 | return col; |
170 | return col; |
168 | } |
171 | } |
169 | |
172 | |
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173 | void swap (Layout &layout) |
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174 | { |
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175 | ::swap (layout.col, col); |
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176 | ::swap (layout.w , w ); |
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177 | ::swap (layout.h , h ); |
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178 | } |
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179 | |
170 | // for debugging, print layout to stdout |
180 | // for debugging, print layout to stdout |
171 | void print (); |
181 | void print () const; |
172 | |
182 | |
173 | // simple inpainting |
183 | // simple inpainting |
174 | void fill (char fill); |
184 | void fill (char fill); |
175 | void clear () { fill (0); } |
185 | void clear () { fill (0); } |
176 | void border (char fill = '#'); |
186 | void border (char fill = '#'); |
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182 | // more walls, dirty=false carves narrow corridors. |
192 | // more walls, dirty=false carves narrow corridors. |
183 | void isolation_remover (bool dirty = 0); |
193 | void isolation_remover (bool dirty = 0); |
184 | |
194 | |
185 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
195 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
186 | void gen_cave (int subtype); |
196 | void gen_cave (int subtype); |
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197 | |
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198 | // helper functions to modify the layout |
187 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
199 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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200 | void doorify (); |
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201 | void roomify (); // make some rooms in it, works best on onions |
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202 | void expand2x (); |
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203 | void symmetrize (int symmetry); |
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204 | void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
188 | |
205 | |
189 | void swap (LayoutData &layout) |
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190 | { |
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191 | ::swap (layout.col, col); |
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192 | ::swap (layout.w , w ); |
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193 | ::swap (layout.h , h ); |
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194 | } |
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195 | }; |
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196 | |
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197 | // basically a layoutdata point - do not use in new code |
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198 | struct Layout |
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199 | { |
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200 | LayoutData *ptr; |
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201 | |
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202 | Layout () |
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203 | { |
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204 | } |
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205 | |
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206 | Layout (int xsize, int ysize) |
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207 | : ptr (new LayoutData (xsize, ysize)) |
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208 | { |
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209 | } |
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210 | |
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211 | Layout (random_map_params *RP) |
206 | void generate (random_map_params *RP); |
212 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
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213 | { |
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214 | } |
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215 | |
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216 | void free () |
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217 | { |
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218 | delete ptr; |
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219 | } |
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220 | |
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221 | LayoutData *operator ->() const |
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222 | { |
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223 | return ptr; |
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224 | } |
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225 | |
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226 | operator char **() const |
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227 | { |
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228 | return *ptr; |
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229 | } |
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230 | |
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231 | void swap (Layout &layout) |
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232 | { |
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233 | ::swap (layout.ptr, ptr); |
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234 | } |
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235 | }; |
207 | }; |
236 | |
208 | |
237 | // utility functions, to use rmg_rndm instead of rndm. |
209 | // utility functions, to use rmg_rndm instead of rndm. |
238 | static inline int |
210 | static inline int |
239 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |