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28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params : zero_initialised |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wall_name[512]; |
32 | char wall_name[512]; |
33 | char monsterstyle[512]; |
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34 | char layoutstyle[512]; |
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35 | char doorstyle[512]; |
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36 | shstr origin_map; |
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37 | shstr final_map; |
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38 | shstr this_map; |
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39 | char exit_on_final_map[512]; |
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40 | |
33 | |
41 | int xsize, ysize; |
34 | int xsize, ysize; |
42 | int expand2x; |
35 | int expand2x; |
43 | int layoutoptions1; |
36 | int layoutoptions1; |
44 | int layoutoptions2; |
37 | int layoutoptions2; |
45 | int layoutoptions3; |
38 | int layoutoptions3; |
46 | int symmetry; |
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47 | int difficulty; |
39 | int difficulty; |
48 | int difficulty_given; |
40 | int difficulty_given; |
49 | float difficulty_increase; |
41 | float difficulty_increase; |
50 | |
42 | |
51 | int dungeon_level; |
43 | int dungeon_level; |
52 | int dungeon_depth; |
44 | int dungeon_depth; |
53 | |
45 | |
54 | int orientation; |
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55 | int origin_x; |
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56 | int origin_y; |
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57 | uint32_t random_seed; |
46 | uint32_t random_seed; |
58 | uint64_t total_map_hp; |
47 | uint64_t total_map_hp; |
59 | int map_layout_style; |
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60 | int symmetry_used; |
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61 | |
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62 | struct region *region; |
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63 | |
48 | |
64 | HV *hv; |
49 | HV *hv; |
65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
50 | |
67 | shstr_tmp as_shstr () const; |
51 | shstr_tmp as_shstr () const; |
68 | |
52 | |
69 | // fetch something from the options hash |
53 | // fetch something from the options hash |
70 | SV *get_sv (const char *option) const; |
54 | SV *get_sv (const char *option) const; |
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83 | |
67 | |
84 | // "private", adjusted sizes |
68 | // "private", adjusted sizes |
85 | int Xsize; |
69 | int Xsize; |
86 | int Ysize; |
70 | int Ysize; |
87 | |
71 | |
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72 | int map_layout_style; |
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73 | int symmetry_used; |
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74 | |
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75 | random_map_params (); |
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76 | random_map_params (random_map_params *RP); |
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77 | random_map_params (HV *hv); |
88 | ~random_map_params (); |
78 | ~random_map_params (); |
89 | }; |
79 | }; |
90 | |
80 | |
91 | enum { |
81 | enum { |
92 | LAYOUT_NONE, |
82 | LAYOUT_NONE, |
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95 | LAYOUT_SPIRAL, |
85 | LAYOUT_SPIRAL, |
96 | LAYOUT_ROGUELIKE, |
86 | LAYOUT_ROGUELIKE, |
97 | LAYOUT_SNAKE, |
87 | LAYOUT_SNAKE, |
98 | LAYOUT_SQUARE_SPIRAL, |
88 | LAYOUT_SQUARE_SPIRAL, |
99 | LAYOUT_CAVE, |
89 | LAYOUT_CAVE, |
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90 | LAYOUT_CASTLE, |
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91 | LAYOUT_MULTIPLE, |
100 | NROFLAYOUTS, |
92 | NROFLAYOUTS, |
101 | }; |
93 | }; |
102 | |
94 | |
103 | /* |
95 | /* |
104 | * Move these defines out of room_gen_onion.c to here, as |
96 | * Move these defines out of room_gen_onion.c to here, as |
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140 | // 12 has been experimentally :( determined ot be a lot more stable |
132 | // 12 has been experimentally :( determined ot be a lot more stable |
141 | // than 11 or 10, leading to the assumption that something inherently |
133 | // than 11 or 10, leading to the assumption that something inherently |
142 | // needs a minimum size of at least 12 |
134 | // needs a minimum size of at least 12 |
143 | #define MIN_RANDOM_MAP_SIZE 12 |
135 | #define MIN_RANDOM_MAP_SIZE 12 |
144 | |
136 | |
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137 | // we often use signed chars for coordinates (and U8 for distances) |
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138 | #define MAX_RANDOM_MAP_SIZE 120 |
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139 | |
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140 | // a simple point helper struct |
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141 | struct point |
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142 | { |
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143 | int x; |
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144 | int y; |
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145 | |
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146 | point () |
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147 | { |
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148 | } |
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149 | |
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150 | point (int x, int y) |
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151 | : x(x), y(y) |
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152 | { |
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153 | } |
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154 | }; |
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155 | |
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156 | // |
145 | // reference |
157 | // reference |
146 | // |
158 | // |
147 | // \0 floor only |
159 | // \0 floor only |
148 | // # wall |
160 | // # wall |
149 | // D door |
161 | // D door |
150 | // < up |
162 | // < entrance (traditionally up) |
151 | // > down |
163 | // > exit (traditionally down) |
152 | // C "center" (of onion layout) |
164 | // C "center" (of onion maze) |
153 | // . ?? (rogue) |
165 | // . ?? (rogue) |
154 | // |
166 | // |
155 | |
167 | |
156 | // use this in new code |
168 | // use this in new code |
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169 | INTERFACE_CLASS(layout) |
157 | struct LayoutData |
170 | struct layout |
158 | { |
171 | { |
159 | char **col; |
172 | typedef char cell; |
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173 | |
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174 | cell **data; |
160 | int w, h; |
175 | int w, h; |
161 | |
176 | |
162 | LayoutData (int w, int h); |
177 | layout (int w, int h); |
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178 | layout (layout ©); |
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179 | |
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180 | // reference rect in other layout - will not keep the data alive, |
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181 | // so never swap with it's orig, or free the orig when in use. |
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182 | layout (layout &orig, int x1, int y1, int x2, int y2); |
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183 | |
163 | ~LayoutData (); |
184 | ~layout (); |
164 | |
185 | |
165 | operator char **() |
186 | operator cell **() const |
166 | { |
187 | { |
167 | return col; |
188 | return data; |
168 | } |
189 | } |
169 | |
190 | |
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191 | void swap (layout &maze) |
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192 | { |
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193 | ::swap (maze.data, data); |
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194 | ::swap (maze.w , w ); |
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195 | ::swap (maze.h , h ); |
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196 | ::swap (maze.size, size); |
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197 | } |
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198 | |
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199 | MTH void swap (layout *maze) { swap (*maze); } |
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200 | |
170 | // for debugging, print layout to stdout |
201 | // for debugging, print maze to stdout |
171 | void print (); |
202 | MTH void print () const; |
172 | |
203 | |
173 | // simple inpainting |
204 | // simple inpainting |
174 | void fill (char fill); |
205 | MTH void fill (char fill); |
175 | void clear () { fill (0); } |
206 | MTH void clear () { fill (0); } |
176 | void border (char fill = '#'); |
207 | MTH void border (char fill = '#'); |
177 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
208 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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209 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
178 | |
210 | |
179 | void fill_rand (int perc); |
211 | MTH void fill_rand (int perc); |
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212 | MTH void replace (char from, char to); |
180 | |
213 | |
181 | // makes sure all areas are connected. dirty=true carves rounder but also |
214 | point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft |
182 | // more walls, dirty=false carves narrow corridors. |
215 | |
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216 | // makes sure all areas are connected |
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217 | // perturb = 0 - very horz/vert tunnels |
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218 | // perturb = 1 - straight but round |
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219 | // perturb = 2 - snaky tunnels |
183 | void isolation_remover (bool dirty = 0); |
220 | MTH void isolation_remover (int perturb = 2); |
184 | |
221 | |
185 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
222 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
186 | void gen_cave (int subtype); |
223 | MTH void gen_cave (int subtype); |
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224 | MTH void gen_castle (); // generates straightish structures |
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225 | |
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226 | // helper functions to modify the maze |
187 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
227 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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228 | MTH void doorify (); |
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229 | MTH void roomify (); // make some rooms in it, works best on onions |
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230 | MTH void expand2x (); |
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231 | MTH void symmetrize (int symmetry); |
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232 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
188 | |
233 | |
189 | void swap (LayoutData &layout) |
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190 | { |
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191 | ::swap (layout.col, col); |
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192 | ::swap (layout.w , w ); |
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193 | ::swap (layout.h , h ); |
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194 | } |
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195 | }; |
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196 | |
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197 | // basically a layoutdata point - do not use in new code |
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198 | struct Layout |
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199 | { |
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200 | LayoutData *ptr; |
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201 | |
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202 | Layout () |
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203 | { |
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204 | } |
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205 | |
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206 | Layout (int xsize, int ysize) |
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207 | : ptr (new LayoutData (xsize, ysize)) |
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208 | { |
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209 | } |
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210 | |
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211 | Layout (random_map_params *RP) |
234 | void generate (random_map_params *RP); |
212 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
235 | private: |
213 | { |
236 | int size; |
214 | } |
237 | void alloc (int w, int h); |
215 | |
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216 | void free () |
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217 | { |
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218 | delete ptr; |
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219 | } |
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220 | |
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221 | LayoutData *operator ->() const |
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222 | { |
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223 | return ptr; |
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224 | } |
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225 | |
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226 | operator char **() const |
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227 | { |
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228 | return *ptr; |
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229 | } |
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230 | |
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231 | void swap (Layout &layout) |
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232 | { |
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233 | ::swap (layout.ptr, ptr); |
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234 | } |
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235 | }; |
238 | }; |
236 | |
239 | |
237 | // utility functions, to use rmg_rndm instead of rndm. |
240 | // utility functions, to use rmg_rndm instead of rndm. |
238 | static inline int |
241 | static inline int |
239 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
242 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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242 | int i = find_free_spot (ob, m, x, y, start, stop); |
245 | int i = find_free_spot (ob, m, x, y, start, stop); |
243 | swap (rmg_rndm, rndm); |
246 | swap (rmg_rndm, rndm); |
244 | return i; |
247 | return i; |
245 | } |
248 | } |
246 | |
249 | |
247 | // a simple point helper struct |
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248 | struct point |
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249 | { |
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250 | short x; |
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251 | short y; |
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252 | |
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253 | point () |
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254 | { |
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255 | } |
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256 | |
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257 | point (int x, int y) |
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258 | : x(x), y(y) |
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259 | { |
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260 | } |
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261 | }; |
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262 | |
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263 | // something like a vector or stack, but without |
250 | // something like a vector or stack, but without |
264 | // out of bounds checking |
251 | // out of bounds checking |
265 | template<typename T> |
252 | template<typename T> |
266 | struct fixed_stack |
253 | struct fixed_stack |
267 | { |
254 | { |