1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wallstyle[512]; |
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33 | char wall_name[512]; |
32 | char wall_name[512]; |
34 | char floorstyle[512]; |
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35 | char monsterstyle[512]; |
33 | char monsterstyle[512]; |
36 | char treasurestyle[512]; |
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37 | char layoutstyle[512]; |
34 | char layoutstyle[512]; |
38 | char doorstyle[512]; |
35 | char doorstyle[512]; |
39 | char decorstyle[512]; |
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40 | shstr origin_map; |
36 | shstr origin_map; |
41 | shstr final_map; |
37 | shstr final_map; |
42 | char exitstyle[512]; |
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43 | shstr this_map; |
38 | shstr this_map; |
44 | char exit_on_final_map[512]; |
39 | char exit_on_final_map[512]; |
45 | char *custom; |
40 | |
46 | |
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47 | int xsize, ysize; |
41 | int xsize, ysize; |
48 | int expand2x; |
42 | int expand2x; |
49 | int layoutoptions1; |
43 | int layoutoptions1; |
50 | int layoutoptions2; |
44 | int layoutoptions2; |
51 | int layoutoptions3; |
45 | int layoutoptions3; |
… | |
… | |
55 | float difficulty_increase; |
49 | float difficulty_increase; |
56 | |
50 | |
57 | int dungeon_level; |
51 | int dungeon_level; |
58 | int dungeon_depth; |
52 | int dungeon_depth; |
59 | |
53 | |
60 | int decoroptions; |
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61 | int orientation; |
54 | int orientation; |
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55 | int origin_x; |
62 | int origin_y; |
56 | int origin_y; |
63 | int origin_x; |
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64 | uint32_t random_seed; |
57 | uint32_t random_seed; |
65 | uint64_t total_map_hp; |
58 | uint64_t total_map_hp; |
66 | int map_layout_style; |
59 | int map_layout_style; |
67 | int treasureoptions; |
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68 | int symmetry_used; |
60 | int symmetry_used; |
69 | |
61 | |
70 | struct region *region; |
62 | struct region *region; |
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63 | |
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64 | HV *hv; |
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65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
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67 | shstr_tmp as_shstr () const; |
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68 | |
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69 | // fetch something from the options hash |
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70 | SV *get_sv (const char *option) const; |
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71 | const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
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72 | IV get_iv (const char *option, IV fallback = 0) const; |
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73 | UV get_uv (const char *option, UV fallback = 0) const; |
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74 | NV get_nv (const char *option, NV fallback = 0) const; |
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75 | |
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76 | void set (const char *option, SV *value) const; |
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77 | void set (const char *option, const_utf8_string value) const; |
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78 | void set (const char *option, IV value) const; |
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79 | void set (const char *option, UV value) const; |
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80 | void set (const char *option, NV value) const; |
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81 | |
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82 | void set (const char *option, int value) const { set (option, (IV)value); } |
71 | |
83 | |
72 | // "private", adjusted sizes |
84 | // "private", adjusted sizes |
73 | int Xsize; |
85 | int Xsize; |
74 | int Ysize; |
86 | int Ysize; |
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87 | |
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88 | ~random_map_params (); |
75 | }; |
89 | }; |
76 | |
90 | |
77 | enum { |
91 | enum { |
78 | LAYOUT_NONE, |
92 | LAYOUT_NONE, |
79 | LAYOUT_ONION, |
93 | LAYOUT_ONION, |
80 | LAYOUT_MAZE, |
94 | LAYOUT_MAZE, |
81 | LAYOUT_SPIRAL, |
95 | LAYOUT_SPIRAL, |
82 | LAYOUT_ROGUELIKE, |
96 | LAYOUT_ROGUELIKE, |
83 | LAYOUT_SNAKE, |
97 | LAYOUT_SNAKE, |
84 | LAYOUT_SQUARE_SPIRAL, |
98 | LAYOUT_SQUARE_SPIRAL, |
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99 | LAYOUT_CAVE, |
85 | NROFLAYOUTS, |
100 | NROFLAYOUTS, |
86 | }; |
101 | }; |
87 | |
102 | |
88 | /* |
103 | /* |
89 | * Move these defines out of room_gen_onion.c to here, as |
104 | * Move these defines out of room_gen_onion.c to here, as |
… | |
… | |
125 | // 12 has been experimentally :( determined ot be a lot more stable |
140 | // 12 has been experimentally :( determined ot be a lot more stable |
126 | // than 11 or 10, leading to the assumption that something inherently |
141 | // than 11 or 10, leading to the assumption that something inherently |
127 | // needs a minimum size of at least 12 |
142 | // needs a minimum size of at least 12 |
128 | #define MIN_RANDOM_MAP_SIZE 12 |
143 | #define MIN_RANDOM_MAP_SIZE 12 |
129 | |
144 | |
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145 | // we often use signed chars for coordinates (and U8 for distances) |
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146 | #define MAX_RANDOM_MAP_SIZE 120 |
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147 | |
130 | // reference |
148 | // reference |
131 | // |
149 | // |
132 | // \0 floor only |
150 | // \0 floor only |
133 | // # wall |
151 | // # wall |
134 | // D door |
152 | // D door |
… | |
… | |
136 | // > down |
154 | // > down |
137 | // C "center" (of onion layout) |
155 | // C "center" (of onion layout) |
138 | // . ?? (rogue) |
156 | // . ?? (rogue) |
139 | // |
157 | // |
140 | |
158 | |
141 | struct LayoutData : zero_initialised |
159 | // use this in new code |
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160 | struct Layout |
142 | { |
161 | { |
143 | char **col; |
162 | char **col; |
144 | int w, h; |
163 | int w, h; |
145 | |
164 | |
146 | LayoutData (int w, int h); |
165 | Layout (int w, int h); |
147 | ~LayoutData (); |
166 | ~Layout (); |
148 | |
167 | |
149 | operator char **() |
168 | operator char **() const |
150 | { |
169 | { |
151 | return col; |
170 | return col; |
152 | } |
171 | } |
153 | |
172 | |
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173 | void swap (Layout &layout) |
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174 | { |
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175 | ::swap (layout.col, col); |
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176 | ::swap (layout.w , w ); |
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177 | ::swap (layout.h , h ); |
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178 | } |
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179 | |
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180 | // for debugging, print layout to stdout |
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181 | void print () const; |
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182 | |
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183 | // simple inpainting |
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184 | void fill (char fill); |
154 | void clear (char fill = 0); |
185 | void clear () { fill (0); } |
155 | void border (char fill = '#'); |
186 | void border (char fill = '#'); |
156 | }; |
187 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
157 | |
188 | |
158 | struct Layout |
189 | void fill_rand (int perc); |
159 | { |
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160 | LayoutData *ptr; |
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161 | |
190 | |
162 | Layout () |
191 | // makes sure all areas are connected. dirty=true carves rounder but also |
163 | { |
192 | // more walls, dirty=false carves narrow corridors. |
164 | } |
193 | void isolation_remover (bool dirty = 0); |
165 | |
194 | |
166 | Layout (int xsize, int ysize) |
195 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
167 | : ptr (new LayoutData (xsize, ysize)) |
196 | void gen_cave (int subtype); |
168 | { |
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169 | } |
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170 | |
197 | |
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198 | // helper functions to modify the layout |
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199 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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200 | void doorify (); |
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201 | void roomify (); // make some rooms in it, works best on onions |
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202 | void expand2x (); |
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203 | void symmetrize (int symmetry); |
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204 | void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
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205 | |
171 | Layout (random_map_params *RP) |
206 | void generate (random_map_params *RP); |
172 | : ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
207 | }; |
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208 | |
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209 | // utility functions, to use rmg_rndm instead of rndm. |
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210 | static inline int |
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211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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212 | { |
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213 | swap (rmg_rndm, rndm); |
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214 | int i = find_free_spot (ob, m, x, y, start, stop); |
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215 | swap (rmg_rndm, rndm); |
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216 | return i; |
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217 | } |
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218 | |
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219 | // a simple point helper struct |
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220 | struct point |
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221 | { |
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222 | short x; |
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223 | short y; |
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224 | |
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225 | point () |
173 | { |
226 | { |
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227 | } |
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228 | |
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229 | point (int x, int y) |
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230 | : x(x), y(y) |
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231 | { |
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232 | } |
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233 | }; |
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234 | |
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235 | // something like a vector or stack, but without |
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236 | // out of bounds checking |
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237 | template<typename T> |
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238 | struct fixed_stack |
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239 | { |
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240 | T *data; |
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241 | int size; |
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242 | int max; |
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243 | |
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244 | fixed_stack () |
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245 | : size (0), data (0) |
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246 | { |
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247 | } |
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248 | |
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249 | fixed_stack (int max) |
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250 | : size (0), max (max) |
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251 | { |
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252 | data = salloc<T> (max); |
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253 | } |
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254 | |
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255 | void reset (int new_max) |
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256 | { |
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257 | sfree (data, max); |
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258 | size = 0; |
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259 | max = new_max; |
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260 | data = salloc<T> (max); |
174 | } |
261 | } |
175 | |
262 | |
176 | void free () |
263 | void free () |
177 | { |
264 | { |
178 | delete ptr; |
265 | sfree (data, max); |
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266 | data = 0; |
179 | } |
267 | } |
180 | |
268 | |
181 | LayoutData *operator ->() const |
269 | ~fixed_stack () |
182 | { |
270 | { |
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271 | sfree (data, max); |
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272 | } |
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273 | |
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274 | T &operator[](int idx) |
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275 | { |
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276 | return data [idx]; |
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277 | } |
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278 | |
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279 | void push (T v) |
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280 | { |
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281 | data [size++] = v; |
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282 | } |
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283 | |
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284 | T &pop () |
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285 | { |
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286 | return data [--size]; |
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287 | } |
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288 | |
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289 | T remove (int idx) |
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290 | { |
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291 | T v = data [idx]; |
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292 | |
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293 | data [idx] = data [--size]; |
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294 | |
183 | return ptr; |
295 | return v; |
184 | } |
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185 | |
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186 | operator char **() const |
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187 | { |
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188 | return *ptr; |
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189 | } |
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190 | |
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191 | void swap (const Layout &layout) const |
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192 | { |
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193 | ::swap (layout.ptr->col, ptr->col); |
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194 | ::swap (layout.ptr->w , ptr->w ); |
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195 | ::swap (layout.ptr->h , ptr->h ); |
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196 | } |
296 | } |
197 | }; |
297 | }; |
198 | |
298 | |
199 | #endif |
299 | #endif |
200 | |
300 | |