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150 | // \0 floor only |
150 | // \0 floor only |
151 | // # wall |
151 | // # wall |
152 | // D door |
152 | // D door |
153 | // < up |
153 | // < up |
154 | // > down |
154 | // > down |
155 | // C "center" (of onion layout) |
155 | // C "center" (of onion maze) |
156 | // . ?? (rogue) |
156 | // . ?? (rogue) |
157 | // |
157 | // |
158 | |
158 | |
159 | // use this in new code |
159 | // use this in new code |
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160 | INTERFACE_CLASS(layout) |
160 | struct Layout |
161 | struct layout |
161 | { |
162 | { |
162 | char **col; |
163 | typedef char cell; |
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164 | |
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165 | cell **data; |
163 | int w, h; |
166 | int w, h; |
164 | |
167 | |
165 | Layout (int w, int h); |
168 | layout (int w, int h); |
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169 | layout (layout ©); |
166 | ~Layout (); |
170 | ~layout (); |
167 | |
171 | |
168 | operator char **() const |
172 | operator cell **() const |
169 | { |
173 | { |
170 | return col; |
174 | return data; |
171 | } |
175 | } |
172 | |
176 | |
173 | void swap (Layout &layout) |
177 | void swap (layout &maze) |
174 | { |
178 | { |
175 | ::swap (layout.col, col); |
179 | ::swap (maze.data, data); |
176 | ::swap (layout.w , w ); |
180 | ::swap (maze.w , w ); |
177 | ::swap (layout.h , h ); |
181 | ::swap (maze.h , h ); |
178 | } |
182 | } |
179 | |
183 | |
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184 | MTH void swap (layout *maze) { swap (*maze); } |
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185 | |
180 | // for debugging, print layout to stdout |
186 | // for debugging, print maze to stdout |
181 | void print () const; |
187 | MTH void print () const; |
182 | |
188 | |
183 | // simple inpainting |
189 | // simple inpainting |
184 | void fill (char fill); |
190 | MTH void fill (char fill); |
185 | void clear () { fill (0); } |
191 | MTH void clear () { fill (0); } |
186 | void border (char fill = '#'); |
192 | MTH void border (char fill = '#'); |
187 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
193 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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194 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
188 | |
195 | |
189 | void fill_rand (int perc); |
196 | MTH void fill_rand (int perc); |
190 | |
197 | |
191 | // makes sure all areas are connected. dirty=true carves rounder but also |
198 | // makes sure all areas are connected |
192 | // more walls, dirty=false carves narrow corridors. |
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193 | void isolation_remover (bool dirty = 0); |
199 | MTH void isolation_remover (); |
194 | |
200 | |
195 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
201 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
196 | void gen_cave (int subtype); |
202 | MTH void gen_cave (int subtype); |
197 | |
203 | |
198 | // helper functions to modify the layout |
204 | // helper functions to modify the maze |
199 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
205 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
200 | void doorify (); |
206 | MTH void doorify (); |
201 | void roomify (); // make some rooms in it, works best on onions |
207 | MTH void roomify (); // make some rooms in it, works best on onions |
202 | void expand2x (); |
208 | MTH void expand2x (); |
203 | void symmetrize (int symmetry); |
209 | MTH void symmetrize (int symmetry); |
204 | void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
210 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
205 | |
211 | |
206 | void generate (random_map_params *RP); |
212 | void generate (random_map_params *RP); |
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213 | private: |
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214 | void alloc (int w, int h); |
207 | }; |
215 | }; |
208 | |
216 | |
209 | // utility functions, to use rmg_rndm instead of rndm. |
217 | // utility functions, to use rmg_rndm instead of rndm. |
210 | static inline int |
218 | static inline int |
211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
219 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |