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28 | #include "util.h" |
28 | #include "util.h" |
29 | |
29 | |
30 | struct random_map_params : zero_initialised |
30 | struct random_map_params : zero_initialised |
31 | { |
31 | { |
32 | char wall_name[512]; |
32 | char wall_name[512]; |
33 | char monsterstyle[512]; |
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34 | char layoutstyle[512]; |
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35 | char doorstyle[512]; |
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36 | shstr origin_map; |
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37 | shstr final_map; |
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38 | shstr this_map; |
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39 | char exit_on_final_map[512]; |
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40 | |
33 | |
41 | int xsize, ysize; |
34 | int xsize, ysize; |
42 | int expand2x; |
35 | int expand2x; |
43 | int layoutoptions1; |
36 | int layoutoptions1; |
44 | int layoutoptions2; |
37 | int layoutoptions2; |
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50 | |
43 | |
51 | int dungeon_level; |
44 | int dungeon_level; |
52 | int dungeon_depth; |
45 | int dungeon_depth; |
53 | |
46 | |
54 | int orientation; |
47 | int orientation; |
55 | int origin_x; |
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56 | int origin_y; |
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57 | uint32_t random_seed; |
48 | uint32_t random_seed; |
58 | uint64_t total_map_hp; |
49 | uint64_t total_map_hp; |
59 | int map_layout_style; |
50 | int map_layout_style; |
60 | int symmetry_used; |
51 | int symmetry_used; |
61 | |
52 | |
62 | struct region *region; |
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63 | |
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64 | HV *hv; |
53 | HV *hv; |
65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
54 | |
67 | shstr_tmp as_shstr () const; |
55 | shstr_tmp as_shstr () const; |
68 | |
56 | |
69 | // fetch something from the options hash |
57 | // fetch something from the options hash |
70 | SV *get_sv (const char *option) const; |
58 | SV *get_sv (const char *option) const; |
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83 | |
71 | |
84 | // "private", adjusted sizes |
72 | // "private", adjusted sizes |
85 | int Xsize; |
73 | int Xsize; |
86 | int Ysize; |
74 | int Ysize; |
87 | |
75 | |
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76 | random_map_params (); |
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77 | random_map_params (random_map_params *RP); |
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78 | random_map_params (HV *hv); |
88 | ~random_map_params (); |
79 | ~random_map_params (); |
89 | }; |
80 | }; |
90 | |
81 | |
91 | enum { |
82 | enum { |
92 | LAYOUT_NONE, |
83 | LAYOUT_NONE, |
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95 | LAYOUT_SPIRAL, |
86 | LAYOUT_SPIRAL, |
96 | LAYOUT_ROGUELIKE, |
87 | LAYOUT_ROGUELIKE, |
97 | LAYOUT_SNAKE, |
88 | LAYOUT_SNAKE, |
98 | LAYOUT_SQUARE_SPIRAL, |
89 | LAYOUT_SQUARE_SPIRAL, |
99 | LAYOUT_CAVE, |
90 | LAYOUT_CAVE, |
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91 | LAYOUT_MULTIPLE, |
100 | NROFLAYOUTS, |
92 | NROFLAYOUTS, |
101 | }; |
93 | }; |
102 | |
94 | |
103 | /* |
95 | /* |
104 | * Move these defines out of room_gen_onion.c to here, as |
96 | * Move these defines out of room_gen_onion.c to here, as |
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150 | // \0 floor only |
142 | // \0 floor only |
151 | // # wall |
143 | // # wall |
152 | // D door |
144 | // D door |
153 | // < up |
145 | // < up |
154 | // > down |
146 | // > down |
155 | // C "center" (of onion layout) |
147 | // C "center" (of onion maze) |
156 | // . ?? (rogue) |
148 | // . ?? (rogue) |
157 | // |
149 | // |
158 | |
150 | |
159 | // use this in new code |
151 | // use this in new code |
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152 | INTERFACE_CLASS(layout) |
160 | struct Layout |
153 | struct layout |
161 | { |
154 | { |
162 | char **col; |
155 | typedef char cell; |
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156 | |
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157 | cell **data; |
163 | int w, h; |
158 | int w, h; |
164 | |
159 | |
165 | Layout (int w, int h); |
160 | layout (int w, int h); |
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161 | layout (layout ©); |
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162 | |
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163 | // reference rect in other layout - will not keep the data alive, |
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164 | // so never swap with it's orig, or free the orig when in use. |
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165 | layout (layout &orig, int x1, int y1, int x2, int y2); |
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166 | |
166 | ~Layout (); |
167 | ~layout (); |
167 | |
168 | |
168 | operator char **() const |
169 | operator cell **() const |
169 | { |
170 | { |
170 | return col; |
171 | return data; |
171 | } |
172 | } |
172 | |
173 | |
173 | void swap (Layout &layout) |
174 | void swap (layout &maze) |
174 | { |
175 | { |
175 | ::swap (layout.col, col); |
176 | ::swap (maze.data, data); |
176 | ::swap (layout.w , w ); |
177 | ::swap (maze.w , w ); |
177 | ::swap (layout.h , h ); |
178 | ::swap (maze.h , h ); |
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179 | ::swap (maze.size, size); |
178 | } |
180 | } |
179 | |
181 | |
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182 | MTH void swap (layout *maze) { swap (*maze); } |
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183 | |
180 | // for debugging, print layout to stdout |
184 | // for debugging, print maze to stdout |
181 | void print () const; |
185 | MTH void print () const; |
182 | |
186 | |
183 | // simple inpainting |
187 | // simple inpainting |
184 | void fill (char fill); |
188 | MTH void fill (char fill); |
185 | void clear () { fill (0); } |
189 | MTH void clear () { fill (0); } |
186 | void border (char fill = '#'); |
190 | MTH void border (char fill = '#'); |
187 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
191 | MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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192 | MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
188 | |
193 | |
189 | void fill_rand (int perc); |
194 | MTH void fill_rand (int perc); |
190 | |
195 | |
191 | // makes sure all areas are connected. dirty=true carves rounder but also |
196 | // makes sure all areas are connected |
192 | // more walls, dirty=false carves narrow corridors. |
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193 | void isolation_remover (bool dirty = 0); |
197 | MTH void isolation_remover (); |
194 | |
198 | |
195 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
199 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
196 | void gen_cave (int subtype); |
200 | MTH void gen_cave (int subtype); |
197 | |
201 | |
198 | // helper functions to modify the layout |
202 | // helper functions to modify the maze |
199 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
203 | MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
200 | void doorify (); |
204 | MTH void doorify (); |
201 | void roomify (); // make some rooms in it, works best on onions |
205 | MTH void roomify (); // make some rooms in it, works best on onions |
202 | void expand2x (); |
206 | MTH void expand2x (); |
203 | void symmetrize (int symmetry); |
207 | MTH void symmetrize (int symmetry); |
204 | void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
208 | MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
205 | |
209 | |
206 | void generate (random_map_params *RP); |
210 | void generate (random_map_params *RP); |
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211 | private: |
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212 | int size; |
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213 | void alloc (int w, int h); |
207 | }; |
214 | }; |
208 | |
215 | |
209 | // utility functions, to use rmg_rndm instead of rndm. |
216 | // utility functions, to use rmg_rndm instead of rndm. |
210 | static inline int |
217 | static inline int |
211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
218 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |