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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.33 by root, Fri Jul 2 03:40:14 2010 UTC vs.
Revision 1.45 by root, Mon Jul 5 00:07:21 2010 UTC

28#include "util.h" 28#include "util.h"
29 29
30struct random_map_params : zero_initialised 30struct random_map_params : zero_initialised
31{ 31{
32 char wall_name[512]; 32 char wall_name[512];
33 char monsterstyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 shstr origin_map;
37 shstr final_map;
38 shstr this_map;
39 char exit_on_final_map[512];
40 33
41 int xsize, ysize; 34 int xsize, ysize;
42 int expand2x; 35 int expand2x;
43 int layoutoptions1; 36 int layoutoptions1;
44 int layoutoptions2; 37 int layoutoptions2;
45 int layoutoptions3; 38 int layoutoptions3;
46 int symmetry;
47 int difficulty; 39 int difficulty;
48 int difficulty_given; 40 int difficulty_given;
49 float difficulty_increase; 41 float difficulty_increase;
50 42
51 int dungeon_level; 43 int dungeon_level;
52 int dungeon_depth; 44 int dungeon_depth;
53 45
54 int orientation;
55 int origin_x;
56 int origin_y;
57 uint32_t random_seed; 46 uint32_t random_seed;
58 uint64_t total_map_hp; 47 uint64_t total_map_hp;
59 int map_layout_style;
60 int symmetry_used;
61
62 struct region *region;
63 48
64 HV *hv; 49 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66 50
67 shstr_tmp as_shstr () const; 51 shstr_tmp as_shstr () const;
68 52
69 // fetch something from the options hash 53 // fetch something from the options hash
70 SV *get_sv (const char *option) const; 54 SV *get_sv (const char *option) const;
83 67
84 // "private", adjusted sizes 68 // "private", adjusted sizes
85 int Xsize; 69 int Xsize;
86 int Ysize; 70 int Ysize;
87 71
72 int map_layout_style;
73 int symmetry_used;
74
75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
88 ~random_map_params (); 78 ~random_map_params ();
89}; 79};
90 80
91enum { 81enum {
92 LAYOUT_NONE, 82 LAYOUT_NONE,
95 LAYOUT_SPIRAL, 85 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 86 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 87 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 88 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE, 89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
100 NROFLAYOUTS, 92 NROFLAYOUTS,
101}; 93};
102 94
103/* 95/*
104 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
143#define MIN_RANDOM_MAP_SIZE 12 135#define MIN_RANDOM_MAP_SIZE 12
144 136
145// we often use signed chars for coordinates (and U8 for distances) 137// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120 138#define MAX_RANDOM_MAP_SIZE 120
147 139
140// a simple point helper struct
141struct point
142{
143 int x;
144 int y;
145
146 point ()
147 {
148 }
149
150 point (int x, int y)
151 : x(x), y(y)
152 {
153 }
154};
155
156//
148// reference 157// reference
149// 158//
150// \0 floor only 159// \0 floor only
151// # wall 160// # wall
152// D door 161// D door
153// < up 162// < entrance (traditionally up)
154// > down 163// > exit (traditionally down)
155// C "center" (of onion layout) 164// C "center" (of onion maze)
156// . ?? (rogue) 165// . ?? (rogue)
157// 166//
158 167
159// use this in new code 168// use this in new code
169INTERFACE_CLASS(layout)
160struct Layout 170struct layout
161{ 171{
162 char **col; 172 typedef char cell;
173
174 cell **data;
163 int w, h; 175 int w, h;
164 176
165 Layout (int w, int h); 177 layout (int w, int h);
178 layout (layout &copy);
179
180 // reference rect in other layout - will not keep the data alive,
181 // so never swap with it's orig, or free the orig when in use.
182 layout (layout &orig, int x1, int y1, int x2, int y2);
183
166 ~Layout (); 184 ~layout ();
167 185
168 operator char **() const 186 operator cell **() const
169 { 187 {
170 return col; 188 return data;
171 } 189 }
172 190
173 void swap (Layout &layout) 191 void swap (layout &maze)
174 { 192 {
175 ::swap (layout.col, col); 193 ::swap (maze.data, data);
176 ::swap (layout.w , w ); 194 ::swap (maze.w , w );
177 ::swap (layout.h , h ); 195 ::swap (maze.h , h );
196 ::swap (maze.size, size);
178 } 197 }
179 198
199 MTH void swap (layout *maze) { swap (*maze); }
200
180 // for debugging, print layout to stdout 201 // for debugging, print maze to stdout
181 void print () const; 202 MTH void print () const;
182 203
183 // simple inpainting 204 // simple inpainting
184 void fill (char fill); 205 MTH void fill (char fill);
185 void clear () { fill (0); } 206 MTH void clear () { fill (0); }
186 void border (char fill = '#'); 207 MTH void border (char fill = '#');
187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 208 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
209 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
188 210
189 void fill_rand (int perc); 211 MTH void fill_rand (int perc);
212 MTH void replace (char from, char to);
190 213
191 // makes sure all areas are connected. dirty=true carves rounder but also 214 point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
192 // more walls, dirty=false carves narrow corridors. 215
216 // makes sure all areas are connected
217 // perturb = 0 - very horz/vert tunnels
218 // perturb = 1 - straight but round
219 // perturb = 2 - snaky tunnels
193 void isolation_remover (bool dirty = 0); 220 MTH void isolation_remover (int perturb = 2);
194 221
195 // generates a cave, subtype 0 is a rough cave, randomly open or closed 222 // generates a cave, subtype 0 is a rough cave, randomly open or closed
196 void gen_cave (int subtype); 223 MTH void gen_cave (int subtype);
224 MTH void gen_castle (); // generates straightish structures
197 225
198 // helper functions to modify the layout 226 // helper functions to modify the maze
199 void erode_1_2 (int c1, int c2 = -1, int repeat = 1); 227 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
200 void doorify (); 228 MTH void doorify ();
201 void roomify (); // make some rooms in it, works best on onions 229 MTH void roomify (); // make some rooms in it, works best on onions
202 void expand2x (); 230 MTH void expand2x ();
203 void symmetrize (int symmetry); 231 MTH void symmetrize (int symmetry);
204 void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees 232 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
205 233
206 void generate (random_map_params *RP); 234 void generate (random_map_params *RP);
235private:
236 int size;
237 void alloc (int w, int h);
207}; 238};
208 239
209// utility functions, to use rmg_rndm instead of rndm. 240// utility functions, to use rmg_rndm instead of rndm.
210static inline int 241static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
214 int i = find_free_spot (ob, m, x, y, start, stop); 245 int i = find_free_spot (ob, m, x, y, start, stop);
215 swap (rmg_rndm, rndm); 246 swap (rmg_rndm, rndm);
216 return i; 247 return i;
217} 248}
218 249
219// a simple point helper struct
220struct point
221{
222 short x;
223 short y;
224
225 point ()
226 {
227 }
228
229 point (int x, int y)
230 : x(x), y(y)
231 {
232 }
233};
234
235// something like a vector or stack, but without 250// something like a vector or stack, but without
236// out of bounds checking 251// out of bounds checking
237template<typename T> 252template<typename T>
238struct fixed_stack 253struct fixed_stack
239{ 254{

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