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24 | |
24 | |
25 | #ifndef RANDOM_MAP_H |
25 | #ifndef RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
26 | #define RANDOM_MAP_H |
27 | |
27 | |
28 | #include "util.h" |
28 | #include "util.h" |
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29 | #include "layout.h" |
29 | |
30 | |
30 | struct random_map_params : zero_initialised |
31 | struct random_map_params : zero_initialised |
31 | { |
32 | { |
32 | char wall_name[512]; |
33 | char wall_name[512]; |
33 | char monsterstyle[512]; |
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34 | char layoutstyle[512]; |
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35 | char doorstyle[512]; |
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36 | shstr origin_map; |
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37 | shstr final_map; |
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38 | shstr this_map; |
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39 | char exit_on_final_map[512]; |
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40 | |
34 | |
41 | int xsize, ysize; |
35 | int xsize, ysize; |
42 | int expand2x; |
36 | int expand2x; |
43 | int layoutoptions1; |
37 | int layoutoptions1; |
44 | int layoutoptions2; |
38 | int layoutoptions2; |
45 | int layoutoptions3; |
39 | int layoutoptions3; |
46 | int symmetry; |
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47 | int difficulty; |
40 | int difficulty; |
48 | int difficulty_given; |
41 | int difficulty_given; |
49 | float difficulty_increase; |
42 | float difficulty_increase; |
50 | |
43 | |
51 | int dungeon_level; |
44 | int dungeon_level; |
52 | int dungeon_depth; |
45 | int dungeon_depth; |
53 | |
46 | |
54 | int orientation; |
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55 | int origin_x; |
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56 | int origin_y; |
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57 | uint32_t random_seed; |
47 | uint32_t random_seed; |
58 | uint64_t total_map_hp; |
48 | uint64_t total_map_hp; |
59 | int map_layout_style; |
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60 | int symmetry_used; |
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61 | |
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62 | struct region *region; |
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63 | |
49 | |
64 | HV *hv; |
50 | HV *hv; |
65 | void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv }) |
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66 | |
51 | |
67 | shstr_tmp as_shstr () const; |
52 | shstr_tmp as_shstr () const; |
68 | |
53 | |
69 | // fetch something from the options hash |
54 | // fetch something from the options hash |
70 | SV *get_sv (const char *option) const; |
55 | SV *get_sv (const char *option) const; |
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83 | |
68 | |
84 | // "private", adjusted sizes |
69 | // "private", adjusted sizes |
85 | int Xsize; |
70 | int Xsize; |
86 | int Ysize; |
71 | int Ysize; |
87 | |
72 | |
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73 | int map_layout_style; |
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74 | int symmetry_used; |
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75 | |
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76 | random_map_params (); |
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77 | random_map_params (random_map_params *RP); |
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78 | random_map_params (HV *hv); |
88 | ~random_map_params (); |
79 | ~random_map_params (); |
89 | }; |
80 | }; |
90 | |
81 | |
91 | enum { |
82 | enum { |
92 | LAYOUT_NONE, |
83 | LAYOUT_NONE, |
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95 | LAYOUT_SPIRAL, |
86 | LAYOUT_SPIRAL, |
96 | LAYOUT_ROGUELIKE, |
87 | LAYOUT_ROGUELIKE, |
97 | LAYOUT_SNAKE, |
88 | LAYOUT_SNAKE, |
98 | LAYOUT_SQUARE_SPIRAL, |
89 | LAYOUT_SQUARE_SPIRAL, |
99 | LAYOUT_CAVE, |
90 | LAYOUT_CAVE, |
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91 | LAYOUT_CASTLE, |
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92 | LAYOUT_MULTIPLE, |
100 | NROFLAYOUTS, |
93 | NROFLAYOUTS, |
101 | }; |
94 | }; |
102 | |
95 | |
103 | /* |
96 | /* |
104 | * Move these defines out of room_gen_onion.c to here, as |
97 | * Move these defines out of room_gen_onion.c to here, as |
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143 | #define MIN_RANDOM_MAP_SIZE 12 |
136 | #define MIN_RANDOM_MAP_SIZE 12 |
144 | |
137 | |
145 | // we often use signed chars for coordinates (and U8 for distances) |
138 | // we often use signed chars for coordinates (and U8 for distances) |
146 | #define MAX_RANDOM_MAP_SIZE 120 |
139 | #define MAX_RANDOM_MAP_SIZE 120 |
147 | |
140 | |
148 | // reference |
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149 | // |
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150 | // \0 floor only |
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151 | // # wall |
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152 | // D door |
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153 | // < up |
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154 | // > down |
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155 | // C "center" (of onion layout) |
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156 | // . ?? (rogue) |
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157 | // |
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158 | |
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159 | // use this in new code |
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160 | struct Layout |
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161 | { |
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162 | char **col; |
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163 | int w, h; |
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164 | |
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165 | Layout (int w, int h); |
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166 | ~Layout (); |
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167 | |
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168 | operator char **() const |
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169 | { |
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170 | return col; |
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171 | } |
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172 | |
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173 | void swap (Layout &layout) |
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174 | { |
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175 | ::swap (layout.col, col); |
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176 | ::swap (layout.w , w ); |
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177 | ::swap (layout.h , h ); |
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178 | } |
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179 | |
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180 | // for debugging, print layout to stdout |
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181 | void print () const; |
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182 | |
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183 | // simple inpainting |
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184 | void fill (char fill); |
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185 | void clear () { fill (0); } |
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186 | void border (char fill = '#'); |
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187 | void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive |
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188 | |
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189 | void fill_rand (int perc); |
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190 | |
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191 | // makes sure all areas are connected. dirty=true carves rounder but also |
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192 | // more walls, dirty=false carves narrow corridors. |
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193 | void isolation_remover (bool dirty = 0); |
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194 | |
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195 | // generates a cave, subtype 0 is a rough cave, randomly open or closed |
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196 | void gen_cave (int subtype); |
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197 | |
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198 | // helper functions to modify the layout |
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199 | void erode_1_2 (int c1, int c2 = -1, int repeat = 1); |
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200 | void doorify (); |
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201 | void roomify (); // make some rooms in it, works best on onions |
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202 | void expand2x (); |
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203 | void symmetrize (int symmetry); |
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204 | void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees |
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205 | |
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206 | void generate (random_map_params *RP); |
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207 | }; |
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208 | |
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209 | // utility functions, to use rmg_rndm instead of rndm. |
141 | // utility functions, to use rmg_rndm instead of rndm. |
210 | static inline int |
142 | static inline int |
211 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
143 | rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
212 | { |
144 | { |
213 | swap (rmg_rndm, rndm); |
145 | swap (rmg_rndm, rndm); |
214 | int i = find_free_spot (ob, m, x, y, start, stop); |
146 | int i = find_free_spot (ob, m, x, y, start, stop); |
215 | swap (rmg_rndm, rndm); |
147 | swap (rmg_rndm, rndm); |
216 | return i; |
148 | return i; |
217 | } |
149 | } |
218 | |
150 | |
219 | // a simple point helper struct |
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220 | struct point |
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221 | { |
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222 | short x; |
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223 | short y; |
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224 | |
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225 | point () |
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226 | { |
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227 | } |
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228 | |
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229 | point (int x, int y) |
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230 | : x(x), y(y) |
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231 | { |
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232 | } |
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233 | }; |
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234 | |
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235 | // something like a vector or stack, but without |
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236 | // out of bounds checking |
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237 | template<typename T> |
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238 | struct fixed_stack |
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239 | { |
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240 | T *data; |
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241 | int size; |
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242 | int max; |
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243 | |
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244 | fixed_stack () |
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245 | : size (0), data (0) |
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246 | { |
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247 | } |
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248 | |
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249 | fixed_stack (int max) |
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250 | : size (0), max (max) |
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251 | { |
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252 | data = salloc<T> (max); |
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253 | } |
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254 | |
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255 | void reset (int new_max) |
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256 | { |
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257 | sfree (data, max); |
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258 | size = 0; |
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259 | max = new_max; |
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260 | data = salloc<T> (max); |
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261 | } |
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262 | |
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263 | void free () |
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264 | { |
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265 | sfree (data, max); |
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266 | data = 0; |
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267 | } |
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268 | |
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269 | ~fixed_stack () |
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270 | { |
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271 | sfree (data, max); |
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272 | } |
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273 | |
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274 | T &operator[](int idx) |
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275 | { |
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276 | return data [idx]; |
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277 | } |
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278 | |
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279 | void push (T v) |
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280 | { |
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281 | data [size++] = v; |
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282 | } |
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283 | |
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284 | T &pop () |
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285 | { |
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286 | return data [--size]; |
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287 | } |
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288 | |
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289 | T remove (int idx) |
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290 | { |
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291 | T v = data [idx]; |
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292 | |
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293 | data [idx] = data [--size]; |
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294 | |
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295 | return v; |
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296 | } |
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297 | }; |
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298 | |
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299 | #endif |
151 | #endif |
300 | |
152 | |