1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
* Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (©) 1992 Frank Tore Johansen |
7 |
* |
8 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
* the terms of the Affero GNU General Public License as published by the |
10 |
* Free Software Foundation, either version 3 of the License, or (at your |
11 |
* option) any later version. |
12 |
* |
13 |
* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
* GNU General Public License for more details. |
17 |
* |
18 |
* You should have received a copy of the Affero GNU General Public License |
19 |
* and the GNU General Public License along with this program. If not, see |
20 |
* <http://www.gnu.org/licenses/>. |
21 |
* |
22 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
*/ |
24 |
|
25 |
#ifndef RANDOM_MAP_H |
26 |
#define RANDOM_MAP_H |
27 |
|
28 |
#include "util.h" |
29 |
|
30 |
struct random_map_params : zero_initialised |
31 |
{ |
32 |
char wall_name[512]; |
33 |
char monsterstyle[512]; |
34 |
char treasurestyle[512]; |
35 |
char layoutstyle[512]; |
36 |
char doorstyle[512]; |
37 |
char decorstyle[512]; |
38 |
shstr origin_map; |
39 |
shstr final_map; |
40 |
shstr this_map; |
41 |
char exit_on_final_map[512]; |
42 |
|
43 |
int xsize, ysize; |
44 |
int expand2x; |
45 |
int layoutoptions1; |
46 |
int layoutoptions2; |
47 |
int layoutoptions3; |
48 |
int symmetry; |
49 |
int difficulty; |
50 |
int difficulty_given; |
51 |
float difficulty_increase; |
52 |
|
53 |
int dungeon_level; |
54 |
int dungeon_depth; |
55 |
|
56 |
int decoroptions; |
57 |
int orientation; |
58 |
int origin_y; |
59 |
int origin_x; |
60 |
uint32_t random_seed; |
61 |
uint64_t total_map_hp; |
62 |
int map_layout_style; |
63 |
int treasureoptions; |
64 |
int symmetry_used; |
65 |
|
66 |
struct region *region; |
67 |
|
68 |
HV *hv; |
69 |
|
70 |
// fetch something from the options hash |
71 |
const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const; |
72 |
IV get_iv (const_utf8_string option, IV fallback = 0) const; |
73 |
|
74 |
void set (const_utf8_string option, const_utf8_string value); |
75 |
void set (const_utf8_string option, IV value); |
76 |
|
77 |
// "private", adjusted sizes |
78 |
int Xsize; |
79 |
int Ysize; |
80 |
|
81 |
~random_map_params (); |
82 |
}; |
83 |
|
84 |
enum { |
85 |
LAYOUT_NONE, |
86 |
LAYOUT_ONION, |
87 |
LAYOUT_MAZE, |
88 |
LAYOUT_SPIRAL, |
89 |
LAYOUT_ROGUELIKE, |
90 |
LAYOUT_SNAKE, |
91 |
LAYOUT_SQUARE_SPIRAL, |
92 |
NROFLAYOUTS, |
93 |
}; |
94 |
|
95 |
/* |
96 |
* Move these defines out of room_gen_onion.c to here, as |
97 |
* other files (like square_spiral) also uses them. |
98 |
|
99 |
options: |
100 |
0 Pick random options below |
101 |
1 "centered" |
102 |
2 linear doors (default is nonlinear) |
103 |
4 bottom "centered" |
104 |
8 bottom-right centered |
105 |
16 irregularly/randomly spaced layers (default: regular) |
106 |
32 outer wall off: i.e., no outer wall. |
107 |
|
108 |
*/ |
109 |
|
110 |
enum { |
111 |
RMOPT_RANDOM = 0, |
112 |
RMOPT_CENTERED = 1, |
113 |
RMOPT_LINEAR = 2, |
114 |
RMOPT_BOTTOM_C = 4, |
115 |
RMOPT_BOTTOM_R = 8, |
116 |
RMOPT_IRR_SPACE = 16, |
117 |
RMOPT_WALL_OFF = 32, |
118 |
RMOPT_WALLS_ONLY = 64, |
119 |
RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ |
120 |
}; |
121 |
|
122 |
/* symmetry definitions--used in this file AND in treasure.c: |
123 |
the numerical values matter so don't change them. */ |
124 |
enum { |
125 |
SYMMETRY_RANDOM, |
126 |
SYMMETRY_NONE, |
127 |
SYMMETRY_X, |
128 |
SYMMETRY_Y, |
129 |
SYMMETRY_XY, |
130 |
}; |
131 |
|
132 |
// 12 has been experimentally :( determined ot be a lot more stable |
133 |
// than 11 or 10, leading to the assumption that something inherently |
134 |
// needs a minimum size of at least 12 |
135 |
#define MIN_RANDOM_MAP_SIZE 12 |
136 |
|
137 |
// reference |
138 |
// |
139 |
// \0 floor only |
140 |
// # wall |
141 |
// D door |
142 |
// < up |
143 |
// > down |
144 |
// C "center" (of onion layout) |
145 |
// . ?? (rogue) |
146 |
// |
147 |
|
148 |
struct LayoutData : zero_initialised |
149 |
{ |
150 |
char **col; |
151 |
int w, h; |
152 |
|
153 |
LayoutData (int w, int h); |
154 |
~LayoutData (); |
155 |
|
156 |
operator char **() |
157 |
{ |
158 |
return col; |
159 |
} |
160 |
|
161 |
void clear (char fill = 0); |
162 |
void border (char fill = '#'); |
163 |
}; |
164 |
|
165 |
struct Layout |
166 |
{ |
167 |
LayoutData *ptr; |
168 |
|
169 |
Layout () |
170 |
{ |
171 |
} |
172 |
|
173 |
Layout (int xsize, int ysize) |
174 |
: ptr (new LayoutData (xsize, ysize)) |
175 |
{ |
176 |
} |
177 |
|
178 |
Layout (random_map_params *RP) |
179 |
: ptr (new LayoutData (RP->Xsize, RP->Ysize)) |
180 |
{ |
181 |
} |
182 |
|
183 |
void free () |
184 |
{ |
185 |
delete ptr; |
186 |
} |
187 |
|
188 |
LayoutData *operator ->() const |
189 |
{ |
190 |
return ptr; |
191 |
} |
192 |
|
193 |
operator char **() const |
194 |
{ |
195 |
return *ptr; |
196 |
} |
197 |
|
198 |
void swap (const Layout &layout) const |
199 |
{ |
200 |
::swap (layout.ptr->col, ptr->col); |
201 |
::swap (layout.ptr->w , ptr->w ); |
202 |
::swap (layout.ptr->h , ptr->h ); |
203 |
} |
204 |
}; |
205 |
|
206 |
// utility functions, to use rmg_rndm instead of rndm. |
207 |
static inline int |
208 |
rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
209 |
{ |
210 |
swap (rmg_rndm, rndm); |
211 |
int i = find_free_spot (ob, m, x, y, start, stop); |
212 |
swap (rmg_rndm, rndm); |
213 |
return i; |
214 |
} |
215 |
|
216 |
#endif |
217 |
|