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Revision: 1.45
Committed: Mon Jul 5 00:07:21 2010 UTC (13 years, 11 months ago) by root
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Branch: MAIN
Changes since 1.44: +22 -18 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef RANDOM_MAP_H
26 #define RANDOM_MAP_H
27
28 #include "util.h"
29
30 struct random_map_params : zero_initialised
31 {
32 char wall_name[512];
33
34 int xsize, ysize;
35 int expand2x;
36 int layoutoptions1;
37 int layoutoptions2;
38 int layoutoptions3;
39 int difficulty;
40 int difficulty_given;
41 float difficulty_increase;
42
43 int dungeon_level;
44 int dungeon_depth;
45
46 uint32_t random_seed;
47 uint64_t total_map_hp;
48
49 HV *hv;
50
51 shstr_tmp as_shstr () const;
52
53 // fetch something from the options hash
54 SV *get_sv (const char *option) const;
55 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
56 IV get_iv (const char *option, IV fallback = 0) const;
57 UV get_uv (const char *option, UV fallback = 0) const;
58 NV get_nv (const char *option, NV fallback = 0) const;
59
60 void set (const char *option, SV *value) const;
61 void set (const char *option, const_utf8_string value) const;
62 void set (const char *option, IV value) const;
63 void set (const char *option, UV value) const;
64 void set (const char *option, NV value) const;
65
66 void set (const char *option, int value) const { set (option, (IV)value); }
67
68 // "private", adjusted sizes
69 int Xsize;
70 int Ysize;
71
72 int map_layout_style;
73 int symmetry_used;
74
75 random_map_params ();
76 random_map_params (random_map_params *RP);
77 random_map_params (HV *hv);
78 ~random_map_params ();
79 };
80
81 enum {
82 LAYOUT_NONE,
83 LAYOUT_ONION,
84 LAYOUT_MAZE,
85 LAYOUT_SPIRAL,
86 LAYOUT_ROGUELIKE,
87 LAYOUT_SNAKE,
88 LAYOUT_SQUARE_SPIRAL,
89 LAYOUT_CAVE,
90 LAYOUT_CASTLE,
91 LAYOUT_MULTIPLE,
92 NROFLAYOUTS,
93 };
94
95 /*
96 * Move these defines out of room_gen_onion.c to here, as
97 * other files (like square_spiral) also uses them.
98
99 options:
100 0 Pick random options below
101 1 "centered"
102 2 linear doors (default is nonlinear)
103 4 bottom "centered"
104 8 bottom-right centered
105 16 irregularly/randomly spaced layers (default: regular)
106 32 outer wall off: i.e., no outer wall.
107
108 */
109
110 enum {
111 RMOPT_RANDOM = 0,
112 RMOPT_CENTERED = 1,
113 RMOPT_LINEAR = 2,
114 RMOPT_BOTTOM_C = 4,
115 RMOPT_BOTTOM_R = 8,
116 RMOPT_IRR_SPACE = 16,
117 RMOPT_WALL_OFF = 32,
118 RMOPT_WALLS_ONLY = 64,
119 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
120 };
121
122 /* symmetry definitions--used in this file AND in treasure.c:
123 the numerical values matter so don't change them. */
124 enum {
125 SYMMETRY_RANDOM,
126 SYMMETRY_NONE,
127 SYMMETRY_X,
128 SYMMETRY_Y,
129 SYMMETRY_XY,
130 };
131
132 // 12 has been experimentally :( determined ot be a lot more stable
133 // than 11 or 10, leading to the assumption that something inherently
134 // needs a minimum size of at least 12
135 #define MIN_RANDOM_MAP_SIZE 12
136
137 // we often use signed chars for coordinates (and U8 for distances)
138 #define MAX_RANDOM_MAP_SIZE 120
139
140 // a simple point helper struct
141 struct point
142 {
143 int x;
144 int y;
145
146 point ()
147 {
148 }
149
150 point (int x, int y)
151 : x(x), y(y)
152 {
153 }
154 };
155
156 //
157 // reference
158 //
159 // \0 floor only
160 // # wall
161 // D door
162 // < entrance (traditionally up)
163 // > exit (traditionally down)
164 // C "center" (of onion maze)
165 // . ?? (rogue)
166 //
167
168 // use this in new code
169 INTERFACE_CLASS(layout)
170 struct layout
171 {
172 typedef char cell;
173
174 cell **data;
175 int w, h;
176
177 layout (int w, int h);
178 layout (layout &copy);
179
180 // reference rect in other layout - will not keep the data alive,
181 // so never swap with it's orig, or free the orig when in use.
182 layout (layout &orig, int x1, int y1, int x2, int y2);
183
184 ~layout ();
185
186 operator cell **() const
187 {
188 return data;
189 }
190
191 void swap (layout &maze)
192 {
193 ::swap (maze.data, data);
194 ::swap (maze.w , w );
195 ::swap (maze.h , h );
196 ::swap (maze.size, size);
197 }
198
199 MTH void swap (layout *maze) { swap (*maze); }
200
201 // for debugging, print maze to stdout
202 MTH void print () const;
203
204 // simple inpainting
205 MTH void fill (char fill);
206 MTH void clear () { fill (0); }
207 MTH void border (char fill = '#');
208 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
209 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
210
211 MTH void fill_rand (int perc);
212 MTH void replace (char from, char to);
213
214 point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
215
216 // makes sure all areas are connected
217 // perturb = 0 - very horz/vert tunnels
218 // perturb = 1 - straight but round
219 // perturb = 2 - snaky tunnels
220 MTH void isolation_remover (int perturb = 2);
221
222 // generates a cave, subtype 0 is a rough cave, randomly open or closed
223 MTH void gen_cave (int subtype);
224 MTH void gen_castle (); // generates straightish structures
225
226 // helper functions to modify the maze
227 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
228 MTH void doorify ();
229 MTH void roomify (); // make some rooms in it, works best on onions
230 MTH void expand2x ();
231 MTH void symmetrize (int symmetry);
232 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
233
234 void generate (random_map_params *RP);
235 private:
236 int size;
237 void alloc (int w, int h);
238 };
239
240 // utility functions, to use rmg_rndm instead of rndm.
241 static inline int
242 rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
243 {
244 swap (rmg_rndm, rndm);
245 int i = find_free_spot (ob, m, x, y, start, stop);
246 swap (rmg_rndm, rndm);
247 return i;
248 }
249
250 // something like a vector or stack, but without
251 // out of bounds checking
252 template<typename T>
253 struct fixed_stack
254 {
255 T *data;
256 int size;
257 int max;
258
259 fixed_stack ()
260 : size (0), data (0)
261 {
262 }
263
264 fixed_stack (int max)
265 : size (0), max (max)
266 {
267 data = salloc<T> (max);
268 }
269
270 void reset (int new_max)
271 {
272 sfree (data, max);
273 size = 0;
274 max = new_max;
275 data = salloc<T> (max);
276 }
277
278 void free ()
279 {
280 sfree (data, max);
281 data = 0;
282 }
283
284 ~fixed_stack ()
285 {
286 sfree (data, max);
287 }
288
289 T &operator[](int idx)
290 {
291 return data [idx];
292 }
293
294 void push (T v)
295 {
296 data [size++] = v;
297 }
298
299 T &pop ()
300 {
301 return data [--size];
302 }
303
304 T remove (int idx)
305 {
306 T v = data [idx];
307
308 data [idx] = data [--size];
309
310 return v;
311 }
312 };
313
314 #endif
315