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/cvs/deliantra/server/random_maps/random_map.h
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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.29 by root, Wed Jun 30 20:51:02 2010 UTC vs.
Revision 1.31 by root, Wed Jun 30 23:15:56 2010 UTC

94 LAYOUT_MAZE, 94 LAYOUT_MAZE,
95 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
96 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
97 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
98 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
99 NROFLAYOUTS, 100 NROFLAYOUTS,
100}; 101};
101 102
102/* 103/*
103 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
139// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
140// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
141// needs a minimum size of at least 12 142// needs a minimum size of at least 12
142#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
143 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
144// reference 148// reference
145// 149//
146// \0 floor only 150// \0 floor only
147// # wall 151// # wall
148// D door 152// D door
150// > down 154// > down
151// C "center" (of onion layout) 155// C "center" (of onion layout)
152// . ?? (rogue) 156// . ?? (rogue)
153// 157//
154 158
159// use this in new code
155struct LayoutData 160struct LayoutData
156{ 161{
157 char **col; 162 char **col;
158 int w, h; 163 int w, h;
159 164
163 operator char **() 168 operator char **()
164 { 169 {
165 return col; 170 return col;
166 } 171 }
167 172
173 // for debugging, print layout to stdout
174 void print ();
175
176 // simple inpainting
168 void fill (char fill); 177 void fill (char fill);
169 void clear () { fill (0); } 178 void clear () { fill (0); }
170 void border (char fill = '#'); 179 void border (char fill = '#');
171 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive 180 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
172 181
182 void fill_rand (int perc);
183
173 // makes sure all areas are connected. dirty=true carves rounder but also 184 // makes sure all areas are connected. dirty=true carves rounder but also
174 // mroe walls, dirty=false carves narrow corridors. 185 // more walls, dirty=false carves narrow corridors.
175 void isolation_remover (bool dirty = 0); 186 void isolation_remover (bool dirty = 0);
176};
177 187
188 // generates a cave, subtype 0 is a rough cave, randomly open or closed
189 void gen_cave (int subtype);
190 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
191
192 void swap (LayoutData &layout)
193 {
194 ::swap (layout.col, col);
195 ::swap (layout.w , w );
196 ::swap (layout.h , h );
197 }
198};
199
200// basically a layoutdata pointer - do not use in new code
178struct Layout 201struct Layout
179{ 202{
180 LayoutData *ptr; 203 LayoutData *ptr;
181 204
182 Layout () 205 Layout ()
206 operator char **() const 229 operator char **() const
207 { 230 {
208 return *ptr; 231 return *ptr;
209 } 232 }
210 233
211 void swap (const Layout &layout) const 234 void swap (Layout &layout)
212 { 235 {
213 ::swap (layout.ptr->col, ptr->col); 236 ::swap (layout.ptr, ptr);
214 ::swap (layout.ptr->w , ptr->w );
215 ::swap (layout.ptr->h , ptr->h );
216 } 237 }
217
218 // for debugging, print layout to stdout
219 void print ();
220}; 238};
221 239
222// utility functions, to use rmg_rndm instead of rndm. 240// utility functions, to use rmg_rndm instead of rndm.
223static inline int 241static inline int
224rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 242rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
227 int i = find_free_spot (ob, m, x, y, start, stop); 245 int i = find_free_spot (ob, m, x, y, start, stop);
228 swap (rmg_rndm, rndm); 246 swap (rmg_rndm, rndm);
229 return i; 247 return i;
230} 248}
231 249
250// a simple point helper struct
232struct point 251struct point
233{ 252{
234 short x; 253 short x;
235 short y; 254 short y;
236 255
242 : x(x), y(y) 261 : x(x), y(y)
243 { 262 {
244 } 263 }
245}; 264};
246 265
266// something like a vector or stack, but without
267// out of bounds checking
247template<typename T> 268template<typename T>
248struct fixed_stack 269struct fixed_stack
249{ 270{
250 T *data; 271 T *data;
251 int size; 272 int size;

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