--- deliantra/server/random_maps/random_map.h 2007/01/27 02:19:37 1.13 +++ deliantra/server/random_maps/random_map.h 2008/04/11 21:09:53 1.17 @@ -1,30 +1,31 @@ /* - * CrossFire, A Multiplayer game for X-windows - * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2001 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef RANDOM_MAP_H #define RANDOM_MAP_H +#include "util.h" + struct random_map_params { char wallstyle[512]; @@ -125,5 +126,47 @@ // needs a minimum size of at least 12 #define MIN_RANDOM_MAP_SIZE 12 +struct MazeData : zero_initialised +{ + char **col; + + MazeData (int xsize, int ysize); + ~MazeData (); + + operator char **() + { + return col; + } +}; + +struct Maze +{ + MazeData *ptr; + + Maze () + { + } + + Maze (int xsize, int ysize) + : ptr (new MazeData (xsize, ysize)) + { + } + + Maze (random_map_params *RP) + : ptr (new MazeData (RP->Xsize, RP->Ysize)) + { + } + + void free () + { + delete ptr; + } + + operator char **() + { + return *ptr; + } +}; + #endif