--- deliantra/server/random_maps/random_map.h 2006/12/30 18:45:28 1.6 +++ deliantra/server/random_maps/random_map.h 2007/11/08 19:43:25 1.16 @@ -1,24 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows - * - * Copyright (C) 2001 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef RANDOM_MAP_H @@ -34,14 +34,14 @@ char layoutstyle[512]; char doorstyle[512]; char decorstyle[512]; - char origin_map[512]; - char final_map[512]; + shstr origin_map; + shstr final_map; char exitstyle[512]; - char this_map[512]; + shstr this_map; char exit_on_final_map[512]; + char *custom; - int Xsize; - int Ysize; + int xsize, ysize; int expand2x; int layoutoptions1; int layoutoptions2; @@ -50,19 +50,25 @@ int difficulty; int difficulty_given; float difficulty_increase; + int dungeon_level; int dungeon_depth; + int decoroptions; int orientation; int origin_y; int origin_x; - int random_seed; + uint32_t random_seed; uint64_t total_map_hp; int map_layout_style; int treasureoptions; int symmetry_used; struct region *region; + + // "private", adjusted sizes + int Xsize; + int Ysize; }; enum { @@ -113,11 +119,10 @@ SYMMETRY_XY, }; -#define MIN_RANDOM_MAP_SIZE 10 - -/* a macro to get a strongly centered random distribution, - from 0 to x, centered at x/2 */ -#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) +// 12 has been experimentally :( determined ot be a lot more stable +// than 11 or 10, leading to the assumption that something inherently +// needs a minimum size of at least 12 +#define MIN_RANDOM_MAP_SIZE 12 #endif