--- deliantra/server/random_maps/random_map.h 2007/05/28 21:15:57 1.14
+++ deliantra/server/random_maps/random_map.h 2008/04/14 22:41:17 1.18
@@ -1,30 +1,31 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef RANDOM_MAP_H
#define RANDOM_MAP_H
+#include "util.h"
+
struct random_map_params
{
char wallstyle[512];
@@ -125,5 +126,63 @@
// needs a minimum size of at least 12
#define MIN_RANDOM_MAP_SIZE 12
+struct MazeData : zero_initialised
+{
+ char **col;
+ int w, h;
+
+ MazeData (int w, int h);
+ ~MazeData ();
+
+ operator char **()
+ {
+ return col;
+ }
+
+ void clear (char fill = 0);
+ void border (char fill = '#');
+};
+
+struct Maze
+{
+ MazeData *ptr;
+
+ Maze ()
+ {
+ }
+
+ Maze (int xsize, int ysize)
+ : ptr (new MazeData (xsize, ysize))
+ {
+ }
+
+ Maze (random_map_params *RP)
+ : ptr (new MazeData (RP->Xsize, RP->Ysize))
+ {
+ }
+
+ void free ()
+ {
+ delete ptr;
+ }
+
+ MazeData *operator ->() const
+ {
+ return ptr;
+ }
+
+ operator char **() const
+ {
+ return *ptr;
+ }
+
+ void swap (Maze &maze)
+ {
+ MazeData *p = maze.ptr;
+ maze.ptr = ptr;
+ ptr = p;
+ }
+};
+
#endif