--- deliantra/server/random_maps/random_map.h 2007/07/01 05:00:19 1.15
+++ deliantra/server/random_maps/random_map.h 2008/04/15 18:43:11 1.20
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,12 +18,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef RANDOM_MAP_H
#define RANDOM_MAP_H
+#include "util.h"
+
struct random_map_params
{
char wallstyle[512];
@@ -124,5 +126,74 @@
// needs a minimum size of at least 12
#define MIN_RANDOM_MAP_SIZE 12
+// reference
+//
+// \0 floor only
+// # wall
+// D door
+// < up
+// > down
+// C "center" (of onion layout)
+// . ?? (rogue)
+//
+
+struct LayoutData : zero_initialised
+{
+ char **col;
+ int w, h;
+
+ LayoutData (int w, int h);
+ ~LayoutData ();
+
+ operator char **()
+ {
+ return col;
+ }
+
+ void clear (char fill = 0);
+ void border (char fill = '#');
+};
+
+struct Layout
+{
+ LayoutData *ptr;
+
+ Layout ()
+ {
+ }
+
+ Layout (int xsize, int ysize)
+ : ptr (new LayoutData (xsize, ysize))
+ {
+ }
+
+ Layout (random_map_params *RP)
+ : ptr (new LayoutData (RP->Xsize, RP->Ysize))
+ {
+ }
+
+ void free ()
+ {
+ delete ptr;
+ }
+
+ LayoutData *operator ->() const
+ {
+ return ptr;
+ }
+
+ operator char **() const
+ {
+ return *ptr;
+ }
+
+ void swap (const Layout &layout) const
+ {
+ ::swap (layout.ptr->col, ptr->col);
+ ::swap (layout.ptr->w , ptr->w );
+ ::swap (layout.ptr->h , ptr->h );
+ }
+};
+
#endif