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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:14:21 2006 UTC vs.
Revision 1.27 by root, Sat Jun 26 23:53:31 2010 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: random_map.h,v 1.1 2006/02/03 07:14:21 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
30#define RANDOM_MAP_H 26#define RANDOM_MAP_H
31 27
32typedef struct { 28#include "util.h"
33 char wallstyle[512]; 29
30struct random_map_params : zero_initialised
31{
34 char wall_name[512]; 32 char wall_name[512];
35 char floorstyle[512];
36 char monsterstyle[512]; 33 char monsterstyle[512];
37 char treasurestyle[512]; 34 char treasurestyle[512];
38 char layoutstyle[512]; 35 char layoutstyle[512];
39 char doorstyle[512]; 36 char doorstyle[512];
40 char decorstyle[512]; 37 char decorstyle[512];
41 char origin_map[512]; 38 shstr origin_map;
42 char final_map[512]; 39 shstr final_map;
43 char exitstyle[512]; 40 shstr this_map;
44 char this_map[512];
45 char exit_on_final_map[512]; 41 char exit_on_final_map[512];
46 42
47 int Xsize; 43 int xsize, ysize;
48 int Ysize;
49 int expand2x; 44 int expand2x;
50 int layoutoptions1; 45 int layoutoptions1;
51 int layoutoptions2; 46 int layoutoptions2;
52 int layoutoptions3; 47 int layoutoptions3;
53 int symmetry; 48 int symmetry;
54 int difficulty; 49 int difficulty;
55 int difficulty_given; 50 int difficulty_given;
56 float difficulty_increase; 51 float difficulty_increase;
52
57 int dungeon_level; 53 int dungeon_level;
58 int dungeon_depth; 54 int dungeon_depth;
55
59 int decoroptions; 56 int decoroptions;
60 int orientation; 57 int orientation;
61 int origin_y; 58 int origin_y;
62 int origin_x; 59 int origin_x;
63 int random_seed; 60 uint32_t random_seed;
64 long unsigned int total_map_hp; 61 uint64_t total_map_hp;
65 int map_layout_style; 62 int map_layout_style;
66 int treasureoptions; 63 int treasureoptions;
67 int symmetry_used; 64 int symmetry_used;
65
68 region *region; 66 struct region *region;
69} RMParms;
70 67
71int load_parameters(FILE *fp, int bufstate,RMParms *RP); 68 HV *hv;
72 69
70 // fetch something from the options hash
71 const_utf8_string get_str (const_utf8_string option, const_utf8_string fallback = "") const;
72 IV get_iv (const_utf8_string option, IV fallback = 0) const;
73 73
74#define ONION_LAYOUT 1 74 void set (const_utf8_string option, const_utf8_string value);
75#define MAZE_LAYOUT 2 75 void set (const_utf8_string option, IV value);
76#define SPIRAL_LAYOUT 3 76
77#define ROGUELIKE_LAYOUT 4 77 // "private", adjusted sizes
78#define SNAKE_LAYOUT 5 78 int Xsize;
79#define SQUARE_SPIRAL_LAYOUT 6 79 int Ysize;
80#define NROFLAYOUTS 6 80
81 ~random_map_params ();
82};
83
84enum {
85 LAYOUT_NONE,
86 LAYOUT_ONION,
87 LAYOUT_MAZE,
88 LAYOUT_SPIRAL,
89 LAYOUT_ROGUELIKE,
90 LAYOUT_SNAKE,
91 LAYOUT_SQUARE_SPIRAL,
92 NROFLAYOUTS,
93};
81 94
82/* 95/*
83 * Move these defines out of room_gen_onion.c to here, as 96 * Move these defines out of room_gen_onion.c to here, as
84 * other files (like square_spiral) also uses them. 97 * other files (like square_spiral) also uses them.
85 98
9216 irregularly/randomly spaced layers (default: regular) 10516 irregularly/randomly spaced layers (default: regular)
9332 outer wall off: i.e., no outer wall. 10632 outer wall off: i.e., no outer wall.
94 107
95*/ 108*/
96 109
97#define OPT_RANDOM 0 110enum {
98#define OPT_CENTERED 1 111 RMOPT_RANDOM = 0,
99#define OPT_LINEAR 2 112 RMOPT_CENTERED = 1,
100#define OPT_BOTTOM_C 4 113 RMOPT_LINEAR = 2,
101#define OPT_BOTTOM_R 8 114 RMOPT_BOTTOM_C = 4,
102#define OPT_IRR_SPACE 16 115 RMOPT_BOTTOM_R = 8,
103#define OPT_WALL_OFF 32 116 RMOPT_IRR_SPACE = 16,
104#define OPT_WALLS_ONLY 64 117 RMOPT_WALL_OFF = 32,
118 RMOPT_WALLS_ONLY = 64,
105#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ 119 RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
106 120};
107
108 121
109/* symmetry definitions--used in this file AND in treasure.c: 122/* symmetry definitions--used in this file AND in treasure.c:
110the numerical values matter so don't change them. */ 123the numerical values matter so don't change them. */
111#define RANDOM_SYM 0 124enum {
112#define NO_SYM 1 125 SYMMETRY_RANDOM,
113#define X_SYM 2 126 SYMMETRY_NONE,
114#define Y_SYM 3 127 SYMMETRY_X,
115#define XY_SYM 4 128 SYMMETRY_Y,
129 SYMMETRY_XY,
130};
116 131
132// 12 has been experimentally :( determined ot be a lot more stable
133// than 11 or 10, leading to the assumption that something inherently
134// needs a minimum size of at least 12
117#define MIN_RANDOM_MAP_SIZE 10 135#define MIN_RANDOM_MAP_SIZE 12
118 136
119/* a macro to get a strongly centered random distribution, 137// reference
120 from 0 to x, centered at x/2 */ 138//
121#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 139// \0 floor only
140// # wall
141// D door
142// < up
143// > down
144// C "center" (of onion layout)
145// . ?? (rogue)
146//
122 147
123int set_random_map_variable(RMParms *rp,const char *buf); 148struct LayoutData : zero_initialised
149{
150 char **col;
151 int w, h;
152
153 LayoutData (int w, int h);
154 ~LayoutData ();
155
156 operator char **()
157 {
158 return col;
159 }
160
161 void clear (char fill = 0);
162 void border (char fill = '#');
163};
164
165struct Layout
166{
167 LayoutData *ptr;
168
169 Layout ()
170 {
171 }
172
173 Layout (int xsize, int ysize)
174 : ptr (new LayoutData (xsize, ysize))
175 {
176 }
177
178 Layout (random_map_params *RP)
179 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
180 {
181 }
182
183 void free ()
184 {
185 delete ptr;
186 }
187
188 LayoutData *operator ->() const
189 {
190 return ptr;
191 }
192
193 operator char **() const
194 {
195 return *ptr;
196 }
197
198 void swap (const Layout &layout) const
199 {
200 ::swap (layout.ptr->col, ptr->col);
201 ::swap (layout.ptr->w , ptr->w );
202 ::swap (layout.ptr->h , ptr->h );
203 }
204
205 // for debugging, print layout to stdout
206 void print ();
207};
208
209// utility functions, to use rmg_rndm instead of rndm.
210static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
212{
213 swap (rmg_rndm, rndm);
214 int i = find_free_spot (ob, m, x, y, start, stop);
215 swap (rmg_rndm, rndm);
216 return i;
217}
124 218
125#endif 219#endif
220

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