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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.15 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.43 by root, Sat Jul 3 19:22:21 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27struct random_map_params 28#include "util.h"
29
30struct random_map_params : zero_initialised
28{ 31{
29 char wallstyle[512];
30 char wall_name[512]; 32 char wall_name[512];
31 char floorstyle[512]; 33
32 char monsterstyle[512];
33 char treasurestyle[512];
34 char layoutstyle[512];
35 char doorstyle[512];
36 char decorstyle[512];
37 shstr origin_map;
38 shstr final_map;
39 char exitstyle[512];
40 shstr this_map;
41 char exit_on_final_map[512];
42 char *custom;
43
44 int xsize, ysize; 34 int xsize, ysize;
45 int expand2x; 35 int expand2x;
46 int layoutoptions1; 36 int layoutoptions1;
47 int layoutoptions2; 37 int layoutoptions2;
48 int layoutoptions3; 38 int layoutoptions3;
52 float difficulty_increase; 42 float difficulty_increase;
53 43
54 int dungeon_level; 44 int dungeon_level;
55 int dungeon_depth; 45 int dungeon_depth;
56 46
57 int decoroptions;
58 int orientation; 47 int orientation;
59 int origin_y;
60 int origin_x;
61 uint32_t random_seed; 48 uint32_t random_seed;
62 uint64_t total_map_hp; 49 uint64_t total_map_hp;
63 int map_layout_style; 50 int map_layout_style;
64 int treasureoptions;
65 int symmetry_used; 51 int symmetry_used;
66 52
67 struct region *region; 53 HV *hv;
54
55 shstr_tmp as_shstr () const;
56
57 // fetch something from the options hash
58 SV *get_sv (const char *option) const;
59 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
60 IV get_iv (const char *option, IV fallback = 0) const;
61 UV get_uv (const char *option, UV fallback = 0) const;
62 NV get_nv (const char *option, NV fallback = 0) const;
63
64 void set (const char *option, SV *value) const;
65 void set (const char *option, const_utf8_string value) const;
66 void set (const char *option, IV value) const;
67 void set (const char *option, UV value) const;
68 void set (const char *option, NV value) const;
69
70 void set (const char *option, int value) const { set (option, (IV)value); }
68 71
69 // "private", adjusted sizes 72 // "private", adjusted sizes
70 int Xsize; 73 int Xsize;
71 int Ysize; 74 int Ysize;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
72}; 80};
73 81
74enum { 82enum {
75 LAYOUT_NONE, 83 LAYOUT_NONE,
76 LAYOUT_ONION, 84 LAYOUT_ONION,
77 LAYOUT_MAZE, 85 LAYOUT_MAZE,
78 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
79 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
80 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
81 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
82 NROFLAYOUTS, 93 NROFLAYOUTS,
83}; 94};
84 95
85/* 96/*
86 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
122// 12 has been experimentally :( determined ot be a lot more stable 133// 12 has been experimentally :( determined ot be a lot more stable
123// than 11 or 10, leading to the assumption that something inherently 134// than 11 or 10, leading to the assumption that something inherently
124// needs a minimum size of at least 12 135// needs a minimum size of at least 12
125#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
126 137
138// we often use signed chars for coordinates (and U8 for distances)
139#define MAX_RANDOM_MAP_SIZE 120
140
141// reference
142//
143// \0 floor only
144// # wall
145// D door
146// < up
147// > down
148// C "center" (of onion maze)
149// . ?? (rogue)
150//
151
152// use this in new code
153INTERFACE_CLASS(layout)
154struct layout
155{
156 typedef char cell;
157
158 cell **data;
159 int w, h;
160
161 layout (int w, int h);
162 layout (layout &copy);
163
164 // reference rect in other layout - will not keep the data alive,
165 // so never swap with it's orig, or free the orig when in use.
166 layout (layout &orig, int x1, int y1, int x2, int y2);
167
168 ~layout ();
169
170 operator cell **() const
171 {
172 return data;
173 }
174
175 void swap (layout &maze)
176 {
177 ::swap (maze.data, data);
178 ::swap (maze.w , w );
179 ::swap (maze.h , h );
180 ::swap (maze.size, size);
181 }
182
183 MTH void swap (layout *maze) { swap (*maze); }
184
185 // for debugging, print maze to stdout
186 MTH void print () const;
187
188 // simple inpainting
189 MTH void fill (char fill);
190 MTH void clear () { fill (0); }
191 MTH void border (char fill = '#');
192 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
193 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
194
195 MTH void fill_rand (int perc);
196
197 // makes sure all areas are connected
198 // perturb = 0 - very horz/vert tunnels
199 // perturb = 1 - straight but round
200 // perturb = 2 - snaky tunnels
201 MTH void isolation_remover (int perturb = 2);
202
203 // generates a cave, subtype 0 is a rough cave, randomly open or closed
204 MTH void gen_cave (int subtype);
205 MTH void gen_castle (); // generates straightish structures
206
207 // helper functions to modify the maze
208 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
209 MTH void doorify ();
210 MTH void roomify (); // make some rooms in it, works best on onions
211 MTH void expand2x ();
212 MTH void symmetrize (int symmetry);
213 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
214
215 void generate (random_map_params *RP);
216private:
217 int size;
218 void alloc (int w, int h);
219};
220
221// utility functions, to use rmg_rndm instead of rndm.
222static inline int
223rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
224{
225 swap (rmg_rndm, rndm);
226 int i = find_free_spot (ob, m, x, y, start, stop);
227 swap (rmg_rndm, rndm);
228 return i;
229}
230
231// a simple point helper struct
232struct point
233{
234 int x;
235 int y;
236
237 point ()
238 {
239 }
240
241 point (int x, int y)
242 : x(x), y(y)
243 {
244 }
245};
246
247// something like a vector or stack, but without
248// out of bounds checking
249template<typename T>
250struct fixed_stack
251{
252 T *data;
253 int size;
254 int max;
255
256 fixed_stack ()
257 : size (0), data (0)
258 {
259 }
260
261 fixed_stack (int max)
262 : size (0), max (max)
263 {
264 data = salloc<T> (max);
265 }
266
267 void reset (int new_max)
268 {
269 sfree (data, max);
270 size = 0;
271 max = new_max;
272 data = salloc<T> (max);
273 }
274
275 void free ()
276 {
277 sfree (data, max);
278 data = 0;
279 }
280
281 ~fixed_stack ()
282 {
283 sfree (data, max);
284 }
285
286 T &operator[](int idx)
287 {
288 return data [idx];
289 }
290
291 void push (T v)
292 {
293 data [size++] = v;
294 }
295
296 T &pop ()
297 {
298 return data [--size];
299 }
300
301 T remove (int idx)
302 {
303 T v = data [idx];
304
305 data [idx] = data [--size];
306
307 return v;
308 }
309};
310
127#endif 311#endif
128 312

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