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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.18 by root, Mon Apr 14 22:41:17 2008 UTC vs.
Revision 1.34 by root, Fri Jul 2 15:03:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27#include "util.h" 28#include "util.h"
28 29
29struct random_map_params 30struct random_map_params : zero_initialised
30{ 31{
31 char wallstyle[512];
32 char wall_name[512]; 32 char wall_name[512];
33 char floorstyle[512];
34 char monsterstyle[512]; 33 char monsterstyle[512];
35 char treasurestyle[512];
36 char layoutstyle[512]; 34 char layoutstyle[512];
37 char doorstyle[512]; 35 char doorstyle[512];
38 char decorstyle[512];
39 shstr origin_map; 36 shstr origin_map;
40 shstr final_map; 37 shstr final_map;
41 char exitstyle[512];
42 shstr this_map; 38 shstr this_map;
43 char exit_on_final_map[512]; 39 char exit_on_final_map[512];
44 char *custom; 40
45
46 int xsize, ysize; 41 int xsize, ysize;
47 int expand2x; 42 int expand2x;
48 int layoutoptions1; 43 int layoutoptions1;
49 int layoutoptions2; 44 int layoutoptions2;
50 int layoutoptions3; 45 int layoutoptions3;
54 float difficulty_increase; 49 float difficulty_increase;
55 50
56 int dungeon_level; 51 int dungeon_level;
57 int dungeon_depth; 52 int dungeon_depth;
58 53
59 int decoroptions;
60 int orientation; 54 int orientation;
55 int origin_x;
61 int origin_y; 56 int origin_y;
62 int origin_x;
63 uint32_t random_seed; 57 uint32_t random_seed;
64 uint64_t total_map_hp; 58 uint64_t total_map_hp;
65 int map_layout_style; 59 int map_layout_style;
66 int treasureoptions;
67 int symmetry_used; 60 int symmetry_used;
68 61
69 struct region *region; 62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
70 83
71 // "private", adjusted sizes 84 // "private", adjusted sizes
72 int Xsize; 85 int Xsize;
73 int Ysize; 86 int Ysize;
87
88 ~random_map_params ();
74}; 89};
75 90
76enum { 91enum {
77 LAYOUT_NONE, 92 LAYOUT_NONE,
78 LAYOUT_ONION, 93 LAYOUT_ONION,
79 LAYOUT_MAZE, 94 LAYOUT_MAZE,
80 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
81 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
82 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
83 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
84 NROFLAYOUTS, 100 NROFLAYOUTS,
85}; 101};
86 102
87/* 103/*
88 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
124// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
125// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
126// needs a minimum size of at least 12 142// needs a minimum size of at least 12
127#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
128 144
129struct MazeData : zero_initialised 145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
148// reference
149//
150// \0 floor only
151// # wall
152// D door
153// < up
154// > down
155// C "center" (of onion maze)
156// . ?? (rogue)
157//
158
159// use this in new code
160INTERFACE_CLASS(layout)
161struct layout
130{ 162{
131 char **col; 163 char **col;
132 int w, h; 164 int w, h;
133 165
134 MazeData (int w, int h); 166 layout (int w, int h);
135 ~MazeData (); 167 ~layout ();
136 168
137 operator char **() 169 operator char **() const
138 { 170 {
139 return col; 171 return col;
140 } 172 }
141 173
142 void clear (char fill = 0); 174 void swap (layout &maze)
175 {
176 ::swap (maze.col, col);
177 ::swap (maze.w , w );
178 ::swap (maze.h , h );
179 }
180
181 // for debugging, print maze to stdout
182 MTH void print () const;
183
184 // simple inpainting
185 MTH void fill (char fill);
186 MTH void clear () { fill (0); }
143 void border (char fill = '#'); 187 MTH void border (char fill = '#');
144}; 188 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
145 189
146struct Maze 190 MTH void fill_rand (int perc);
147{
148 MazeData *ptr;
149 191
150 Maze () 192 // makes sure all areas are connected. dirty=true carves rounder but also
151 { 193 // more walls, dirty=false carves narrow corridors.
152 } 194 MTH void isolation_remover (bool dirty = 0);
153 195
154 Maze (int xsize, int ysize) 196 // generates a cave, subtype 0 is a rough cave, randomly open or closed
155 : ptr (new MazeData (xsize, ysize)) 197 MTH void gen_cave (int subtype);
156 {
157 }
158 198
199 // helper functions to modify the maze
200 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
201 MTH void doorify ();
202 MTH void roomify (); // make some rooms in it, works best on onions
203 MTH void expand2x ();
204 MTH void symmetrize (int symmetry);
205 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
206
159 Maze (random_map_params *RP) 207 void generate (random_map_params *RP);
160 : ptr (new MazeData (RP->Xsize, RP->Ysize)) 208};
209
210// utility functions, to use rmg_rndm instead of rndm.
211static inline int
212rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
213{
214 swap (rmg_rndm, rndm);
215 int i = find_free_spot (ob, m, x, y, start, stop);
216 swap (rmg_rndm, rndm);
217 return i;
218}
219
220// a simple point helper struct
221struct point
222{
223 short x;
224 short y;
225
226 point ()
161 { 227 {
228 }
229
230 point (int x, int y)
231 : x(x), y(y)
232 {
233 }
234};
235
236// something like a vector or stack, but without
237// out of bounds checking
238template<typename T>
239struct fixed_stack
240{
241 T *data;
242 int size;
243 int max;
244
245 fixed_stack ()
246 : size (0), data (0)
247 {
248 }
249
250 fixed_stack (int max)
251 : size (0), max (max)
252 {
253 data = salloc<T> (max);
254 }
255
256 void reset (int new_max)
257 {
258 sfree (data, max);
259 size = 0;
260 max = new_max;
261 data = salloc<T> (max);
162 } 262 }
163 263
164 void free () 264 void free ()
165 { 265 {
166 delete ptr; 266 sfree (data, max);
267 data = 0;
167 } 268 }
168 269
169 MazeData *operator ->() const 270 ~fixed_stack ()
170 { 271 {
272 sfree (data, max);
273 }
274
275 T &operator[](int idx)
276 {
277 return data [idx];
278 }
279
280 void push (T v)
281 {
282 data [size++] = v;
283 }
284
285 T &pop ()
286 {
287 return data [--size];
288 }
289
290 T remove (int idx)
291 {
292 T v = data [idx];
293
294 data [idx] = data [--size];
295
171 return ptr; 296 return v;
172 }
173
174 operator char **() const
175 {
176 return *ptr;
177 }
178
179 void swap (Maze &maze)
180 {
181 MazeData *p = maze.ptr;
182 maze.ptr = ptr;
183 ptr = p;
184 } 297 }
185}; 298};
186 299
187#endif 300#endif
188 301

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