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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.20 by root, Tue Apr 15 18:43:11 2008 UTC vs.
Revision 1.33 by root, Fri Jul 2 03:40:14 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
25#define RANDOM_MAP_H 26#define RANDOM_MAP_H
26 27
27#include "util.h" 28#include "util.h"
28 29
29struct random_map_params 30struct random_map_params : zero_initialised
30{ 31{
31 char wallstyle[512];
32 char wall_name[512]; 32 char wall_name[512];
33 char floorstyle[512];
34 char monsterstyle[512]; 33 char monsterstyle[512];
35 char treasurestyle[512];
36 char layoutstyle[512]; 34 char layoutstyle[512];
37 char doorstyle[512]; 35 char doorstyle[512];
38 char decorstyle[512];
39 shstr origin_map; 36 shstr origin_map;
40 shstr final_map; 37 shstr final_map;
41 char exitstyle[512];
42 shstr this_map; 38 shstr this_map;
43 char exit_on_final_map[512]; 39 char exit_on_final_map[512];
44 char *custom; 40
45
46 int xsize, ysize; 41 int xsize, ysize;
47 int expand2x; 42 int expand2x;
48 int layoutoptions1; 43 int layoutoptions1;
49 int layoutoptions2; 44 int layoutoptions2;
50 int layoutoptions3; 45 int layoutoptions3;
54 float difficulty_increase; 49 float difficulty_increase;
55 50
56 int dungeon_level; 51 int dungeon_level;
57 int dungeon_depth; 52 int dungeon_depth;
58 53
59 int decoroptions;
60 int orientation; 54 int orientation;
55 int origin_x;
61 int origin_y; 56 int origin_y;
62 int origin_x;
63 uint32_t random_seed; 57 uint32_t random_seed;
64 uint64_t total_map_hp; 58 uint64_t total_map_hp;
65 int map_layout_style; 59 int map_layout_style;
66 int treasureoptions;
67 int symmetry_used; 60 int symmetry_used;
68 61
69 struct region *region; 62 struct region *region;
63
64 HV *hv;
65 void hv_clone (); // replaces the hv by a clone'd copy (%new_hv = { %hv })
66
67 shstr_tmp as_shstr () const;
68
69 // fetch something from the options hash
70 SV *get_sv (const char *option) const;
71 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
72 IV get_iv (const char *option, IV fallback = 0) const;
73 UV get_uv (const char *option, UV fallback = 0) const;
74 NV get_nv (const char *option, NV fallback = 0) const;
75
76 void set (const char *option, SV *value) const;
77 void set (const char *option, const_utf8_string value) const;
78 void set (const char *option, IV value) const;
79 void set (const char *option, UV value) const;
80 void set (const char *option, NV value) const;
81
82 void set (const char *option, int value) const { set (option, (IV)value); }
70 83
71 // "private", adjusted sizes 84 // "private", adjusted sizes
72 int Xsize; 85 int Xsize;
73 int Ysize; 86 int Ysize;
87
88 ~random_map_params ();
74}; 89};
75 90
76enum { 91enum {
77 LAYOUT_NONE, 92 LAYOUT_NONE,
78 LAYOUT_ONION, 93 LAYOUT_ONION,
79 LAYOUT_MAZE, 94 LAYOUT_MAZE,
80 LAYOUT_SPIRAL, 95 LAYOUT_SPIRAL,
81 LAYOUT_ROGUELIKE, 96 LAYOUT_ROGUELIKE,
82 LAYOUT_SNAKE, 97 LAYOUT_SNAKE,
83 LAYOUT_SQUARE_SPIRAL, 98 LAYOUT_SQUARE_SPIRAL,
99 LAYOUT_CAVE,
84 NROFLAYOUTS, 100 NROFLAYOUTS,
85}; 101};
86 102
87/* 103/*
88 * Move these defines out of room_gen_onion.c to here, as 104 * Move these defines out of room_gen_onion.c to here, as
124// 12 has been experimentally :( determined ot be a lot more stable 140// 12 has been experimentally :( determined ot be a lot more stable
125// than 11 or 10, leading to the assumption that something inherently 141// than 11 or 10, leading to the assumption that something inherently
126// needs a minimum size of at least 12 142// needs a minimum size of at least 12
127#define MIN_RANDOM_MAP_SIZE 12 143#define MIN_RANDOM_MAP_SIZE 12
128 144
145// we often use signed chars for coordinates (and U8 for distances)
146#define MAX_RANDOM_MAP_SIZE 120
147
129// reference 148// reference
130// 149//
131// \0 floor only 150// \0 floor only
132// # wall 151// # wall
133// D door 152// D door
135// > down 154// > down
136// C "center" (of onion layout) 155// C "center" (of onion layout)
137// . ?? (rogue) 156// . ?? (rogue)
138// 157//
139 158
140struct LayoutData : zero_initialised 159// use this in new code
160struct Layout
141{ 161{
142 char **col; 162 char **col;
143 int w, h; 163 int w, h;
144 164
145 LayoutData (int w, int h); 165 Layout (int w, int h);
146 ~LayoutData (); 166 ~Layout ();
147 167
148 operator char **() 168 operator char **() const
149 { 169 {
150 return col; 170 return col;
151 } 171 }
152 172
173 void swap (Layout &layout)
174 {
175 ::swap (layout.col, col);
176 ::swap (layout.w , w );
177 ::swap (layout.h , h );
178 }
179
180 // for debugging, print layout to stdout
181 void print () const;
182
183 // simple inpainting
184 void fill (char fill);
153 void clear (char fill = 0); 185 void clear () { fill (0); }
154 void border (char fill = '#'); 186 void border (char fill = '#');
155}; 187 void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
156 188
157struct Layout 189 void fill_rand (int perc);
158{
159 LayoutData *ptr;
160 190
161 Layout () 191 // makes sure all areas are connected. dirty=true carves rounder but also
162 { 192 // more walls, dirty=false carves narrow corridors.
163 } 193 void isolation_remover (bool dirty = 0);
164 194
165 Layout (int xsize, int ysize) 195 // generates a cave, subtype 0 is a rough cave, randomly open or closed
166 : ptr (new LayoutData (xsize, ysize)) 196 void gen_cave (int subtype);
167 {
168 }
169 197
198 // helper functions to modify the layout
199 void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
200 void doorify ();
201 void roomify (); // make some rooms in it, works best on onions
202 void expand2x ();
203 void symmetrize (int symmetry);
204 void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
205
170 Layout (random_map_params *RP) 206 void generate (random_map_params *RP);
171 : ptr (new LayoutData (RP->Xsize, RP->Ysize)) 207};
208
209// utility functions, to use rmg_rndm instead of rndm.
210static inline int
211rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
212{
213 swap (rmg_rndm, rndm);
214 int i = find_free_spot (ob, m, x, y, start, stop);
215 swap (rmg_rndm, rndm);
216 return i;
217}
218
219// a simple point helper struct
220struct point
221{
222 short x;
223 short y;
224
225 point ()
172 { 226 {
227 }
228
229 point (int x, int y)
230 : x(x), y(y)
231 {
232 }
233};
234
235// something like a vector or stack, but without
236// out of bounds checking
237template<typename T>
238struct fixed_stack
239{
240 T *data;
241 int size;
242 int max;
243
244 fixed_stack ()
245 : size (0), data (0)
246 {
247 }
248
249 fixed_stack (int max)
250 : size (0), max (max)
251 {
252 data = salloc<T> (max);
253 }
254
255 void reset (int new_max)
256 {
257 sfree (data, max);
258 size = 0;
259 max = new_max;
260 data = salloc<T> (max);
173 } 261 }
174 262
175 void free () 263 void free ()
176 { 264 {
177 delete ptr; 265 sfree (data, max);
266 data = 0;
178 } 267 }
179 268
180 LayoutData *operator ->() const 269 ~fixed_stack ()
181 { 270 {
271 sfree (data, max);
272 }
273
274 T &operator[](int idx)
275 {
276 return data [idx];
277 }
278
279 void push (T v)
280 {
281 data [size++] = v;
282 }
283
284 T &pop ()
285 {
286 return data [--size];
287 }
288
289 T remove (int idx)
290 {
291 T v = data [idx];
292
293 data [idx] = data [--size];
294
182 return ptr; 295 return v;
183 }
184
185 operator char **() const
186 {
187 return *ptr;
188 }
189
190 void swap (const Layout &layout) const
191 {
192 ::swap (layout.ptr->col, ptr->col);
193 ::swap (layout.ptr->w , ptr->w );
194 ::swap (layout.ptr->h , ptr->h );
195 } 296 }
196}; 297};
197 298
198#endif 299#endif
199 300

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