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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.21 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.46 by root, Tue Jul 6 20:00:46 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
24 24
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27 27
28#include "util.h" 28#include "util.h"
29#include "layout.h"
29 30
30struct random_map_params 31struct random_map_params : zero_initialised
31{ 32{
32 char wallstyle[512];
33 char wall_name[512]; 33 char wall_name[512];
34 char floorstyle[512]; 34
35 char monsterstyle[512];
36 char treasurestyle[512];
37 char layoutstyle[512];
38 char doorstyle[512];
39 char decorstyle[512];
40 shstr origin_map;
41 shstr final_map;
42 char exitstyle[512];
43 shstr this_map;
44 char exit_on_final_map[512];
45 char *custom;
46
47 int xsize, ysize; 35 int xsize, ysize;
48 int expand2x; 36 int expand2x;
49 int layoutoptions1; 37 int layoutoptions1;
50 int layoutoptions2; 38 int layoutoptions2;
51 int layoutoptions3; 39 int layoutoptions3;
52 int symmetry;
53 int difficulty; 40 int difficulty;
54 int difficulty_given; 41 int difficulty_given;
55 float difficulty_increase; 42 float difficulty_increase;
56 43
57 int dungeon_level; 44 int dungeon_level;
58 int dungeon_depth; 45 int dungeon_depth;
59 46
60 int decoroptions;
61 int orientation;
62 int origin_y;
63 int origin_x;
64 uint32_t random_seed; 47 uint32_t random_seed;
65 uint64_t total_map_hp; 48 uint64_t total_map_hp;
66 int map_layout_style;
67 int treasureoptions;
68 int symmetry_used;
69 49
70 struct region *region; 50 HV *hv;
51
52 shstr_tmp as_shstr () const;
53
54 // fetch something from the options hash
55 SV *get_sv (const char *option) const;
56 const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const;
57 IV get_iv (const char *option, IV fallback = 0) const;
58 UV get_uv (const char *option, UV fallback = 0) const;
59 NV get_nv (const char *option, NV fallback = 0) const;
60
61 void set (const char *option, SV *value) const;
62 void set (const char *option, const_utf8_string value) const;
63 void set (const char *option, IV value) const;
64 void set (const char *option, UV value) const;
65 void set (const char *option, NV value) const;
66
67 void set (const char *option, int value) const { set (option, (IV)value); }
71 68
72 // "private", adjusted sizes 69 // "private", adjusted sizes
73 int Xsize; 70 int Xsize;
74 int Ysize; 71 int Ysize;
72
73 int map_layout_style;
74 int symmetry_used;
75
76 random_map_params ();
77 random_map_params (random_map_params *RP);
78 random_map_params (HV *hv);
79 ~random_map_params ();
75}; 80};
76 81
77enum { 82enum {
78 LAYOUT_NONE, 83 LAYOUT_NONE,
79 LAYOUT_ONION, 84 LAYOUT_ONION,
80 LAYOUT_MAZE, 85 LAYOUT_MAZE,
81 LAYOUT_SPIRAL, 86 LAYOUT_SPIRAL,
82 LAYOUT_ROGUELIKE, 87 LAYOUT_ROGUELIKE,
83 LAYOUT_SNAKE, 88 LAYOUT_SNAKE,
84 LAYOUT_SQUARE_SPIRAL, 89 LAYOUT_SQUARE_SPIRAL,
90 LAYOUT_CAVE,
91 LAYOUT_CASTLE,
92 LAYOUT_MULTIPLE,
85 NROFLAYOUTS, 93 NROFLAYOUTS,
86}; 94};
87 95
88/* 96/*
89 * Move these defines out of room_gen_onion.c to here, as 97 * Move these defines out of room_gen_onion.c to here, as
125// 12 has been experimentally :( determined ot be a lot more stable 133// 12 has been experimentally :( determined ot be a lot more stable
126// than 11 or 10, leading to the assumption that something inherently 134// than 11 or 10, leading to the assumption that something inherently
127// needs a minimum size of at least 12 135// needs a minimum size of at least 12
128#define MIN_RANDOM_MAP_SIZE 12 136#define MIN_RANDOM_MAP_SIZE 12
129 137
130// reference 138// we often use signed chars for coordinates (and U8 for distances)
131// 139#define MAX_RANDOM_MAP_SIZE 120
132// \0 floor only
133// # wall
134// D door
135// < up
136// > down
137// C "center" (of onion layout)
138// . ?? (rogue)
139//
140 140
141struct LayoutData : zero_initialised 141// utility functions, to use rmg_rndm instead of rndm.
142static inline int
143rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
142{ 144{
143 char **col; 145 swap (rmg_rndm, rndm);
144 int w, h; 146 int i = find_free_spot (ob, m, x, y, start, stop);
145 147 swap (rmg_rndm, rndm);
146 LayoutData (int w, int h);
147 ~LayoutData ();
148
149 operator char **()
150 {
151 return col; 148 return i;
152 } 149}
153
154 void clear (char fill = 0);
155 void border (char fill = '#');
156};
157
158struct Layout
159{
160 LayoutData *ptr;
161
162 Layout ()
163 {
164 }
165
166 Layout (int xsize, int ysize)
167 : ptr (new LayoutData (xsize, ysize))
168 {
169 }
170
171 Layout (random_map_params *RP)
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
173 {
174 }
175
176 void free ()
177 {
178 delete ptr;
179 }
180
181 LayoutData *operator ->() const
182 {
183 return ptr;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 }
197};
198 150
199#endif 151#endif
200 152

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