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Comparing deliantra/server/random_maps/random_map.h (file contents):
Revision 1.12 by root, Fri Jan 19 22:24:10 2007 UTC vs.
Revision 1.22 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef RANDOM_MAP_H 25#ifndef RANDOM_MAP_H
26#define RANDOM_MAP_H 26#define RANDOM_MAP_H
27
28#include "util.h"
27 29
28struct random_map_params 30struct random_map_params
29{ 31{
30 char wallstyle[512]; 32 char wallstyle[512];
31 char wall_name[512]; 33 char wall_name[512];
118 SYMMETRY_X, 120 SYMMETRY_X,
119 SYMMETRY_Y, 121 SYMMETRY_Y,
120 SYMMETRY_XY, 122 SYMMETRY_XY,
121}; 123};
122 124
125// 12 has been experimentally :( determined ot be a lot more stable
126// than 11 or 10, leading to the assumption that something inherently
127// needs a minimum size of at least 12
123#define MIN_RANDOM_MAP_SIZE 10 128#define MIN_RANDOM_MAP_SIZE 12
124 129
125/* a macro to get a strongly centered random distribution, 130// reference
126 from 0 to x, centered at x/2 */ 131//
127#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) 132// \0 floor only
133// # wall
134// D door
135// < up
136// > down
137// C "center" (of onion layout)
138// . ?? (rogue)
139//
140
141struct LayoutData : zero_initialised
142{
143 char **col;
144 int w, h;
145
146 LayoutData (int w, int h);
147 ~LayoutData ();
148
149 operator char **()
150 {
151 return col;
152 }
153
154 void clear (char fill = 0);
155 void border (char fill = '#');
156};
157
158struct Layout
159{
160 LayoutData *ptr;
161
162 Layout ()
163 {
164 }
165
166 Layout (int xsize, int ysize)
167 : ptr (new LayoutData (xsize, ysize))
168 {
169 }
170
171 Layout (random_map_params *RP)
172 : ptr (new LayoutData (RP->Xsize, RP->Ysize))
173 {
174 }
175
176 void free ()
177 {
178 delete ptr;
179 }
180
181 LayoutData *operator ->() const
182 {
183 return ptr;
184 }
185
186 operator char **() const
187 {
188 return *ptr;
189 }
190
191 void swap (const Layout &layout) const
192 {
193 ::swap (layout.ptr->col, ptr->col);
194 ::swap (layout.ptr->w , ptr->w );
195 ::swap (layout.ptr->h , ptr->h );
196 }
197};
128 198
129#endif 199#endif
130 200

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